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Consuming FerocityEnchantment - AuraEnchant non-Wall creature
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ConspiracyEnchantmentAs Conspiracy enters the battlefield, choose a creature type.
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Consecrate LandEnchantment - AuraEnchant land
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ConquerEnchantment - AuraEnchant land "Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!" |
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Conjured CurrencyEnchantmentAt the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. A bargain in Keyhole Downs is always too good to be true. |
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Confusion in the RanksEnchantmentWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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ConfiscateEnchantment - AuraEnchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
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Concordant CrossroadsWorld EnchantmentAll creatures have haste.
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Conclave's BlessingEnchantment - AuraConvoke (Each creature you tap while casting this spell reduces its cost by
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Concerted EffortEnchantmentAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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CompulsionEnchantment
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CompostEnchantmentWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. A fruit must rot before its seed can sprout. |
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Common CourtesyEnchantmentCounter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. "You didn't say the Magic word." |
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Common CauseEnchantmentNonartifact creatures get +2/+2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight. |
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Commander's AuthorityEnchantment - AuraEnchant creature "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." |
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Collective RestraintEnchantmentDomain - Creatures can't attack you unless their controller pays
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Collective BlessingEnchantmentCreatures you control get +3/+3. Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe. |
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Collapsing BordersEnchantmentDomain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
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Colfenor's PlansEnchantmentWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
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Cold SnapEnchantmentCumulative upkeep Who knows from whence the winter comes? |
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Coils of the MedusaEnchantment - AuraEnchant creature Serpentine locks shape ornate rocks. |
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CocoonEnchantment - AuraEnchant creature you control
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Coastal PiracyEnchantmentWhenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." |
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Coalition FlagEnchantment - AuraEnchant creature you control
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Cloven CastingEnchantmentWhenever you cast a multicolored instant or sorcery spell, you may pay "Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat." |
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Clout of the DominusEnchantment - AuraEnchant creature
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CloudformEnchantmentWhen Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Cloud CoverEnchantmentWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Close QuartersEnchantmentWhenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. The Mercadians' ineptitude in close combat sometimes accidentally pays off. |
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Cloak of MistsEnchantment - AuraEnchant creature "All we could lose, we did. All we could keep, we do. And both are shrouded by mists." |
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Cloak of InvisibilityEnchantment - AuraEnchant creature "Useful . . . if you can find it." |
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Cloak of ConfusionEnchantment - AuraEnchant creature you control
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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Claim of ErebosEnchantment - AuraEnchant creature Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality. |
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City of SolitudeEnchantmentPlayers can cast spells and activate abilities only during their own turns. "My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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Citadel of PainEnchantmentAt the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. "Battle is our religion. This fortress is our temple." |
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Circle of Protection: WhiteEnchantment
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Circle of Protection: ShadowEnchantment
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Circle of Protection: RedEnchantment
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Circle of Protection: GreenEnchantment
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Circle of Protection: BlueEnchantment
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Circle of Protection: BlackEnchantment
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Circle of Protection: ArtifactsEnchantment
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Circle of Protection: ArtEnchantmentAs Circle of Protection: Art comes into play, choose an artist.
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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Circle of DespairEnchantment
"Life is a resource that should belong only to the strong." |
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Circle of AfflictionEnchantmentAs Circle of Affliction enters the battlefield, choose a color.
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Chromatic ArmorEnchantment - AuraEnchant creature
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ChromanticoreEnchantment Creature - ManticoreBestow
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Chosen by HeliodEnchantment - AuraEnchant creature "Training and studies aid a soldier in meager amounts. The gods do the rest." |
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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Cho-Manno's BlessingEnchantment - AuraFlash
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Chime of NightEnchantment - AuraEnchant creature Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were. |
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ChillEnchantmentRed spells cost "Temper, temper." |
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Checks and BalancesEnchantmentWhenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
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Charm SchoolEnchantment - AuraWhen Charm School comes into play, choose a color and balance Charm School on your head.
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CharismaEnchantment - AuraEnchant creature It was Gerrard's nature to lead and the Mercadians' to follow. |
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ChaosphereWorld EnchantmentCreatures with flying can block only creatures with flying. "I dance the nothing dance, / Feet in the air, knives in the ground." |
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Chaos MoonEnchantmentAt the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Chained to the RocksEnchantment - AuraEnchant Mountain you control
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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CessationEnchantment - AuraEnchant creature "The face of Light will shine upon them, and they will know war no more." |
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays
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Centaur GladeEnchantment
The Mirari called to the centaurs, and all who heard it were forever changed. |
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CensorshipEnchantmentWhen Censorship comes into play, choose a CENSORED word. Editor's note: There were no suitable flavor text submissions for this card. |
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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Celestial DawnEnchantmentLands you control are Plains.
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Celestial ConvergenceEnchantmentCelestial Convergence enters the battlefield with seven omen counters on it.
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Celestial ArchonEnchantment Creature - ArchonBestow
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Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
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Cavern LampadEnchantment Creature - NymphBestow
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Cave SenseEnchantment - AuraEnchant creature
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Casting of BonesEnchantment - AuraEnchant creature "Only a necromancer would create such a foul form of divination." |
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Cast Through TimeEnchantmentInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Cast into DarknessEnchantment - AuraEnchant creature In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze. |
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Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Carpet of FlowersEnchantmentAt the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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Carnival of SoulsEnchantmentWhenever a creature enters the battlefield, you lose 1 life and add "‘Davvol, blast those elves.' ‘Davvol, transport those troops.' No one cares that today is my birthday." |
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Caribou RangeEnchantment - AuraEnchant land you control
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Cardboard CarapaceEnchantment - AuraFor each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. . . . that exciting . . . about . . . |
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CarapaceEnchantment - AuraEnchant creature "Now that's a fashion statement." |
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Captive FlameEnchantment
"Kills and cooks your food in one easy stroke." |
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Captivating GlanceEnchantment - AuraEnchant creature
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Capashen StandardEnchantment - AuraEnchant creature Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird. |
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Canopy CoverEnchantment - AuraEnchant creature
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