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Erebos's EmissaryEnchantment Creature - SnakeBestow
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Whip of ErebosLegendary Enchantment ArtifactCreatures you control have lifelink.
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Purphoros, God of the ForgeLegendary Enchantment Creature - GodIndestructible
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Purphoros's EmissaryEnchantment Creature - OxBestow
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Nylea, God of the HuntLegendary Enchantment Creature - GodIndestructible
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Nylea's EmissaryEnchantment Creature - CatBestow
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Oracle's InsightEnchantment - AuraEnchant creature
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Fate UnravelerEnchantment Creature - HagWhenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. "Never forget that the life you've built can be undone by a single loose thread." |
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Weight of the UnderworldEnchantment - AuraEnchant creature Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity. |
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Ephara, God of the PolisLegendary Enchantment Creature - GodIndestructible
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Mogis, God of SlaughterLegendary Enchantment Creature - GodIndestructible
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Agent of ErebosEnchantment Creature - ZombieConstellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. Erebos's minions hunt the Returned and warn those who consider the same folly. |
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Forgeborn OreadsEnchantment Creature - NymphConstellation - Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. Purphoros shaped the oreads out of stray coals from his forge. |
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Eidolon of BlossomsEnchantment Creature - SpiritConstellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. The emotional echoes of dryad gatherings attract lost souls. |
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Market FestivalEnchantment - AuraEnchant land Commerce is always the basis for peace. |
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Iroas, God of VictoryLegendary Enchantment Creature - GodIndestructible
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Deathreap RitualEnchantmentMorbid - At the beginning of each end step, if a creature died this turn, you may draw a card. "All who set foot in Paliano are pawns in someone's play for power." |
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First ResponseEnchantmentAt the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. "There's never a good time for a disaster or an attack. That's why we're here." |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
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SiegecraftEnchantment - AuraEnchant creature "They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." |
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Raiders' SpoilsEnchantmentCreatures you control get +1/+0. "To conquer is to eat." |
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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Sage's ReverieEnchantment - AuraEnchant creature
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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RageformEnchantmentWhen Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Frontier SiegeEnchantmentAs Frontier Siege enters the battlefield, choose Khans or Dragons.
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Fruit of the First TreeEnchantment - AuraEnchant creature "I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more." |
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Skywise TeachingsEnchantmentWhenever you cast a noncreature spell, you may pay Ojutai's words must be translated from Draconic before his students can benefit from their wisdom. |
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Retreat to EmeriaEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Dampening PulseEnchantmentCreatures your opponents control get -1/-0. "Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage |
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From BeyondEnchantmentDevoid (This card has no color.)
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Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
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Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
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Pyromancer's AssaultEnchantmentWhenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. Never ask a pyromancer if that's the best she's got. |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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Commander's AuthorityEnchantment - AuraEnchant creature "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." |
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Arcane MeleeEnchantmentInstant and sorcery spells cost Debates between wizards are never purely academic. |
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Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
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Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
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Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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Curse of EchoesEnchantment - Aura CurseEnchant player
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Curse of MisfortunesEnchantment - Aura CurseEnchant player
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Curse of ThirstEnchantment - Aura CurseEnchant player "May you drink until you drown but never be sated." |
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Curse of BloodlettingEnchantment - Aura CurseEnchant player It is the demon's mark, an infernal claim on the flesh of the guilty. |
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Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Curse of Death's HoldEnchantment - Aura CurseEnchant player "May you and all your kin waste and wither until your clan is no more!" |
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Heretic's PunishmentEnchantment
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Knightly ValorEnchantment - AuraEnchant creature
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Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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PyroconvergenceEnchantmentWhenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. "The Izzet are an equation that turns lunacy into explosions." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Righteous CauseEnchantmentWhenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." |
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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PersuasionEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Protocol demands that you bow down before me. I always stand on protocol." |
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Screams of the DamnedEnchantment
It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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Traveling PlagueEnchantment - AuraEnchant creature
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Burning SandsEnchantmentWhenever a creature dies, that creature's controller sacrifices a land. "Pain teaches lessons no scholar can." |
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Verdant SuccessionEnchantmentWhenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
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Numbing DoseEnchantment - AuraEnchant artifact or creature
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XenograftEnchantmentAs Xenograft enters the battlefield, choose a creature type. "I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress." |
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Corrupted ConscienceEnchantment - AuraEnchant creature Karn's creation is now his master. |
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Inexorable TideEnchantmentWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) "See how gratefully this world accepts our blessings." |
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Painful QuandaryEnchantmentWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. "For each word spoken, one forgotten. For each thought, a memory rotten." |
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AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
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Mammoth UmbraEnchantment - AuraEnchant creature
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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Drake UmbraEnchantment - AuraEnchant creature
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Gravitational ShiftEnchantmentCreatures with flying get +2/+0. As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. |
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Vapor SnareEnchantment - AuraEnchant creature
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Vastwood ZendikonEnchantment - AuraEnchant land
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GigantiformEnchantment - AuraKicker
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Finest HourEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Sigil of the Empty ThroneEnchantmentWhenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Gift of the DeityEnchantment - AuraEnchant creature
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Boon ReflectionEnchantmentIf you would gain life, you gain twice that much life instead. Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect. |
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Biting TetherEnchantment - AuraEnchant creature A chain of lies as strong as steel. |
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Polluted BondsEnchantmentWhenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves. |
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Flourishing DefensesEnchantmentWhenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby. |
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Enchanted EveningEnchantmentAll permanents are enchantments in addition to their other types. In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath. |
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Dire UndercurrentsEnchantmentWhenever a blue creature enters the battlefield under your control, you may have target player draw a card.
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Runes of the DeusEnchantment - AuraEnchant creature
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Soaring HopeEnchantment - AuraEnchant creature
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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CowardiceEnchantmentWhenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) "Cowards die many times before their deaths; |
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