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Conflagrate

Sorcery

Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.

Flashback-, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral #151 (Uncommon)
Type: Sorcery

Empty the Warrens

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Modern Masters #112 (Common)
Time Spiral #152 (Common)
Type: Sorcery

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Mana:
Cardset: Modern Masters #116 (Common)
Time Spiral #160 (Common)
Type: Sorcery

Ground Rift

Sorcery

Target creature without flying can't block this turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Some time rifts didn't take away the people but just the ground they stood on.

Mana:
Cardset: Time Spiral #162 (Common)
Type: Sorcery

Ignite Memories

Sorcery

Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Time Spiral #164 (Uncommon)
Type: Sorcery

Plunder

Sorcery

Destroy target artifact or land.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Time Spiral #174 (Common)
Type: Sorcery

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #126 (Common)
Time Spiral #176 (Common)
Type: Sorcery

Volcanic Awakening

Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

Mana:
Cardset: Time Spiral #186 (Uncommon)
Type: Sorcery

Wheel of Fate

Sorcery

Illus. Kev Walker

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #187 (Rare)
Type: Sorcery

Hypergenesis

Sorcery

Illus. Ron Spears

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #201 (Rare)
Type: Sorcery

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #161 (Common)
Time Spiral #216 (Common)
Type: Sorcery

Tromp the Domains

Sorcery

Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Mana:
Cardset: Modern Masters #171 (Uncommon)
Time Spiral #230 (Uncommon)
Type: Sorcery

Wurmcalling

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token onto the battlefield.

Mana:
Cardset: Time Spiral #234 (Rare)
Type: Sorcery

Heroes Remembered

Sorcery

You gain 20 life.

Suspend 10- (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Planar Chaos #7 (Rare)
Type: Sorcery

Retether

Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.

Mana:
Cardset: Planar Chaos #13 (Rare)
Type: Sorcery

Saltblast

Sorcery

Destroy target nonwhite permanent.

Dominaria erodes with each passing gust.

Mana:
Cardset: Elspeth vs. Tezzeret #30 (Uncommon)
Planar Chaos #15 (Uncommon)
Type: Sorcery

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
-Orim, Samite inquisitor

Mana:
Cardset: Elspeth vs. Tezzeret #21 (Common)
Planar Chaos #31 (Common)
Type: Sorcery

Dichotomancy

Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Planar Chaos #38 (Rare)
Type: Sorcery

Wistful Thinking

Sorcery

Target player draws two cards, then discards four cards.

"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied."

Mana:
Cardset: Planar Chaos #53 (Common)
Type: Sorcery

Temporal Extortion

Sorcery

When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

"The scythe of time or my blade at your throat-the choice is yours."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #81 (Rare)
Type: Sorcery

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Planar Chaos #85 (Rare)
Type: Sorcery

Shrouded Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Mana:
Cardset: Planar Chaos #91 (Uncommon)
Type: Sorcery

Shivan Meteor

Sorcery

Shivan Meteor deals 13 damage to target creature.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Planar Chaos #106 (Uncommon)
Type: Sorcery

Boom (Boom/Bust)

Sorcery

Destroy target land you control and target land you don't control.

Mana:
Cardset: Planar Chaos #112 (Rare)
Type: Sorcery

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Mana:
Cardset: Planar Chaos #130 (Uncommon)
Type: Sorcery

Harmonize

Sorcery

Draw three cards.

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
-Seton, centaur druid

Mana:
Cardset: Commander 2013 #148 (Uncommon)
Commander #158 (Uncommon)
Archenemy #59 (Uncommon)
Garruk vs. Liliana #21 (Uncommon)
Elves vs. Goblins #22 (Uncommon)
Planar Chaos #149 (Uncommon)
Type: Sorcery

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #4 (Uncommon)
Type: Sorcery

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #43 (Uncommon)
Type: Sorcery

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #65 (Uncommon)
Type: Sorcery

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn.

Cycling (, Discard this card: Draw a card.)

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Garruk vs. Liliana #51 (Common)
Future Sight #68 (Common)
Type: Sorcery

Lost Hours

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.

"Your thoughts do not interest me nearly as much as the absence thereof."
-Gorghul, augur of skulls

Mana:
Cardset: Future Sight #69 (Common)
Type: Sorcery

Minions' Murmurs

Sorcery

You draw X cards and you lose X life, where X is the number of creatures you control.

"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
-Ratadrabik of Urborg

Mana:
Cardset: Future Sight #71 (Uncommon)
Type: Sorcery

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles his or her library.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Mana:
Cardset: Future Sight #80 (Rare)
Type: Sorcery

Arc Blade

Sorcery

Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #94 (Uncommon)
Type: Sorcery

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Future Sight #100 (Uncommon)
Type: Sorcery

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.)

If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Mana:
Cardset: Commander 2013 #117 (Rare)
Modern Masters #123 (Rare)
Future Sight #102 (Rare)
Type: Sorcery

Thunderblade Charge

Sorcery

Thunderblade Charge deals 3 damage to target creature or player.

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost.

Mana:
Cardset: Future Sight #124 (Rare)
Type: Sorcery

Cyclical Evolution

Sorcery

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #125 (Uncommon)
Type: Sorcery

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

Mana:
Cardset: Knights vs. Dragons #25 (Unknown)
Future Sight #144 (Common)
Type: Sorcery

Glittering Wish

Sorcery

You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.

She wished for gold, but not for the strength to carry it.

Mana:
Cardset: Future Sight #156 (Rare)
Type: Sorcery

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"
-Edra, merfolk sovereign

Mana:
Cardset: Commander 2013 #116 (Rare)
Planechase 2012 #48 (Rare)
Type: Sorcery

Mouth to Mouth

Sorcery

You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.

Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion.

Mana:
Cardset: Unhinged #40 (Uncommon)
Type: Sorcery

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.

Mana:
Cardset: Unhinged #53 (Rare)
Type: Sorcery

Persecute Artist

Sorcery

Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.

The torches and pitchforks were no match for Rebecca's fans.

Mana:
Cardset: Unhinged #61 (Uncommon)
Type: Sorcery

Wet Willie of the Damned

Sorcery

Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life.

Ever the warrior, Glissa responded with a "wedgie from beyond Uranus."

Mana:
Cardset: Unhinged #66 (Common)
Type: Sorcery

Face to Face

Sorcery

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.

Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock.

Mana:
Cardset: Unhinged #76 (Uncommon)
Type: Sorcery

Touch and Go

Sorcery

Destroy target land.

Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand.

Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha"

Mana:
Cardset: Unhinged #90 (Common)
Type: Sorcery

Granny's Payback

Sorcery

You gain life equal to your age.

R&D Comments
BB 10/10: Why does a life-gaining card show an old lady killing people?
MR (10/10/03): We'll fix it in the flavor text.

Mana:
Cardset: Unhinged #99 (Uncommon)
Type: Sorcery

Land Aid '04

Sorcery

Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Mana:
Cardset: Unhinged #102 (Common)
Type: Sorcery

Look at Me, I'm the DCI

Sorcery

Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)

Few understand the DCI's rigorous decision-making process.

Mana:
Cardset: Unglued #8 (Rare)
Type: Sorcery

Once More with Feeling

Sorcery

Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.

DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)

If yo . . . ted.

Mana:
Cardset: Unglued #11 (Rare)
Type: Sorcery

Prismatic Wardrobe

Sorcery

Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.

"Spring in Dominaria means pastels!"
-Excerpt from Mage's Home Journal

Mana:
Cardset: Unglued #12 (Common)
Type: Sorcery

Double Cross

Sorcery

Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.

"You're in for a nasty butt-kickin'."

Mana:
Cardset: Unglued #31 (Common)
Type: Sorcery

Organ Harvest

Sorcery

You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add to your mana pool.

"Lucy, you've got some spleenin' to do."

Mana:
Cardset: Unglued #35 (Common)
Type: Sorcery

Double Deal

Sorcery

Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.

"I'm facing defeat, . . ."

Mana:
Cardset: Unglued #42 (Common)
Type: Sorcery

Landfill

Sorcery

Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.

Mana:
Cardset: Unglued #49 (Rare)
Type: Sorcery

Strategy, Schmategy

Sorcery

Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.

2 Destroy all artifacts.

3 Destroy all lands.

4 Strategy, Schmategy deals 3 damage to each creature and player.

5 Each player discards his or her hand and draws seven cards.

6 Roll the die two more times.

Mana:
Cardset: Unglued #52 (Rare)
Type: Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service

Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.

Mon.–Fri. 9:00 A.M.–8:00 P.M. Pacific
(206) 624-0933

Mana: {Y}{Z}
Cardset: Unglued #53 (Uncommon)
Type: Sorcery

Double Play

Sorcery

Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.

The wizard exclaimed, "I'm no chicken . . . ."

Mana:
Cardset: Unglued #55 (Common)
Type: Sorcery

Flock of Rabid Sheep

Sorcery

Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.

And their bleating was like a wet salmon slapped upon the land-slap! slap! slap!

Mana:
Cardset: Unglued #57 (Uncommon)
Type: Sorcery

Gerrymandering

Sorcery

Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.

Mana:
Cardset: Unglued #59 (Uncommon)
Type: Sorcery

Incoming!

Sorcery

Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.

Mana:
Cardset: Unglued #64 (Rare)
Type: Sorcery

Shared Trauma

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #99 (Rare)
Type: Sorcery

Syphon Flesh

Sorcery

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

Mana:
Cardset: Commander #103 (Uncommon)
Type: Sorcery

Death by Dragons

Sorcery

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Suddenly, Eldo felt very alone.

Mana:
Cardset: Commander #118 (Uncommon)
Type: Sorcery

Collective Voyage

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Mana:
Cardset: Commander #147 (Rare)
Type: Sorcery

Misfortune

Sorcery

An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.

Mana:
Cardset: Alliances #194 (Rare)
Type: Sorcery

Clan Defiance

Sorcery

Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Mana:
Cardset: Gatecrash #151 (Rare)
Type: Sorcery

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #37 (Common)
Type: Sorcery

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"In the name of peace, moderation, and decency-wipe them all out!"

Mana:
Cardset: Gatecrash #23 (Uncommon)
Type: Sorcery

Knight Watch

Sorcery

Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.

"We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
-Commander Yaszen of Boros

Mana:
Cardset: Gatecrash #19 (Common)
Type: Sorcery

Call of the Nightwing

Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #149 (Uncommon)
Type: Sorcery

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

Mana:
Cardset: Gatecrash #102 (Common)
Type: Sorcery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #73 (Common)
Type: Sorcery

Merciless Eviction

Sorcery

Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
-Aurelia, to Gideon Jura

Mana:
Cardset: Gatecrash #177 (Rare)
Type: Sorcery

Whispering Madness

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #207 (Rare)
Type: Sorcery

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Mana:
Cardset: Gatecrash #99 (Uncommon)
Type: Sorcery

Purge the Profane

Sorcery

Target opponent discards two cards and you gain 2 life.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

Mana:
Cardset: Gatecrash #190 (Common)
Type: Sorcery

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

Mana:
Cardset: Gatecrash #132 (Uncommon)
Type: Sorcery

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #83 (Rare)
Type: Sorcery

Last Thoughts

Sorcery

Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #40 (Common)
Type: Sorcery

Shadow Slice

Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #77 (Common)
Type: Sorcery

Mental Vapors

Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #72 (Uncommon)
Type: Sorcery

Miming Slime

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #126 (Uncommon)
Type: Sorcery

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Mana:
Cardset: Gatecrash #107 (Common)
Type: Sorcery

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Mana:
Cardset: Gatecrash #2 (Common)
Type: Sorcery

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.

Mana:
Cardset: Gatecrash #178 (Rare)
Type: Sorcery

Coerced Confession

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

"Ask the right questions in the right way and truth is inevitable."
-Lazav

Mana: {{/}}
Cardset: Gatecrash #217 (Uncommon)
Type: Sorcery

Immortal Servitude

Sorcery

Return each creature card with converted mana cost X from your graveyard to the battlefield.

"The fine print of countless contracts has ensured we are never defenseless."
-Teysa Karlov, Grand Envoy of Orzhov

Mana: {{/}}{{/}}{{/}}
Cardset: Gatecrash #220 (Rare)
Type: Sorcery

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing."
-Narbulg Nine Fingers

Mana:
Cardset: Gatecrash #168 (Uncommon)
Type: Sorcery

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Mana:
Cardset: Gatecrash #204 (Uncommon)
Type: Sorcery

Voidwalk

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #55 (Uncommon)
Type: Sorcery

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

"Don't just have an idea-have all of them."
-Niv-Mizzet

Mana:
Cardset: Gatecrash #34 (Mythic Rare)
Type: Sorcery

Paranoid Delusions

Sorcery

Target player puts the top three cards of his or her library into his or her graveyard.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #186 (Common)
Type: Sorcery

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Mana:
Cardset: Gatecrash #203 (Rare)
Type: Sorcery

Stolen Identity

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #53 (Rare)
Type: Sorcery