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Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

Mana:
Cardset: Dragon's Maze #3 (Common)
Type: Sorcery

Wake the Reflections

Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."
-Lalia, Selesnya dryad

Mana:
Cardset: Dragon's Maze #10 (Common)
Type: Sorcery

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Dragon's Maze #12 (Common)
Type: Sorcery

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Dragon's Maze #18 (Rare)
Type: Sorcery

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Mana:
Cardset: Dragon's Maze #19 (Common)
Type: Sorcery

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Mana:
Cardset: Dragon's Maze #31 (Common)
Type: Sorcery

Clear a Path

Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric.
"I think they expect a bribe," said Thar.

Mana:
Cardset: Magic 2015 #136 (Common)
Dragon's Maze #32 (Common)
Type: Sorcery

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage.

Mana:
Cardset: Dragon's Maze #46 (Common)
Type: Sorcery

Blast of Genius

Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

Mana:
Cardset: Dragon's Maze #55 (Uncommon)
Type: Sorcery

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

Mana:
Cardset: Dragon's Maze #64 (Uncommon)
Type: Sorcery

Drown in Filth

Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

Mana:
Cardset: Dragon's Maze #67 (Common)
Type: Sorcery

Gaze of Granite

Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

Mana:
Cardset: Dragon's Maze #72 (Rare)
Type: Sorcery

Morgue Burst

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

"Let him in. He's on the list."
-Olrich, Rakdos club owner

Mana:
Cardset: Dragon's Maze #86 (Common)
Type: Sorcery

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Dragon's Maze #89 (Rare)
Type: Sorcery

Pilfered Plans

Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

Mana:
Cardset: Dragon's Maze #90 (Common)
Type: Sorcery

Reap Intellect

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Dragon's Maze #95 (Mythic Rare)
Type: Sorcery

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Beck (Beck/Call)

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123 (Rare)
Dragon's Maze #123a (Rare)
Type: Sorcery

Breaking (Breaking/Entering)

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #124 (Rare)
Dragon's Maze #124a (Rare)
Type: Sorcery

Catch (Catch/Release)

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125 (Rare)
Dragon's Maze #125a (Rare)
Type: Sorcery

Down (Down/Dirty)

Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126 (Uncommon)
Dragon's Maze #126a (Uncommon)
Type: Sorcery

Flesh (Flesh/Blood)

Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128 (Rare)
Dragon's Maze #128a (Rare)
Type: Sorcery

Give (Give/Take)

Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129 (Uncommon)
Dragon's Maze #129a (Uncommon)
Type: Sorcery

Toil (Toil/Trouble)

Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133 (Uncommon)
Dragon's Maze #133a (Uncommon)
Type: Sorcery

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Mana:
Cardset: Sorin vs. Tibalt #28 (Rare)
Type: Sorcery

Devout Invocation

Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

A prayer to bring demons to their knees.

Mana:
Cardset: Magic 2014 #16 (Mythic Rare)
Type: Sorcery

Hive Stirrings

Sorcery

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Mana:
Cardset: Magic 2014 #21 (Common)
Type: Sorcery

Glimpse the Future

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage

Mana:
Cardset: Magic 2014 #58 (Uncommon)
Type: Sorcery

Liturgy of Blood

Sorcery

Destroy target creature. Add to your mana pool.

"You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord

Mana:
Cardset: Magic 2014 #104 (Common)
Type: Sorcery

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

"For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess

Mana:
Cardset: Magic 2014 #111 (Mythic Rare)
Type: Sorcery

Molten Birth

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer

Mana:
Cardset: Magic 2014 #147 (Uncommon)
Type: Sorcery

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."-Ryda, geomancer

Mana:
Cardset: Magic 2014 #152 (Common)
Type: Sorcery

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Cardset: Magic 2014 #170 (Uncommon)
Type: Sorcery

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

Mana:
Cardset: Fate Reforged #133 (Common)
Magic 2015 #179 (Common)
Magic 2014 #179 (Common)
Type: Sorcery

Glare of Heresy

Sorcery

Exile target white permanent.

No foe is more hated than the former friend.

Mana:
Cardset: Theros #15 (Uncommon)
Type: Sorcery

Vanquish the Foul

Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #35 (Uncommon)
Type: Sorcery

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Another imminent battle subsided in busy snuffling and carefree rooting.

Mana:
Cardset: Theros #46 (Rare)
Type: Sorcery

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
-Sphinx's riddle

Mana:
Cardset: Theros #61 (Uncommon)
Type: Sorcery

Thassa's Bounty

Sorcery

Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.

"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?"
-Kenessos, priest of Thassa

Mana:
Cardset: Theros #67 (Common)
Type: Sorcery

March of the Returned

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.

Mana:
Cardset: Theros #96 (Common)
Type: Sorcery

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.

Mana:
Cardset: Commander 2014 #158 (Common)
Theros #101 (Common)
Type: Sorcery

Sip of Hemlock

Sorcery

Destroy target creature. Its controller loses 2 life.

Conspirators poisoned the oracle not because her visions were wrong, but because they were right.

Mana:
Cardset: Theros #106 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Peak Eruption

Sorcery

Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.

"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
-Hira, street oracle

Mana:
Cardset: Theros #132 (Uncommon)
Type: Sorcery

Portent of Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #133 (Common)
Type: Sorcery

Rage of Purphoros

Sorcery

Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #137 (Common)
Type: Sorcery

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

Mana:
Cardset: Theros #155 (Common)
Type: Sorcery

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
-Kleon the Iron-Booted

Mana:
Cardset: Theros #157 (Common)
Type: Sorcery

Hunt the Hunter

Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

"A grudge is a tattoo worn on the inside."
-Setessan warrior saying

Mana:
Cardset: Theros #159 (Uncommon)
Type: Sorcery

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Mana:
Cardset: Theros #181 (Common)
Type: Sorcery

Psychic Intrusion

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Mana:
Cardset: Theros #200 (Rare)
Type: Sorcery

Tempt with Glory

Sorcery

Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Mana:
Cardset: Commander 2013 #24 (Rare)
Type: Sorcery

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Mana:
Cardset: Commander 2013 #33 (Uncommon)
Type: Sorcery

Brilliant Plan

Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

Mana:
Cardset: Commander 2013 #34 (Uncommon)
Type: Sorcery

Order of Succession

Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.

"Long live . . . me."

Mana:
Cardset: Commander 2013 #52 (Rare)
Type: Sorcery

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 li away."

Mana:
Cardset: Commander 2013 #59 (Uncommon)
Type: Sorcery

Tempt with Reflections

Sorcery

Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Mana:
Cardset: Commander 2013 #60 (Rare)
Type: Sorcery

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

"Better to starve to death than be bored to death."-Liliana Vess

Mana:
Cardset: Commander 2013 #77 (Uncommon)
Type: Sorcery

Tempt with Immortality

Sorcery

Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Mana:
Cardset: Commander 2013 #95 (Rare)
Type: Sorcery

Toxic Deluge

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept

Mana:
Cardset: Commander 2013 #96 (Rare)
Type: Sorcery

From the Ashes

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Commander 2013 #108 (Rare)
Type: Sorcery

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Mana:
Cardset: Commander 2013 #124 (Rare)
Type: Sorcery

Tempt with Vengeance

Sorcery

Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Mana:
Cardset: Commander 2013 #125 (Rare)
Type: Sorcery

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima

Mana:
Cardset: Commander 2013 #167 (Uncommon)
Type: Sorcery

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Commander 2013 #172 (Uncommon)
Type: Sorcery

Tempt with Discovery

Sorcery

Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Mana:
Cardset: Commander 2013 #174 (Rare)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Dawn to Dusk

Sorcery

Choose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"

Mana:
Cardset: Born of the Gods #6 (Uncommon)
Type: Sorcery

Excoriate

Sorcery

Exile target tapped creature.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

Mana:
Cardset: Born of the Gods #10 (Common)
Type: Sorcery

Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation.

Mana:
Cardset: Born of the Gods #24 (Rare)
Type: Sorcery

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

"I can see why this appeals to Thassa."
-Kiora

Mana:
Cardset: Born of the Gods #57 (Rare)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Gild

Sorcery

Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Merchants of the Underworld trade in coins of clay. Gold serves another purpose.

Mana:
Cardset: Born of the Gods #73 (Rare)
Type: Sorcery

Sanguimancy

Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Cardset: Born of the Gods #81 (Uncommon)
Type: Sorcery

Bolt of Keranos

Sorcery

Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

Mana:
Cardset: Born of the Gods #89 (Common)
Type: Sorcery

Pinnacle of Rage

Sorcery

Pinnacle of Rage deals 3 damage to each of two target creatures and/or players.

Mount Sulano erupted not in magma but in anger.

Mana:
Cardset: Born of the Gods #105 (Uncommon)
Type: Sorcery

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Purphoros cleans the ashes from his forge, entire cities vanish.

Mana:
Cardset: Born of the Gods #110 (Common)
Type: Sorcery

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)

Mana:
Cardset: Born of the Gods #115 (Rare)
Type: Sorcery

Culling Mark

Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

Mana:
Cardset: Born of the Gods #120 (Common)
Type: Sorcery

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

Mana:
Cardset: Born of the Gods #124 (Rare)
Type: Sorcery

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes."
-Elspeth

Mana:
Cardset: Born of the Gods #126 (Uncommon)
Type: Sorcery

Peregrination

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Born of the Gods #132 (Uncommon)
Type: Sorcery

Skyreaping

Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Mana:
Cardset: Born of the Gods #140 (Uncommon)
Type: Sorcery

Launch the Fleet

Sorcery

Strive - Launch the Fleet costs more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

Mana:
Cardset: Journey Into Nyx #15 (Rare)
Type: Sorcery

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Journey Into Nyx #43 (Uncommon)
Type: Sorcery

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Ideas, not stones, form the true foundation of Meletis.

Mana:
Cardset: Journey Into Nyx #47 (Uncommon)
Type: Sorcery

Rise of Eagles

Sorcery

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

An offering to the sea brings an insight from the stars.

Mana:
Cardset: Journey Into Nyx #49 (Common)
Type: Sorcery

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.

Mana:
Cardset: Journey Into Nyx #68 (Rare)
Type: Sorcery

Spiteful Blow

Sorcery

Destroy target creature and target land.

"Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?"
-Verenes, priest of Iroas

Mana:
Cardset: Journey Into Nyx #83 (Uncommon)
Type: Sorcery

Tormented Thoughts

Sorcery

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."
-Ashiok, Nightmare Weaver

Mana:
Cardset: Journey Into Nyx #86 (Uncommon)
Type: Sorcery

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Mana:
Cardset: Journey Into Nyx #87 (Mythic Rare)
Type: Sorcery

Blinding Flare

Sorcery

Strive - Blinding Flare costs more to cast for each target beyond the first.

Any number of target creatures can't block this turn.

Mana:
Cardset: Journey Into Nyx #91 (Uncommon)
Type: Sorcery

Flurry of Horns

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

A minotaur does not distinguish between human, satyr, and triton. They are all meat.

Mana:
Cardset: Journey Into Nyx #96 (Common)
Type: Sorcery

Harness by Force

Sorcery

Strive - Harness by Force costs more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Journey Into Nyx #100 (Rare)
Type: Sorcery

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Spite of Mogis

Sorcery

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Journey Into Nyx #113 (Uncommon)
Type: Sorcery

Twinflame

Sorcery

Strive - Twinflame costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #115 (Rare)
Type: Sorcery

Desecration Plague

Sorcery

Destroy target enchantment or land.

"The gods think of us as insects. Perhaps there is wisdom in that."
-Perisophia the philosopher

Mana:
Cardset: Journey Into Nyx #120 (Common)
Type: Sorcery