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Gelatinous GenesisSorceryPut X X/X green Ooze creature tokens onto the battlefield. Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds. |
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Irresistible PreySorceryTarget creature must be blocked this turn if able. The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face-a runt meepling. |
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Mire's TollSorceryTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. |
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PreordainSorceryScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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Burning InquirySorceryEach player draws three cards, then discards three cards at random. Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. |
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Burst of SpeedSorceryCreatures you control gain haste until end of turn. (They can attack and Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks. |
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Memory SluiceSorceryTarget player puts the top four cards of his or her library into his or her graveyard.
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Fossil FindSorceryReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose. "Some secrets want to be revealed. They burst through the soil of their own accord." |
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Dawnglow InfusionSorceryYou gain X life if Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. |
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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Aquitect's WillTribal Sorcery - MerfolkPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. |
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Boggart Birth RiteTribal Sorcery - GoblinReturn target Goblin card from your graveyard to your hand. Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond." |
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Hunt DownSorceryTarget creature blocks target creature this turn if able. "Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered." |
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BlazeSorceryBlaze deals X damage to target creature or player.
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Commune with NatureSorceryLook at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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HurricaneSorceryHurricane deals X damage to each creature with flying and each player. "Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." |
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Sleight of HandSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Stream of LifeSorceryTarget player gains X life.
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Contract from BelowSorceryRemove Contract from Below from your deck before playing if you're not playing for ante.
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Mind TwistSorceryTarget player discards X cards at random.
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DisintegrateSorceryDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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ReconstructionSorceryReturn target artifact card from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
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Energy TapSorceryTap target untapped creature you control. If you do, add
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Mind BombSorceryEach player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
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Winter BlastSorceryTap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Winds of ChangeSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards. "'Tis the set of sails, and not the gales, Which tells us the way to go." |
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VisionsSorceryLook at the top five cards of target player's library. You may then have that player shuffle that library. "Visions of glory, spare my aching sight, |
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PortentSorceryLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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RecallSorceryDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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ProsperitySorceryEach player draws X cards. "Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." |
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TremorSorceryTremor deals 1 damage to each creature without flying. "Where do you run when the earth becomes your enemy?" |
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OstracizeSorceryTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card. "You won't be needing this." |
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Peach Garden OathSorceryYou gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." |
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MetamorphosisSorceryAs an additional cost to cast Metamorphosis, sacrifice a creature.
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Drafna's RestorationSorceryReturn any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact. |
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Part WaterSorceryX target creatures gain islandwalk until end of turn. ". . . and the waters were a wall unto them on their right hand, and on their left." -Exodus, 14:22 |
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Psychic PurgeSorceryPsychic Purge deals 1 damage to target creature or player.
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Chain LightningSorceryChain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay
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Spoils of WarSorceryX is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. "This is the fun part!" |
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Forgotten LoreSorceryTarget opponent chooses a card in your graveyard. You may pay In ashes are the gems of history. |
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Lava BurstSorceryLava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. "Overkill? This isn't a game of Kick-the-Ouphe!" |
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Meteor ShowerSorceryMeteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. "Eenie, meenie, minie, moe . . . oh, why not all of them?" |
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Winter SkySorceryFlip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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ProphecySorceryReveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Rite of FlameSorceryAdd Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Tropical StormSorceryTropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. "After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." |
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Builder's BaneSorceryDestroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. There is only so much a person may be buried with. |
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Kaervek's TorchSorceryAs long as Kaervek's Torch is on the stack, spells that target it cost The pulsing heat of the midday Sun burns in the Lion's eye. |
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Tendrils of DespairSorceryAs an additional cost to cast Tendrils of Despair, sacrifice a creature. "Because I am incapable of tears does not mean I have no need to shed them." |
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ReanimateSorceryPut target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. "You will learn to earn death." |
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Scorched EarthSorceryAs an additional cost to cast Scorched Earth, discard X land cards. "Fire cleanses as well as destroys; that is the nature of change." |
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ShadowstormSorceryShadowstorm deals 2 damage to each creature with shadow. "You've not seen a storm until you've seen the kind that roars between worlds." |
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Lab RatsSorceryBuyback
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Mind PeelSorceryBuyback
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Seething AngerSorceryBuyback
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Æther TideSorceryAs an additional cost to cast Æther Tide, discard X creature cards. The tide of magic brought them here. Now it would take them home. |
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GambleSorcerySearch your library for a card, put that card into your hand, discard a card at random, then shuffle your library. When you've got nothing, you might as well trade it for something else. |
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MeltdownSorceryDestroy each artifact with converted mana cost X or less. Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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UnearthSorceryReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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Bubbling MuckSorceryUntil end of turn, whenever a player taps a Swamp for mana, that player adds The muck claims a hundred living things for each meager treasure it spews forth. |
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EncroachSorceryTarget player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. "The rate of spread in this region is unacceptable. Start again." |
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LandslideSorcerySacrifice any number of Mountains. Landslide deals that much damage to target player. Sometimes the mountain takes. |
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Reckless AbandonSorceryAs an additional cost to cast Reckless Abandon, sacrifice a creature. The climax of a warlord's career is always death. |
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Rofellos's GiftSorceryReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. "Rise, elf. We are both of Gaea, and thus we are equal." |
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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Soul StringsSorceryReturn two target creature cards from your graveyard to your hand unless any player pays Everyone is manipulated. It's just more obvious with the dead. |
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ThriveSorceryPut a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." |
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Ghitu FireSorceryYou may cast Ghitu Fire any time you could cast an instant if you pay
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Pain (Pain/Suffering)SorceryTarget player discards a card.
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Assault (Assault/Battery)SorceryAssault deals 2 damage to target creature or player.
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StrafeSorceryStrafe deals 3 damage to target nonred creature. "All right, let's light ‘em up" |
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Divine LightSorceryPrevent all damage that would be dealt this turn to creatures you control. "Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." |
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IlluminateSorceryKicker
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Tahngarth's GlareSorceryLook at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
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Lay of the LandSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. |
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Life (Life/Death)SorceryAll lands you control become 1/1 creatures until end of turn. They're still lands.
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BreakthroughSorceryDraw four cards, then choose X cards in your hand and discard the rest. The ideas came flooding in so fast that they couldn't all be contained. |
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Retraced ImageSorceryReveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity. |
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Restless DreamsSorceryAs an additional cost to cast Restless Dreams, discard X cards. Braids dreams of dark rebirth. |
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OvermasterSorceryThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities. "Trickery can't defeat raw power." |
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Dwell on the PastSorceryTarget player shuffles up to four target cards from his or her graveyard into his or her library. None can find what hasn't been lost. |
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InsistSorceryThe next creature spell you cast this turn can't be countered by spells or abilities. "Finesse is no match for brute force." |
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Cabal TherapySorceryName a nonland card. Target player reveals his or her hand and discards all cards with that name.
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Rats' FeastSorceryExile X target cards from a single graveyard. "That does it-I quit" |
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Wave of IndifferenceSorceryX target creatures can't block this turn. "Darius?" |
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Goblin War StrikeSorceryGoblin War Strike deals damage equal to the number of Goblins you control to target player. "Fire, aim, ready" |
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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