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Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

Mana:
Cardset: Stronghold #73 (Rare)
Type: Sorcery

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to target creature or player.

Mana:
Cardset: Stronghold #80 (Uncommon)
Type: Sorcery

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

A single stone can start an avalanche.

Mana:
Cardset: Stronghold #90 (Common)
Type: Sorcery

Pegasus Stampede

Sorcery

Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 white Pegasus creature token with flying onto the battlefield.

Mana:
Cardset: Exodus #14 (Uncommon)
Type: Sorcery

Planar Birth

Sorcery

Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.

"From womb of nothingness sprang this place of beauty, purity, and hope realized."
-Song of All, canto 3

Mana:
Cardset: Urza's Saga #31 (Rare)
Type: Sorcery

Exhume

Sorcery

Each player puts a creature card from his or her graveyard onto the battlefield.

"Death-an outmoded concept. We sleep, and we change."
-Sitrik, birth priest

Mana:
Cardset: Graveborn #17 (Unknown)
Urza's Saga #134 (Common)
Type: Sorcery

Flicker

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Who is truer: you who are, or you who are to be?

Mana:
Cardset: Urza's Destiny #9 (Rare)
Type: Sorcery

Fatigue

Sorcery

Target player skips his or her next draw step.

"Mind if I just lie down right here for a few weeks?"

Mana:
Cardset: Urza's Destiny #32 (Common)
Type: Sorcery

Flame Jet

Sorcery

Flame Jet deals 3 damage to target player.

Cycling (, Discard this card: Draw a card.)

Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other?

Mana:
Cardset: Urza's Destiny #81 (Common)
Type: Sorcery

Scent of Cinder

Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.

Mana:
Cardset: Urza's Destiny #96 (Common)
Type: Sorcery

Misstep

Sorcery

Creatures target player controls don't untap during that player's next untap step.

The feet have no eyes.
-Saprazzan saying

Mana:
Cardset: Mercadian Masques #88 (Common)
Type: Sorcery

Specter's Wail

Sorcery

Target player discards a card at random.

As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.

Mana:
Cardset: Mercadian Masques #164 (Common)
Type: Sorcery

Tectonic Break

Sorcery

Each player sacrifices X lands.

Only the foolish and the rich build their houses where the land is thin and the ocean is near.

Mana:
Cardset: Mercadian Masques #216 (Rare)
Type: Sorcery

Land Grant

Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #255 (Common)
Type: Sorcery

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Elephant Resurgence

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Mana:
Cardset: Prophecy #113 (Rare)
Type: Sorcery

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card.

Mana:
Cardset: Invasion #60 (Uncommon)
Type: Sorcery

Addle

Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge."
-Urborg witch

Mana:
Cardset: Invasion #91 (Uncommon)
Type: Sorcery

Desperate Research

Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Mana:
Cardset: Invasion #100 (Rare)
Type: Sorcery

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Mana:
Cardset: Invasion #102 (Rare)
Type: Sorcery

Hypnotic Cloud

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.

Mana:
Cardset: Invasion #109 (Common)
Type: Sorcery

Breath of Darigaaz

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Mana:
Cardset: Commander #112 (Uncommon)
Knights vs. Dragons #64 (Unknown)
Archenemy #31 (Uncommon)
Invasion #138 (Uncommon)
Type: Sorcery

Savage Offensive

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.

Mana:
Cardset: Invasion #162 (Common)
Type: Sorcery

Tribal Flames

Sorcery

Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

"Fire is the universal language."
-Jhoira, master artificer

Mana:
Cardset: Modern Masters #138 (Uncommon)
Phyrexia vs. The Coalition #51 (Common)
Time Spiral "Timeshifted" #70 (Special)
Invasion #176 (Common)
Type: Sorcery

Canopy Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Mana:
Cardset: Invasion #184 (Uncommon)
Type: Sorcery

Scouting Trek

Sorcery

Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

"I have chosen my path. Who will walk it with me?"
-Eladamri

Mana:
Cardset: Invasion #210 (Uncommon)
Type: Sorcery

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Mana:
Cardset: Invasion #223 (Uncommon)
Type: Sorcery

Diabolic Intent

Sorcery

As an additional cost to cast Diabolic Intent, sacrifice a creature.

Search your library for a card and put that card into your hand. Then shuffle your library.

Mana:
Cardset: Planeshift #42 (Rare)
Type: Sorcery

Hull Breach

Sorcery

Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold."

Mana:
Cardset: Commander 2013 #193 (Common)
Commander #203 (Common)
Planeshift #111 (Common)
Type: Sorcery

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Mana:
Cardset: Apocalypse #10 (Rare)
Type: Sorcery

Death Grasp

Sorcery

Death Grasp deals X damage to target creature or player. You gain X life.

Yawgmoth's greatest joy came from watching one hero defeat another.

Mana:
Cardset: Commander 2013 #183 (Rare)
Sorin vs. Tibalt #32 (Rare)
Apocalypse #95 (Rare)
Type: Sorcery

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

Mana:
Cardset: Apocalypse #102 (Uncommon)
Type: Sorcery

Morningtide

Sorcery

Exile all cards from all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
-Major Teroh

Mana:
Cardset: Torment #10 (Rare)
Type: Sorcery

Turbulent Dreams

Sorcery

As an additional cost to cast Turbulent Dreams, discard X cards.

Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.

Mana:
Cardset: Torment #49 (Rare)
Type: Sorcery

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Mana:
Cardset: From the Vault: Twenty #10 (Mythic Rare)
Torment #57 (Uncommon)
Type: Sorcery

Sickening Dreams

Sorcery

As an additional cost to cast Sickening Dreams, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Mana:
Cardset: Graveborn #18 (Unknown)
Torment #83 (Uncommon)
Type: Sorcery

Devastating Dreams

Sorcery

As an additional cost to cast Devastating Dreams, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Kamahl dreams of storms of fire.

Mana:
Cardset: Torment #95 (Rare)
Type: Sorcery

Flash of Defiance

Sorcery

Green creatures and white creatures can't block this turn.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #99 (Common)
Type: Sorcery

Skullscorch

Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.

"A good whack on the head usually has the same effect."
-Kamahl, pit fighter

Mana:
Cardset: Torment #114 (Rare)
Type: Sorcery

Nostalgic Dreams

Sorcery

As an additional cost to cast Nostalgic Dreams, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

Mana:
Cardset: Torment #135 (Rare)
Type: Sorcery

Quiet Speculation

Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.

"The best foresight is hindsight."
-Empress Llawan

Mana:
Cardset: Judgment #49 (Uncommon)
Type: Sorcery

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Mana:
Cardset: Commander #102 (Uncommon)
Judgment #72 (Uncommon)
Type: Sorcery

Book Burning

Sorcery

Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.

The wizard's spellbook was full of burning questions.

Mana:
Cardset: Judgment #80 (Common)
Type: Sorcery

Burning Wish

Sorcery

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.

Mana:
Cardset: Judgment #83 (Rare)
Type: Sorcery

Firecat Blitz

Sorcery

Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

Flashback-, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #88 (Uncommon)
Type: Sorcery

Living Wish

Sorcery

You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

He wished for growth, but not for a way to control it.

Mana:
Cardset: Judgment #124 (Rare)
Type: Sorcery

Chain of Smog

Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #132 (Uncommon)
Type: Sorcery

Strongarm Tactics

Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."

Mana:
Cardset: Onslaught #173 (Rare)
Type: Sorcery

Skulltap

Sorcery

As an additional cost to cast Skulltap, sacrifice a creature.

Draw two cards.

"Finally, a use for that head of yours."
-Braids, dementia summoner

Mana:
Cardset: Scourge #73 (Common)
Type: Sorcery

Wrench Mind

Sorcery

Target player discards two cards unless he or she discards an artifact card.

What is the sound of one head snapping?

Mana:
Cardset: Mirrodin #84 (Common)
Type: Sorcery

Reshape

Sorcery

As an additional cost to cast Reshape, sacrifice an artifact.

Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

"Today's paperweight, tomorrow's leveler."
-Bruenna, Neurok leader

Mana:
Cardset: Darksteel #31 (Rare)
Type: Sorcery

Hunger of the Nim

Sorcery

Target creature gets +1/+0 until end of turn for each artifact you control.

Their pain is so great, they can't help but share it with others.

Mana:
Cardset: Darksteel #46 (Common)
Type: Sorcery

Echoing Ruin

Sorcery

Destroy target artifact and all other artifacts with the same name as that artifact.

A single misstep unleashes an avalanche of ruin.

Mana:
Cardset: Darksteel #59 (Common)
Type: Sorcery

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.

Mana:
Cardset: Fifth Dawn #55 (Uncommon)
Type: Sorcery

Eye of Nowhere

Sorcery - Arcane

Return target permanent to its owner's hand.

"Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze."
-Hayato, master sailor

Mana:
Cardset: Champions of Kamigawa #59 (Common)
Type: Sorcery

Swallowing Plague

Sorcery - Arcane

Swallowing Plague deals X damage to target creature and you gain X life.

"We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further."
-General Takeno, letter to Lord Konda

Mana:
Cardset: Champions of Kamigawa #146 (Uncommon)
Type: Sorcery

Mana Seism

Sorcery

Sacrifice any number of lands. Add to your mana pool for each land sacrificed this way.

"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today."
-Kiku, Night's Flower

Mana:
Cardset: Champions of Kamigawa #179 (Uncommon)
Type: Sorcery

Yamabushi's Storm

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Champions of Kamigawa #199 (Common)
Type: Sorcery

Time of Need

Sorcery

Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.

"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
-Great Battles of Kamigawa

Mana:
Cardset: Champions of Kamigawa #247 (Uncommon)
Type: Sorcery

Ideas Unbound

Sorcery - Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.

Mana:
Cardset: Saviors of Kamigawa #40 (Common)
Type: Sorcery

Kiku's Shadow

Sorcery

Target creature deals damage to itself equal to its power.

"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise."
-Kiku, Night's Flower

Mana:
Cardset: Saviors of Kamigawa #77 (Uncommon)
Type: Sorcery

Rain of Embers

Sorcery

Rain of Embers deals 1 damage to each creature and each player.

There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.

Mana:
Cardset: Ravnica: City of Guilds #138 (Common)
Type: Sorcery

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Modern Masters #153 (Rare)
Izzet vs. Golgari #69 (Rare)
Ravnica: City of Guilds #172 (Rare)
Type: Sorcery

Glimpse the Unthinkable

Sorcery

Target player puts the top ten cards of his or her library into his or her graveyard.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
-Szadek

Mana:
Cardset: Ravnica: City of Guilds #208 (Rare)
Type: Sorcery

Psychic Drain

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever."
-Berta Suszat, civic healer

Mana:
Cardset: Ravnica: City of Guilds #220 (Uncommon)
Type: Sorcery

Train of Thought

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.

"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"

Mana:
Cardset: Izzet vs. Golgari #19 (Common)
Guildpact #39 (Common)
Type: Sorcery

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target Mountain becomes a 3/1 creature. It's still a land.

Mana:
Cardset: Guildpact #76 (Rare)
Type: Sorcery

Castigate

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
-Vuliev of the Ghost Council

Mana:
Cardset: Guildpact #106 (Common)
Type: Sorcery

Conjurer's Ban

Sorcery

Name a card. Until your next turn, the named card can't be played.

Draw a card.

Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.

Mana:
Cardset: Guildpact #108 (Uncommon)
Type: Sorcery

Skyscribing

Sorcery

Each player draws X cards.

Forecast - , Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Commander 2013 #57 (Uncommon)
Commander #61 (Uncommon)
Dissension #32 (Uncommon)
Type: Sorcery

Brain Pry

Sorcery

Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

Mana:
Cardset: Dissension #39 (Uncommon)
Type: Sorcery

Infernal Tutor

Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.

Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Mana:
Cardset: Dissension #46 (Rare)
Type: Sorcery

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy."
-Savra

Mana:
Cardset: Dissension #47 (Common)
Type: Sorcery

Rise (Rise/Fall)

Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

Mana:
Cardset: Ajani vs. Nicol Bolas #73 (Uncommon)
Dissension #156 (Uncommon)
Type: Sorcery

Supply (Supply/Demand)

Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield.

Mana:
Cardset: Dissension #157 (Uncommon)
Type: Sorcery

Premature Burial

Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #125 (Uncommon)
Type: Sorcery

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Mana:
Cardset: Modern Masters #116 (Common)
Time Spiral #160 (Common)
Type: Sorcery

Boom (Boom/Bust)

Sorcery

Destroy target land you control and target land you don't control.

Mana:
Cardset: Planar Chaos #112 (Rare)
Type: Sorcery

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Lost Hours

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.

"Your thoughts do not interest me nearly as much as the absence thereof."
-Gorghul, augur of skulls

Mana:
Cardset: Future Sight #69 (Common)
Type: Sorcery

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Future Sight #100 (Uncommon)
Type: Sorcery

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.)

If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Mana:
Cardset: Commander 2013 #117 (Rare)
Modern Masters #123 (Rare)
Future Sight #102 (Rare)
Type: Sorcery

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

Mana:
Cardset: Knights vs. Dragons #25 (Unknown)
Future Sight #144 (Common)
Type: Sorcery

Glittering Wish

Sorcery

You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.

She wished for gold, but not for the strength to carry it.

Mana:
Cardset: Future Sight #156 (Rare)
Type: Sorcery

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.

Mana:
Cardset: Unhinged #53 (Rare)
Type: Sorcery

Face to Face

Sorcery

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.

Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock.

Mana:
Cardset: Unhinged #76 (Uncommon)
Type: Sorcery

Land Aid '04

Sorcery

Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Mana:
Cardset: Unhinged #102 (Common)
Type: Sorcery

Strategy, Schmategy

Sorcery

Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.

2 Destroy all artifacts.

3 Destroy all lands.

4 Strategy, Schmategy deals 3 damage to each creature and player.

5 Each player discards his or her hand and draws seven cards.

6 Roll the die two more times.

Mana:
Cardset: Unglued #52 (Rare)
Type: Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service

Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.

Mon.–Fri. 9:00 A.M.–8:00 P.M. Pacific
(206) 624-0933

Mana: {Y}{Z}
Cardset: Unglued #53 (Uncommon)
Type: Sorcery

Flock of Rabid Sheep

Sorcery

Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.

And their bleating was like a wet salmon slapped upon the land-slap! slap! slap!

Mana:
Cardset: Unglued #57 (Uncommon)
Type: Sorcery

Clan Defiance

Sorcery

Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Mana:
Cardset: Gatecrash #151 (Rare)
Type: Sorcery

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #37 (Common)
Type: Sorcery

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.

Mana:
Cardset: Gatecrash #178 (Rare)
Type: Sorcery

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing."
-Narbulg Nine Fingers

Mana:
Cardset: Gatecrash #168 (Uncommon)
Type: Sorcery

Paranoid Delusions

Sorcery

Target player puts the top three cards of his or her library into his or her graveyard.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #186 (Common)
Type: Sorcery

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

Mana:
Cardset: Dragon's Maze #3 (Common)
Type: Sorcery