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Boseiju, Who Shelters AllLegendary LandBoseiju, Who Shelters All enters the battlefield tapped.
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Cloudcrest LakeLand
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Eiganjo CastleLegendary Land
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Forbidden OrchardLand
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Hall of the Bandit LordLegendary LandHall of the Bandit Lord enters the battlefield tapped.
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Lantern-Lit GraveyardLand
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Minamo, School at Water's EdgeLegendary Land
Its students graduate the school and enter history. |
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Pinecrest RidgeLand
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Tranquil GardenLand
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Waterveil CavernLand
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Gods' Eye, Gate to the ReikaiLegendary Land
Listen at its walls and you will hear the whispers of gods. |
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Mikokoro, Center of the SeaLegendary Land
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Miren, the Moaning WellLegendary Land
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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Tomb of UramiLegendary Land
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Boros GarrisonLandBoros Garrison enters the battlefield tapped.
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Duskmantle, House of ShadowLand
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Golgari Rot FarmLandGolgari Rot Farm enters the battlefield tapped.
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Sacred FoundryLand - Mountain Plains(
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Sunhome, Fortress of the LegionLand
Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Svogthos, the Restless TombLand
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Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Watery GraveLand - Island Swamp(
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Godless ShrineLand - Plains Swamp(
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Gruul TurfLandGruul Turf enters the battlefield tapped.
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Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
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Nivix, Aerie of the FiremindLand
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Orzhova, the Church of DealsLand
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Skarrg, the Rage PitsLand
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Stomping GroundLand - Mountain Forest(
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Breeding PoolLand - Forest Island(
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Novijen, Heart of ProgressLand
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Academy RuinsLegendary Land
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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Calciform PoolsLand
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Dreadship ReefLand
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Flagstones of TrokairLegendary Land
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Fungal ReachesLand
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Gemstone CavernsLegendary LandIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
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Kher KeepLegendary Land
"They're still here?! The cockroach may have finally met its match." |
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Molten SlagheapLand
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Saltcrusted SteppeLand
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SwarmyardLand
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
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Llanowar RebornLandLlanowar Reborn enters the battlefield tapped.
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New BenaliaLandNew Benalia enters the battlefield tapped.
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Tolaria WestLandTolaria West enters the battlefield tapped.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " "Touch no tree, break no branch, and speak only the question you wish answered." |
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Grove of the BurnwillowsLand
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Horizon CanopyLand
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Nimbus MazeLand
To find its center is to find one's own. |
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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ArenaLand
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Command TowerLand
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Homeward PathLand
"Let your heels point you home." |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost An eye closes. A race awakens. |
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Tectonic EdgeLand
"We move because the earth does." |
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Rainbow ValeLand
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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