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Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Encroaching WastesLand
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Nykthos, Shrine to NyxLegendary Land
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Opal PalaceLand
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Mana ConfluenceLand
Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Sliver HiveLand
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Arcane LighthouseLand
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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
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Crucible of the Spirit DragonLand
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Haven of the Spirit DragonLand
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Ally EncampmentLand
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Blighted CataractLand
Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand
The land is dying, but it will not go peacefully. |
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Blighted SteppeLand
"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand
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Canopy VistaLand - Forest Plains( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cinder GladeLand - Mountain Forest( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Sanctum of UginLand
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Corrupted CrossroadsLand
"Look, and see the future." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Holdout SettlementLand
Even in areas of profound devastation, the hedrons remained intact. |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land
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Advantageous ProclamationConspiracy(Start the game with this conspiracy face up in the command zone.) "The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers." |
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Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
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Brago's FavorConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Double StrokeConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Immediate ActionConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Iterative AnalysisConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Muzzio's PreparationsConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Power PlayConspiracy(Start the game with this conspiracy face up in the command zone.)
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Secret SummoningConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Secrets of ParadiseConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Sentinel DispatchConspiracy(Start the game with this conspiracy face up in the command zone.) "Unusual. Security also worth stealing." |
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Unexpected PotentialConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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WorldknitConspiracy(Start the game with this conspiracy face up in the command zone.)
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Not of This WorldTribal Instant - EldraziCounter target spell or ability that targets a permanent you control.
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Sage's DousingTribal Instant - WizardCounter target spell unless its controller pays "Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked." |
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Stream of UnconsciousnessTribal Instant - WizardTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie. |
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Thieves' FortuneTribal Instant - RogueProwl
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Violet PallTribal Instant - FaerieDestroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. A faerie is the offspring of Oona and mischief. |
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Reach of BranchesTribal Instant - TreefolkPut a 2/5 green Treefolk Shaman creature token onto the battlefield. Growth has no limits. |
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Crib SwapTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.)
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Shields of Velis VelTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) Changelings can alter shape based on what the beings around them desire most. |
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Surge of ThoughtweftTribal Instant - KithkinCreatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races. |
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Ego ErasureTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) When all is taken away, all are equal. |
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