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Barter in Blood

Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."
-Sorin Markov

Mana:
Cardset: Avacyn Restored #85 (Uncommon)
Divine vs. Demonic #52 (Uncommon)
Mirrodin #57 (Uncommon)
Type: Sorcery

Bartel Runeaxe

Legendary Creature - Giant Warrior

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Thundering down from Hammerheim, no foe could slow Bartel's charge.

Mana:
Power: 6/5
Cardset: Legends #262 (Rare)
Type: Creature

Barrow Ghoul

Creature - Zombie

At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.

"They killed my family to deny me a future. They fed on my ancestors to deny me a past."
-Crovax

Mana:
Power: 4/4
Cardset: Weatherlight #3 (Common)
Type: Creature

Barrin, Master Wizard

Legendary Creature - Human Wizard

, Sacrifice a permanent: Return target creature to its owner's hand.

"Knowledge is no more expensive than ignorance, and at least as satisfying."
-Barrin, master wizard

Mana:
Power: 1/1
Cardset: Urza's Saga #63 (Rare)
Type: Creature

Barrin's Unmaking

Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Mana:
Cardset: Invasion #46 (Common)
Type: Instant

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

"Only vengeance matters now."
-Barrin

Mana:
Cardset: Invasion #235 (Rare)
Type: Sorcery

Barrin's Codex

Artifact

At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

, , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Mana:
Cardset: Urza's Saga #286 (Rare)
Type: Artifact

Barrenton Medic

Creature - Kithkin Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

His dreams are filled with noxious powders and clinking vials.

Mana:
Cardset: Shadowmoor #4 (Common)
Type: Creature

Barrenton Cragtreads

Creature - Kithkin Scout

Barrenton Cragtreads can't be blocked by red creatures.

"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #138 (Common)
Type: Creature

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #284 (Common)
Commander 2013 #277 (Common)
Izzet vs. Golgari #78 (Common)
Commander #266 (Common)
Archenemy #124 (Common)
Divine vs. Demonic #58 (Common)
Onslaught #312 (Common)
Type: Land

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war."
-Tarran, magus of the disk

Mana:
Cardset: Future Sight #3 (Rare)
Type: Enchantment

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

"The trollish game of push-fall inspired this impressive tactic."
-Sidar Jabari

Mana:
Cardset: Mirage #157 (Rare)
Type: Instant

Barrel Down Sokenzan

Instant - Arcane

Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Mana:
Cardset: Saviors of Kamigawa #94 (Common)
Type: Instant

Barrage Tyrant

Creature - Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

Terrible fury. Excellent aim.

Mana:
Power: 5/3
Cardset: Battle for Zendikar #127 (Rare)
Type: Creature

Barrage Ogre

Creature - Ogre Warrior

, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.

The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #83 (Uncommon)
Type: Creature

Barrage of Expendables

Enchantment

, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Goblin generals don't distinguish between troops and ammunition.

Mana:
Cardset: Magic 2014 #127 (Uncommon)
Type: Enchantment

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Barony Vampire

Creature - Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

Mana:
Power: 3/2
Cardset: Magic 2011 #82 (Common)
Type: Creature

Baron Sengir

Legendary Creature - Vampire

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

: Regenerate another target Vampire.

"Beast. Defiler. The source of all my pain." -Ihsan's Shade

Mana:
Power: 5/5
Cardset: Homelands #1 (Rare)
Type: Creature

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

Mana:
Cardset: Fifth Edition #352 (Rare)
The Dark #93 (Rare)
Type: Artifact

Barktooth Warbeard

Legendary Creature - Human Warrior

He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!

Mana:
Power: 6/5
Cardset: Legends #261 (Uncommon)
Type: Creature

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana: {{/}}
Cardset: Shadowmoor #224 (Common)
Type: Instant

Barkhide Mauler

Creature - Beast

Cycling (, Discard this card: Draw a card.)

Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.

Mana:
Power: 4/4
Cardset: Onslaught #246 (Common)
Type: Creature

Barishi

Creature - Elemental

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Mana:
Power: 4/3
Cardset: Weatherlight #61 (Uncommon)
Type: Creature

Bargaining Table

Artifact

, : Draw a card. X is the number of cards in an opponent's hand.

Although it looks like a game, business around the table is deadly serious.

Mana:
Cardset: Mercadian Masques #288 (Rare)
Type: Artifact

Barbed-Back Wurm

Creature - Wurm

: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak."
-Jolrael

Mana:
Power: 4/3
Cardset: Mirage #3 (Uncommon)
Type: Creature

Barbed Wire

Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

A steel snake with ten thousand teeth.

Mana:
Cardset: Mercadian Masques #287 (Uncommon)
Type: Artifact

Barbed Sliver

Creature - Sliver

All Sliver creatures have ": This creature gets +1/+0 until end of turn."

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #18 (Uncommon)
Tempest #163 (Uncommon)
Type: Creature

Barbed Shocker

Creature - Insect

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

Mana:
Power: 2/2
Cardset: Conspiracy #136 (Uncommon)
Time Spiral #144 (Uncommon)
Type: Creature

Barbed Sextant

Artifact

, , Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Fifth Edition #351 (Common)
Ice Age #287 (Common)
Type: Artifact

Barbed Lightning

Instant

Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.

Entwine (Choose both if you pay the entwine cost.)

Every creature on Mirrodin is a lightning rod.

Mana:
Cardset: Darksteel #55 (Common)
Type: Instant

Barbed Foliage

Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Mana:
Cardset: Mirage #105 (Uncommon)
Type: Enchantment

Barbed Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to target creature or player."

Wherever they went, the Keldons transformed the land into a weapon.

Mana:
Cardset: Prophecy #83 (Uncommon)
Type: Enchantment

Barbed Battlegear

Artifact - Equipment

Equipped creature gets +4/-1.

Equip

"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
-Urabrask the Hidden

Mana:
Cardset: Scars of Mirrodin #139 (Uncommon)
Type: Artifact

Barbary Apes

Creature - Ape

Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.

Mana:
Power: 2/2
Cardset: Legends #90 (Common)
Type: Creature

Barbarian Ring

Land

: Add to your mana pool. Barbarian Ring deals 1 damage to you.

Threshold - , , Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Fire and Lightning #28 (Unknown)
Odyssey #313 (Uncommon)
Type: Land

Barbarian Riftcutter

Creature - Human Barbarian

, Sacrifice Barbarian Riftcutter: Destroy target land.

"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
-Heruj, Selesnya initiate

Mana:
Power: 3/3
Cardset: Ravnica: City of Guilds #114 (Common)
Type: Creature

Barbarian Outcast

Creature - Human Barbarian Beast

When you control no Swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
-Cabal surgeon

Mana:
Power: 2/2
Cardset: Torment #92 (Common)
Type: Creature

Barbarian Lunatic

Creature - Human Barbarian

, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
-Nomad sentry

Mana:
Power: 2/1
Cardset: Odyssey #175 (Common)
Type: Creature

Barbarian Guides

Creature - Human Barbarian

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.

Mana:
Power: 1/2
Cardset: Ice Age #174 (Common)
Type: Creature

Barbarian Bully

Creature - Human Barbarian

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

"Out of my way"

Mana:
Power: 2/2
Cardset: Judgment #79 (Common)
Type: Creature

Bar the Door

Instant

Creatures you control get +0/+4 until end of turn.

"It may not look like much, but it's a good old door with strong wards. It'll hold."
-Olgard of the Skiltfolk

Mana:
Cardset: Dark Ascension #2 (Common)
Type: Instant

Bant Sureblade

Creature - Human Soldier

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

Mana: {{/}}
Power: 2/1
Cardset: Alara Reborn #143 (Common)
Type: Creature

Bant Sojourners

Creature - Human Soldier

When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling (, Discard this card: Draw a card.)

"We must spread Bant's light before we are shadowed over."

Mana:
Power: 2/4
Cardset: Alara Reborn #125 (Common)
Type: Creature

Bant Panorama

Land

: Add to your mana pool.

, , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Bant's hearts are as pure as its air and as bright as its skies.

Cardset: Commander 2013 #276 (Common)
Shards of Alara #221 (Common)
Type: Land

Bant Charm

Instant

Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Bant is a world where death and chaos hold no sway.

Mana:
Cardset: Shards of Alara #155 (Uncommon)
Type: Instant

Bant Battlemage

Creature - Human Wizard

, : Target creature gains trample until end of turn.

, : Target creature gains flying until end of turn.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."

Mana:
Power: 2/2
Cardset: Shards of Alara #5 (Uncommon)
Type: Creature

Banshee's Blade

Artifact - Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mana:
Cardset: Mirrodin #144 (Uncommon)
Type: Artifact

Banshee

Creature - Spirit

, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Mana:
Cardset: The Dark #2 (Rare)
Type: Creature

Banners Raised

Instant

Creatures you control get +1/+0 until end of turn.

After the destruction of the Helvault, fearful mobs soon became fearless battalions.

Mana:
Cardset: Avacyn Restored #127 (Common)
Type: Instant

Banishment Decree

Instant

Put target artifact, creature, or enchantment on top of its owner's library.

"Unworthy of consecration."
-Axsh, lesser cenobite

Mana:
Cardset: Mirrodin Besieged #3 (Common)
Type: Instant

Banishing Stroke

Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #7 (Uncommon)
Type: Instant

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Mana:
Cardset: Journey Into Nyx #5 (Uncommon)
Type: Enchantment

Banishing Knack

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled-or cut.

Mana:
Cardset: Eventide #17 (Common)
Type: Instant

Banisher Priest

Creature - Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

Mana:
Power: 2/2
Cardset: Magic 2014 #7 (Uncommon)
Type: Creature

Banewasp Affliction

Enchantment - Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.

Mana:
Cardset: Shards of Alara #65 (Common)
Type: Enchantment

Baneslayer Angel

Creature - Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

Mana:
Power: 5/5
Cardset: Magic 2011 #7 (Mythic Rare)
Magic 2010 #4 (Mythic Rare)
Type: Creature

Baneful Omen

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

"Ah, again it does not bode well for you."

Mana:
Cardset: Rise of the Eldrazi #96 (Rare)
Type: Enchantment

Banefire

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

Mana:
Cardset: Conflux #58 (Rare)
Type: Sorcery

Bane of the Living

Creature - Insect

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Mana:
Power: 4/3
Cardset: Legions #60 (Rare)
Type: Creature

Bane of Progress

Creature - Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

Mana:
Power: 2/2
Cardset: Commander 2013 #137 (Rare)
Type: Creature

Bane of Bala Ged

Creature - Eldrazi

Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.

The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.

Mana:
Power: 7/5
Cardset: Battle for Zendikar #1 (Uncommon)
Type: Creature

Bane Alley Broker

Creature - Human Rogue

: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

, : Return a card exiled with Bane Alley Broker to its owner's hand.

Mana:
Cardset: Gatecrash #145 (Uncommon)
Type: Creature

Bane Alley Blackguard

Creature - Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

Mana:
Power: 1/3
Cardset: Dragon's Maze #21 (Common)
Type: Creature

Bandage

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.

Mana:
Cardset: Tenth Edition #9 (Common)
Stronghold #101 (Common)
Type: Instant

Bamboozle

Sorcery

Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Mana:
Cardset: Odyssey #68 (Uncommon)
Type: Sorcery

Balustrade Spy

Creature - Vampire Rogue

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Mana:
Power: 2/3
Cardset: Gatecrash #57 (Common)
Type: Creature

Balthor the Stout

Legendary Creature - Dwarf Barbarian

Other Barbarian creatures get +1/+1.

: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter

Mana:
Power: 2/2
Cardset: Torment #91 (Rare)
Type: Creature

Balthor the Defiled

Legendary Creature - Zombie Dwarf

Minion creatures get +1/+1.

, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

He remembers enough of his life to weep for what he has lost.

Mana:
Power: 2/2
Cardset: Judgment #61 (Rare)
Type: Creature

Balshan Griffin

Creature - Griffin

Flying

, Discard a card: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.

Mana:
Power: 3/2
Cardset: Odyssey #67 (Uncommon)
Type: Creature

Balshan Collaborator

Creature - Bird Soldier

Flying

: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers-every bird has its price."
-Chainer, dementia master

Mana:
Power: 2/2
Cardset: Torment #25 (Uncommon)
Type: Creature

Balshan Beguiler

Creature - Human Wizard

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Mana:
Power: 1/1
Cardset: Odyssey #66 (Uncommon)
Type: Creature

Baloth Woodcrasher

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

Mana:
Power: 4/4
Cardset: Commander 2013 #136 (Uncommon)
Commander #143 (Uncommon)
Zendikar #157 (Uncommon)
Type: Creature

Baloth Pup

Creature - Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it.

A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.

Mana:
Power: 3/1
Cardset: Oath of the Gatewatch #127 (Uncommon)
Type: Creature

Baloth Null

Creature - Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."
-Harak, Malakir bloodwitch

Mana:
Power: 4/5
Cardset: Oath of the Gatewatch #152 (Uncommon)
Type: Creature

Baloth Cage Trap

Instant - Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

Mana:
Cardset: Zendikar #156 (Uncommon)
Type: Instant

Balm of Restoration

Artifact

, , Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.

"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
-Sarpadian Empires, vol. I

Mana:
Cardset: Fallen Empires #167 (Rare)
Type: Artifact

Ballyrush Banneret

Creature - Kithkin Soldier

Kithkin spells and Soldier spells you cast cost less to cast.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.

Mana:
Power: 2/1
Cardset: Morningtide #1 (Common)
Type: Creature

Ballynock Trapper

Creature - Kithkin Soldier

: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

Mana:
Power: 2/2
Cardset: Eventide #2 (Common)
Type: Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Ballista Squad

Creature - Human Rebel

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

Mana:
Power: 2/2
Cardset: Tenth Edition #8 (Uncommon)
Ninth Edition #5 (Uncommon)
Mercadian Masques #5 (Uncommon)
Type: Creature

Ball Lightning

Creature - Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

Mana:
Power: 6/1
Cardset: Fire and Lightning #12 (Unknown)
Magic 2010 #125 (Rare)
Fifth Edition #210 (Rare)
Fourth Edition #194 (Rare)
The Dark #56 (Rare)
Type: Creature

Baleful Strix

Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

Mana:
Power: 1/1
Cardset: Commander 2013 #177 (Uncommon)
Planechase 2012 #82 (Uncommon)
Type: Artifact Creature

Baleful Stare

Sorcery

Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Mana:
Cardset: Ninth Edition #64 (Uncommon)
Seventh Edition #62 (Uncommon)
Type: Sorcery

Baleful Force

Creature - Elemental

At the beginning of each upkeep, you draw a card and you lose 1 life.

"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess

Mana:
Power: 7/7
Cardset: Commander 2013 #70 (Rare)
Type: Creature

Baleful Eidolon

Enchantment Creature - Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Mana:
Power: 1/1
Cardset: Theros #78 (Common)
Type: Enchantment

Balefire Liege

Creature - Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.

Whenever you cast a white spell, you gain 3 life.

Mana: {{/}}{{/}}{{/}}
Power: 2/4
Cardset: Eventide #132 (Rare)
Type: Creature

Balefire Dragon

Creature - Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly-for die you will.

Mana:
Power: 6/6
Cardset: Innistrad #129 (Mythic Rare)
Type: Creature

Balduvian Warlord

Creature - Human Barbarian

: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Mana:
Power: 3/2
Cardset: Coldsnap #77 (Uncommon)
Type: Creature

Balduvian War-Makers

Creature - Human Barbarian

Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"Those mewling Barbarians will cower before my righteous steel!"
-General Varchild

Mana:
Power: 3/3
Cardset: Alliances #97 (Common)
Alliances #98 (Common)
Type: Creature

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, : Balduvian Trading Post deals 1 damage to target attacking creature.

Cardset: Alliances #182 (Rare)
Type: Land

Balduvian Shaman

Creature - Human Cleric Shaman

: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Mana:
Power: 1/1
Cardset: Ice Age #59 (Common)
Type: Creature

Balduvian Rage

Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
-Lothar Lovisason, Balduvian chieftain

Mana:
Cardset: Coldsnap #76 (Uncommon)
Type: Instant

Balduvian Hydra

Creature - Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Mana:
Cardset: Ice Age #173 (Rare)
Type: Creature

Balduvian Horde

Creature - Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Mana:
Power: 5/5
Cardset: Sixth Edition #167 (Unknown)
Alliances #96 (Rare)
Type: Creature

Balduvian Frostwaker

Creature - Human Wizard

, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

"Whether frozen or fertile, the land is our ally. It awaits the call to battle."

Mana:
Power: 1/1
Cardset: Coldsnap #28 (Uncommon)
Type: Creature

Balduvian Fallen

Creature - Zombie

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.

Mana:
Power: 3/5
Cardset: Coldsnap #51 (Uncommon)
Type: Creature

Balduvian Dead

Creature - Zombie

, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

Mana:
Power: 2/3
Cardset: Alliances #1 (Uncommon)
Type: Creature

Balduvian Conjurer

Creature - Human Wizard

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive."
-Arna Kennerüd, Skyknight

Mana:
Cardset: Ice Age #58 (Uncommon)
Type: Creature