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Mogg InfestationSorceryDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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Jagged LightningSorceryJagged Lightning deals 3 damage to each of two target creatures. The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight. |
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Wave of ReckoningSorceryEach creature deals damage to itself equal to its power. Inner conflict can defeat a soldier more quickly than any army. |
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ExtortionSorceryLook at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. |
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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Rhystic SyphonSorceryUnless target player pays Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit. |
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DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
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Death or GlorySorcerySeparate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Global RuinSorceryEach player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. "The earth shook, the sky rained fire, and it seemed the world was ending." |
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay
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RestockSorceryReturn two target cards from your graveyard to your hand. Exile Restock. "We hid such stockpiles all over Rath. We should continue that practice here." |
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Frenzied TillingSorceryDestroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "Beneath her scars, Dominaria's beauty yet shines." |
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Ordered MigrationSorceryDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. "Birds reach all parts of the world," said Barrin. "They will make excellent scouts." |
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VoidSorceryChoose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
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March of SoulsSorceryDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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Allied StrategiesSorceryDomain - Target player draws a card for each basic land type among lands he or she controls. Each commander looked at the others and wondered who would be first to break the alliance. |
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Exotic DiseaseSorceryDomain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. "Do not fear death. I shall release you from the eternal bonds and bring you glory." |
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ImplodeSorceryDestroy target land. To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself. |
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Dead RingersSorceryDestroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." |
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Planar DespairSorceryDomain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. All of Dominaria recoiled as Yawgmoth and his retainers arrived. |
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Urborg UprisingSorceryReturn up to two target creature cards from your graveyard to your hand. In Urborg, few things are less permanent than death. |
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Tranquil PathSorceryDestroy all enchantments. Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia. |
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Æther MutationSorceryReturn target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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Last StandSorceryTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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Parallel EvolutionSorceryFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
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Golden WishSorceryYou may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. She wished for nobility, but not for a nation to honor it. |
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Lightning SurgeSorceryLightning Surge deals 4 damage to target creature or player.
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Grizzly FateSorceryPut two 2/2 green Bear creature tokens onto the battlefield.
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Essence FractureSorceryReturn two target creatures to their owners' hands. "Shaping reality is simply a matter of knowing where to apply pressure." |
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Patriarch's BiddingSorceryEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. "Family plots are so convenient." |
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Kaboom!SorceryChoose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
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Animal MagnetismSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Temporal FissureSorceryReturn target permanent to its owner's hand.
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Torrent of FireSorceryTorrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Dragon fire melts any instrument designed to measure it. |
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ThoughtcastSorceryAffinity for artifacts (This spell costs Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
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Promise of PowerSorceryChoose one -
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
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Vicious BetrayalSorceryAs an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
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Mana GeyserSorceryAdd The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. |
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All Suns' DawnSorceryFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Gale ForceSorceryGale Force deals 5 damage to each creature with flying. Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines. |
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Heed the MistsSorcery - ArcanePut the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. "Once, I looked to the mists for wisdom. Now I wish only for understanding." |
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Reduce to DreamsSorceryReturn all artifacts and enchantments to their owners' hands. "This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them." |
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Ribbons of the ReikaiSorcery - ArcaneDraw a card for each Spirit you control. "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." |
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Three TragediesSorcery - ArcaneTarget player discards three cards. "As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight." |
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Exile into DarknessSorceryTarget player sacrifices a creature with converted mana cost 3 or less.
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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BrainspoilSorceryDestroy target creature that isn't enchanted. It can't be regenerated.
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Predatory FocusSorceryYou may have creatures you control assign their combat damage this turn as though they weren't blocked. Instinct blood-tinted his world until he could see only one thing clearly: his prey. |
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Culling SunSorceryDestroy each creature with converted mana cost 3 or less. "Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens." |
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Crime (Crime/Punishment)SorceryPut target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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EvangelizeSorceryBuyback
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Demonic CollusionSorceryBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Ignite MemoriesSorceryTarget player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
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PlunderSorceryDestroy target artifact or land.
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SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
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Shivan MeteorSorceryShivan Meteor deals 13 damage to target creature.
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Arc BladeSorceryArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
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Cyclical EvolutionSorceryTarget creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
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Mass MutinySorceryFor each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. "What say you, my most trusted advisors? . . . Advisors?" |
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Double CrossSorceryChoose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. "You're in for a nasty butt-kickin'." |
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Double DealSorceryChoose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. "I'm facing defeat, . . ." |
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LandfillSorceryChoose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
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Double PlaySorceryChoose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. The wizard exclaimed, "I'm no chicken . . . ." |
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Shadow SliceSorceryTarget opponent loses 3 life.
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Coerced ConfessionSorceryTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. "Ask the right questions in the right way and truth is inevitable."
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Urban EvolutionSorceryDraw three cards. You may play an additional land this turn. As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals. |
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Liturgy of BloodSorceryDestroy target creature. Add "You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord |
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EnlargeSorceryTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Rage of PurphorosSorceryRage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Psychic IntrusionSorceryTarget opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Brilliant PlanSorceryDraw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." |
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FamineSorceryFamine deals 3 damage to each creature and each player. "Better to starve to death than be bored to death."-Liliana Vess |
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Tempt with ImmortalitySorceryTempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each
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Hunter's ProwessSorceryUntil end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure. |
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Mischief and MayhemSorceryUp to two target creatures each get +4/+4 until end of turn. "The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." |
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Flurry of HornsSorceryPut two 2/3 red Minotaur creature tokens with haste onto the battlefield. A minotaur does not distinguish between human, satyr, and triton. They are all meat. |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Extract from DarknessSorceryEach player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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