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Bitterheart WitchCreature - Human ShamanDeathtouch
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Birthing HulkCreature - Eldrazi DroneDevoid (This card has no color.)
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Birds of ParadiseCreature - BirdFlying "The gods used their feathers to paint all the colors of the world." |
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BiovisionaryCreature - Human WizardAt the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation. |
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BioplasmCreature - OozeWhenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Bile UrchinCreature - SpiritSacrifice Bile Urchin: Target player loses 1 life. "The two youths argued and tempers flared. One youth opened his mouth to utter a vile curse, but what he spat out instead was a kami of poison and filth." |
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Big Game HunterCreature - Human Rebel AssassinWhen Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
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Berserkers of Blood RidgeCreature - Human BerserkerBerserkers of Blood Ridge attacks each turn if able. They take a blood oath to die in battle. So far none have failed to fulfill the promise. |
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BenthicoreCreature - ElementalWhen Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
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Benthic InfiltratorCreature - Eldrazi DroneDevoid (This card has no color.)
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Benthic GiantCreature - GiantHexproof (This creature can't be the target of spells or abilities your opponents control.) "Some fates you can see coming for you, plain as day, and there's nothing you can do about them." |
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Benevolent AncestorCreature - SpiritDefender (This creature can't attack.) Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside. |
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Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Benalish KnightCreature - Human KnightFlash (You may cast this spell any time you could cast an instant.) "We called them ‘armored lightning.'" |
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Benalish CommanderCreature - Human SoldierBenalish Commander's power and toughness are each equal to the number of Soldiers you control.
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Benalish CavalryCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we." |
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Ben-Ben, Akki HermitLegendary Creature - Goblin Shaman
Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps. |
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Belltower SphinxCreature - SphinxFlying
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Belltoll DragonCreature - DragonFlying, hexproof
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Bellows LizardCreature - Lizard
As the price of wood and coal rose, smiths found creative ways to keep their forges burning. |
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Bellowing TanglewurmCreature - WurmIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Belligerent WhiptailCreature - WurmLandfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. "Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."-Jalun, Affa sentry |
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Belligerent HatchlingCreature - ElementalFirst strike
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Belfry SpiritCreature - SpiritFlying
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Behemoth's HeraldCreature - Elf Shaman
"Mine is an insatiable god, with appetites as magnificent as the jungle itself." |
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Beguiler of WillsCreature - Human Wizard
"Come, let me free you of the tyranny of thought." |
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Beetleform MageCreature - Human Insect Wizard
"When the Simic say to take command of your life, we don't mean just your career." |
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Beetleback ChiefCreature - Goblin WarriorWhen Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Beastbreaker of Bala GedCreature - Human WarriorLevel up
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Beast of BurdenArtifact Creature - GolemBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Though it was built as an instrument of labor, it wasn't long before it became an instrument of war. |
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Beacon HawkCreature - BirdFlying
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Beacon BehemothCreature - Beast
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
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Bazaar TraderCreature - Goblin
"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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