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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battlegrace AngelCreature - AngelFlying
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering KrasisCreature - Fish BeastTrample
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basalt GargoyleCreature - GargoyleFlying
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Barrenton MedicCreature - Kithkin Cleric
His dreams are filled with noxious powders and clinking vials. |
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrage OgreCreature - Ogre Warrior
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbarian RiftcutterCreature - Human Barbarian
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant BattlemageCreature - Human Wizard
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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