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Monastery MentorCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "Speak little. Do much." |
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Sandsteppe OutcastCreature - Human WarriorWhen Sandsteppe Outcast enters the battlefield, choose one -
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Soulfire Grand MasterCreature - Human MonkLifelink
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Aven SurveyorCreature - Bird ScoutFlying
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Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
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Jeskai InfiltratorCreature - Human MonkJeskai Infiltrator can't be blocked as long as you control no other creatures.
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Lotus Path DjinnCreature - Djinn MonkFlying "The lotus takes root where body and mind intersect. It blooms when body and mind become one." |
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Marang River ProwlerCreature - Human RogueMarang River Prowler can't block and can't be blocked. The currents of the Marang wash away both tracks and blood. |
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Mindscour DragonCreature - DragonFlying "The bells may one day ring as an anthem of our own end." |
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Mistfire AdeptCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The quieter the skies, the calmer the mind." |
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Renowned WeaponsmithCreature - Human Artificer
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Sage-Eye AvengersCreature - Djinn MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Shu Yun, the Silent TempestLegendary Creature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Torrent ElementalCreature - ElementalFlying
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Alesha's VanguardCreature - Orc WarriorDash Boundaries drawn on maps or marked with stone have no meaning for the Mardu. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Brutal HordechiefCreature - Orc WarriorWhenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Gurmag AnglerCreature - Zombie FishDelve (Each card you exile from your graveyard while casting this spell pays for If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective? |
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Hooded AssassinCreature - Human AssassinWhen Hooded Assassin enters the battlefield, choose one -
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Mardu ShadowspearCreature - Human WarriorWhenever Mardu Shadowspear attacks, each opponent loses 1 life.
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Mardu Strike LeaderCreature - Human WarriorWhenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.
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Merciless ExecutionerCreature - Orc WarriorWhen Merciless Executioner enters the battlefield, each player sacrifices a creature. He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin. |
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Noxious DragonCreature - DragonFlying Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work. |
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Orc SureshotCreature - Orc ArcherWhenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. "Words have yet to halt an arrow." |
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Qarsi High PriestCreature - Human Cleric
"Hear me, nameless, and obey." |
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Sibsig HostCreature - ZombieWhen Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. "They were your friends, your family, your clan. They want only to welcome you." |
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Sibsig MuckdraggersCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for
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SoulflayerCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Tasigur, the Golden FangLegendary Creature - Human ShamanDelve (Each card you exile from your graveyard while casting this spell pays for
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Alesha, Who Smiles at DeathLegendary Creature - Human WarriorFirst strike "Greet death with sword in hand." |
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Bloodfire EnforcersCreature - Human MonkBloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack. |
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Defiant OgreCreature - Ogre WarriorWhen Defiant Ogre enters the battlefield, choose one - "I have no clan, but I still have purpose." |
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Flamerush RiderCreature - Human WarriorWhenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.
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Flamewake PhoenixCreature - PhoenixFlying, haste
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