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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Viseling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.

"This may hurt a lot."

Mana:
Power: 2/2
Cardset: Commander 2013 #269 (Uncommon)
Nemesis #140 (Uncommon)
Type: Artifact Creature

Voice of Truth

Creature - Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Nemesis #25 (Uncommon)
Type: Creature

Volrath the Fallen

Legendary Creature - Shapeshifter

, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

"I stepped out. I did not step down."

Mana:
Power: 6/4
Cardset: Nemesis #75 (Rare)
Type: Creature

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Woodripper

Creature - Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Woodripper: Destroy target artifact.

Mana:
Power: 4/6
Cardset: Nemesis #125 (Uncommon)
Type: Creature

Aerial Caravan

Creature - Human Soldier

Flying

: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Successful delivery is *not* guaranteed.

Mana:
Power: 4/3
Cardset: Mercadian Masques #58 (Rare)
Type: Creature

Alabaster Wall

Creature - Wall

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

Mana:
Cardset: Mercadian Masques #2 (Common)
Type: Creature

Alley Grifters

Creature - Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card.

One distracts the victim, the other extracts the valuables.

Mana:
Power: 2/2
Cardset: Mercadian Masques #115 (Common)
Type: Creature

Ancestral Mask

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Mana:
Cardset: Mercadian Masques #229 (Common)
Type: Enchantment

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Assembly Hall

Artifact

, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #286 (Rare)
Type: Artifact

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Barbed Wire

Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

A steel snake with ten thousand teeth.

Mana:
Cardset: Mercadian Masques #287 (Uncommon)
Type: Artifact

Bargaining Table

Artifact

, : Draw a card. X is the number of cards in an opponent's hand.

Although it looks like a game, business around the table is deadly serious.

Mana:
Cardset: Mercadian Masques #288 (Rare)
Type: Artifact

Battle Squadron

Creature - Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

Mana:
Power: */*
Cardset: Mercadian Masques #174 (Rare)
Type: Creature

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #230 (Rare)
Type: Sorcery

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.

Mana:
Cardset: Mercadian Masques #116 (Rare)
Type: Enchantment

Blaster Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target Wall.

"Don't get up. I'll show myself out."

Mana:
Power: 2/2
Cardset: Mercadian Masques #175 (Common)
Type: Creature

Blockade Runner

Creature - Merfolk

: Blockade Runner is unblockable this turn.

"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."

Mana:
Power: 2/2
Cardset: Mercadian Masques #60 (Common)
Type: Creature

Blood Hound

Creature - Hound

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Mana:
Power: 1/1
Cardset: Mercadian Masques #176 (Rare)
Type: Creature

Blood Oath

Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Mercadian Masques #177 (Rare)
Type: Instant

Boa Constrictor

Creature - Snake

: Boa Constrictor gets +3/+3 until end of turn.

Its eyes are bigger than its stomach, but its mouth is larger still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #231 (Uncommon)
Type: Creature

Bog Smugglers

Creature - Human Mercenary

Swampwalk

They slide over the bog like oil across glass.

Mana:
Power: 2/2
Cardset: Mercadian Masques #117 (Common)
Type: Creature

Bog Witch

Creature - Human Spellshaper

, , Discard a card: Add to your mana pool.

The world is the body. The mana is the blood. The witch is the surgeon.

Mana:
Power: 1/1
Cardset: Archenemy #11 (Common)
Mercadian Masques #118 (Common)
Type: Creature

Brawl

Instant

Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."

Anything can happen when patience is scarce and wine is abundant.

Mana:
Cardset: Mercadian Masques #178 (Rare)
Type: Instant

Briar Patch

Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Mana:
Cardset: Mercadian Masques #232 (Uncommon)
Type: Enchantment

Buoyancy

Enchantment - Aura

Flash

Enchant creature

Enchanted creature has flying.

Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.

Mana:
Cardset: Mercadian Masques #63 (Common)
Type: Enchantment

Cackling Witch

Creature - Human Spellshaper

, , Discard a card: Target creature gets +X/+0 until end of turn.

The touch of his madness can drive anyone into a killing frenzy.

Mana:
Power: 1/1
Cardset: Mercadian Masques #119 (Uncommon)
Type: Creature

Caller of the Hunt

Creature - Human

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mana:
Power: */*
Cardset: Mercadian Masques #233 (Rare)
Type: Creature

Cateran Brute

Creature - Horror Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

The Cateran guild prefers to call them "public relations."

Mana:
Power: 2/2
Cardset: Mercadian Masques #120 (Common)
Type: Creature

Cateran Enforcer

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 4/3
Cardset: Mercadian Masques #121 (Uncommon)
Type: Creature

Cateran Kidnappers

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Recruits aren't always volunteers.

Mana:
Power: 4/2
Cardset: Mercadian Masques #122 (Uncommon)
Type: Creature

Cateran Overlord

Creature - Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

, : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 7/5
Cardset: Mercadian Masques #123 (Rare)
Type: Creature

Cateran Persuader

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Mercadian Masques #124 (Common)
Type: Creature

Cateran Slaver

Creature - Horror Mercenary

Swampwalk

, : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 5/5
Cardset: Mercadian Masques #125 (Rare)
Type: Creature

Cateran Summons

Sorcery

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Even when recruitment is slow, the guild can always cook something up.

Mana:
Cardset: Mercadian Masques #126 (Uncommon)
Type: Sorcery

Caustic Wasps

Creature - Insect

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.

Mana:
Power: 1/1
Cardset: Mercadian Masques #234 (Uncommon)
Type: Creature

Cave Sense

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk.

Mana:
Cardset: Mercadian Masques #179 (Common)
Type: Enchantment

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Ceremonial Guard

Creature - Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
-Gerrard, to Sisay

Mana:
Power: 3/4
Cardset: Mercadian Masques #182 (Common)
Type: Creature

Chambered Nautilus

Creature - Nautilus Beast

Whenever Chambered Nautilus becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.

Mana:
Power: 2/2
Cardset: Mercadian Masques #64 (Uncommon)
Type: Creature

Chameleon Spirit

Creature - Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mana:
Power: */*
Cardset: Mercadian Masques #65 (Uncommon)
Type: Creature

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

Charm Peddler

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mana:
Power: 1/1
Cardset: Mercadian Masques #6 (Common)
Type: Creature

Charmed Griffin

Creature - Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Are you sure you can afford such a luxury?

Mana:
Power: 3/3
Cardset: Mercadian Masques #7 (Uncommon)
Type: Creature

Cho-Arrim Alchemist

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mana:
Power: 1/1
Cardset: Mercadian Masques #8 (Rare)
Type: Creature

Cho-Arrim Bruiser

Creature - Ogre Rebel

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.

Mana:
Power: 3/4
Cardset: Mercadian Masques #9 (Rare)
Type: Creature

Cho-Arrim Legate

Creature - Human Soldier

Protection from black

If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Mana:
Power: 1/2
Cardset: Mercadian Masques #10 (Uncommon)
Type: Creature

Cho-Manno's Blessing

Enchantment - Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mana:
Cardset: Mercadian Masques #12 (Common)
Type: Enchantment

Cinder Elemental

Creature - Elemental

, , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Their rage can grow to such proportions that they explode in a cloud of fire.

Mana:
Power: 2/2
Cardset: Gatecrash #87 (Uncommon)
Mercadian Masques #183 (Uncommon)
Type: Creature

Clear the Land

Sorcery

Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mana:
Cardset: Mercadian Masques #235 (Rare)
Type: Sorcery

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.

Mana:
Cardset: Mercadian Masques #184 (Uncommon)
Type: Enchantment

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Mana:
Cardset: Mercadian Masques #13 (Rare)
Type: Enchantment

Conspiracy

Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.

Mana:
Cardset: Time Spiral "Timeshifted" #39 (Special)
Mercadian Masques #127 (Rare)
Type: Enchantment

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.
-Mercadian saying

Mana:
Cardset: Mercadian Masques #14 (Rare)
Type: Enchantment

Corrupt Official

Creature - Human Minion

: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

His favor comes at a high price.

Mana:
Power: 3/1
Cardset: Mercadian Masques #128 (Rare)
Type: Creature

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."
-Ta-Spon, Cho-Arrim executioner

Mana:
Cardset: Mercadian Masques #15 (Rare)
Type: Enchantment

Crag Saurian

Creature - Lizard

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

It follows the strongest leader-the one with the longest whip.

Mana:
Power: 4/4
Cardset: Mercadian Masques #185 (Rare)
Type: Creature

Crash

Instant

You may sacrifice a Mountain rather than pay Crash's mana cost.

Destroy target artifact.

Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."

Mana:
Cardset: Mercadian Masques #186 (Common)
Type: Instant

Credit Voucher

Artifact

, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Mana:
Cardset: Mercadian Masques #289 (Uncommon)
Type: Artifact

Crenellated Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

Mana:
Cardset: Mercadian Masques #290 (Uncommon)
Type: Artifact Creature

Crooked Scales

Artifact

, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.

Mana:
Cardset: Mercadian Masques #291 (Rare)
Type: Artifact

Crumbling Sanctuary

Artifact

If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.

Mana:
Cardset: Mercadian Masques #292 (Rare)
Type: Artifact

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

A bribe is always faster than filling out paperwork.

Mana:
Cardset: Mercadian Masques #71 (Uncommon)
Type: Enchantment

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Dawnstrider

Creature - Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

Mana:
Power: 1/1
Cardset: Mercadian Masques #237 (Rare)
Type: Creature

Deepwood Drummer

Creature - Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

Mana:
Power: 1/1
Cardset: Mercadian Masques #239 (Common)
Type: Creature

Deepwood Elder

Creature - Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

Mana:
Power: 2/2
Cardset: Mercadian Masques #240 (Rare)
Type: Creature

Deepwood Legate

Creature - Shade

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

: Deepwood Legate gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Mercadian Masques #132 (Uncommon)
Type: Creature

Deepwood Tantiv

Creature - Beast

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.

Mana:
Power: 2/4
Cardset: Mercadian Masques #241 (Uncommon)
Type: Creature

Deepwood Wolverine

Creature - Wolverine

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?

Mana:
Power: 1/1
Cardset: Mercadian Masques #242 (Common)
Type: Creature

Delraich

Creature - Horror

Trample

You may sacrifice three black creatures rather than pay Delraich's mana cost.

It wears the souls of its victims like jewels on a chain.

Mana:
Power: 6/6
Cardset: Mercadian Masques #133 (Rare)
Type: Creature

Devout Witness

Creature - Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

Mana:
Power: 2/2
Cardset: Mercadian Masques #17 (Common)
Type: Creature

Diplomatic Escort

Creature - Human Spellshaper

, , Discard a card: Counter target spell or ability that targets a creature.

Mana:
Power: 1/1
Cardset: Mercadian Masques #74 (Uncommon)
Type: Creature

Diplomatic Immunity

Enchantment - Aura

Enchant creature

Shroud (This permanent can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mana:
Cardset: Mercadian Masques #75 (Common)
Type: Enchantment

Drake Hatchling

Creature - Drake

Flying

: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

There is beauty in the space between learning to fly and taking it for granted.

Mana:
Power: 1/3
Cardset: Mercadian Masques #76 (Common)
Type: Creature

Dust Bowl

Land

: Add to your mana pool.

, , Sacrifice a land: Destroy target nonbasic land.

Cardset: Mercadian Masques #316 (Rare)
Type: Land

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mana:
Cardset: Mercadian Masques #77 (Rare)
Type: Enchantment

Enslaved Horror

Creature - Horror

When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Mana:
Power: 4/4
Cardset: Mercadian Masques #134 (Uncommon)
Type: Creature

Erithizon

Creature - Beast

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.

Mana:
Power: 4/4
Cardset: Mercadian Masques #244 (Rare)
Type: Creature

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Mana:
Cardset: Mercadian Masques #135 (Rare)
Type: Sorcery

Extravagant Spirit

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

Mana:
Power: 4/4
Cardset: Mercadian Masques #79 (Rare)
Type: Creature

Eye of Ramos

Artifact

: Add to your mana pool.

Sacrifice Eye of Ramos: Add to your mana pool.

Ramos wept, and there were seas.

Mana:
Cardset: Mercadian Masques #294 (Rare)
Type: Artifact

Ferocity

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

"You lot go on ahead. I'll keep killing them until it sticks."
-Tahngarth

Mana:
Cardset: Mercadian Masques #245 (Common)
Type: Enchantment

Flailing Manticore

Creature - Manticore

Flying, first strike

: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #187 (Rare)
Type: Creature

Flailing Ogre

Creature - Ogre

: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #188 (Uncommon)
Type: Creature

Flailing Soldier

Creature - Human Soldier

: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 2/2
Cardset: Mercadian Masques #189 (Common)
Type: Creature

Flaming Sword

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

"It's not Talruum crystal, but I must admit-it gets the job done."
-Tahngarth

Mana:
Cardset: Mercadian Masques #190 (Common)
Type: Enchantment

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

Mana:
Cardset: Mercadian Masques #246 (Rare)
Type: Enchantment

Forced March

Sorcery

Destroy all creatures with converted mana cost X or less.

The Caterans call it a screening process. The dead are in no condition to argue.

Mana:
Cardset: Mercadian Masques #136 (Rare)
Type: Sorcery

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mana:
Cardset: Commander 2013 #146 (Rare)
Mercadian Masques #247 (Rare)
Type: Enchantment

Fountain of Cho

Land

Fountain of Cho enters the battlefield tapped.

: Put a storage counter on Fountain of Cho.

, Remove any number of storage counters from Fountain of Cho: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #317 (Uncommon)
Type: Land

Fountain Watch

Creature - Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

Mana:
Power: 2/4
Cardset: Mercadian Masques #19 (Rare)
Type: Creature

Fresh Volunteers

Creature - Human Rebel

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

Mana:
Power: 2/2
Cardset: Mercadian Masques #20 (Common)
Type: Creature

Furious Assault

Enchantment

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.

"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
-Kyren overseer

Mana:
Cardset: Mercadian Masques #191 (Common)
Type: Enchantment

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Mana:
Cardset: Mercadian Masques #248 (Rare)
Type: Enchantment

General's Regalia

Artifact

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

A uniform fit for a goblin.

Mana:
Cardset: Mercadian Masques #295 (Rare)
Type: Artifact

Gerrard's Irregulars

Creature - Human Soldier

Trample, haste

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.

Mana:
Power: 4/2
Cardset: Mercadian Masques #192 (Common)
Type: Creature
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