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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Jeweled Spirit

Creature - Spirit

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

Mana:
Power: 3/3
Cardset: Prophecy #12 (Rare)
Type: Creature

Jolrael's Favor

Enchantment - Aura

Flash

Enchant creature

: Regenerate enchanted creature.

"War destroys; nature renews."
-Jolrael, empress of beasts

Mana:
Cardset: Prophecy #116 (Common)
Type: Enchantment

Jolrael, Empress of Beasts

Legendary Creature - Human Spellshaper

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

"I need no army. I have Jamuraa."

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #81 (Special)
Prophecy #115 (Rare)
Type: Creature

Keldon Arsonist

Creature - Human Soldier

, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all."
-Latulla, Keldon overseer

Mana:
Power: 1/1
Cardset: Prophecy #92 (Uncommon)
Type: Creature

Keldon Battlewagon

Artifact Creature - Juggernaut

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Mana:
Cardset: Prophecy #139 (Rare)
Type: Artifact Creature

Keldon Berserker

Creature - Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

Mana:
Power: 2/3
Cardset: Prophecy #93 (Common)
Type: Creature

Keldon Firebombers

Creature - Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.

"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
-Latulla, Keldon overseer

Mana:
Power: 3/3
Cardset: Prophecy #94 (Rare)
Type: Creature

Latulla's Orders

Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Mana:
Cardset: Prophecy #96 (Common)
Type: Enchantment

Latulla, Keldon Overseer

Legendary Creature - Human Spellshaper

, , Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.

"Everything around her suffers."
-Haddad, Kipamu soldier

Mana:
Power: 3/3
Cardset: Prophecy #95 (Rare)
Type: Creature

Mageta the Lion

Legendary Creature - Human Spellshaper

, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

Mana:
Power: 3/3
Cardset: Prophecy #13 (Rare)
Type: Creature

Mageta's Boon

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.
-Kipamu saying

Mana:
Cardset: Prophecy #14 (Common)
Type: Enchantment

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Marsh Boa

Creature - Snake

Swampwalk

Though a powerful constrictor, it prefers simply to drown its prey.

Mana:
Power: 1/1
Cardset: Prophecy #118 (Common)
Type: Creature

Mercenary Informer

Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Mana:
Power: 2/1
Cardset: Prophecy #15 (Rare)
Type: Creature

Mine Bearer

Creature - Human Soldier

, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but I have explosives."

Mana:
Power: 1/1
Cardset: Prophecy #16 (Common)
Type: Creature

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

"Enemies can be your weapons or your shields. Simply show them which they are."
-The Teachings of Zho

Mana:
Cardset: Prophecy #17 (Uncommon)
Type: Instant

Mungha Wurm

Creature - Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

Mana:
Power: 6/5
Cardset: Prophecy #119 (Rare)
Type: Creature

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Outbreak

Sorcery

You may discard a Swamp card rather than pay Outbreak's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

Mana:
Cardset: Prophecy #71 (Uncommon)
Type: Sorcery

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

Mana:
Cardset: Prophecy #39 (Rare)
Type: Enchantment

Pit Raptor

Creature - Bird Mercenary

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .

Mana:
Power: 4/3
Cardset: Prophecy #72 (Uncommon)
Type: Creature

Plague Fiend

Creature - Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

As the strange plague ravaged Jamuraa, the fiends multiplied.

Mana:
Power: 1/1
Cardset: Prophecy #73 (Common)
Type: Creature

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Pygmy Razorback

Creature - Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

Mana:
Power: 2/1
Cardset: Prophecy #120 (Common)
Type: Creature

Quicksilver Wall

Creature - Wall

Defender (This creature can't attack.)

: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

Mana:
Power: 1/6
Cardset: Prophecy #41 (Uncommon)
Type: Creature

Rebel Informer

Creature - Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources.

: Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

Mana:
Power: 1/2
Cardset: Prophecy #75 (Rare)
Type: Creature

Rethink

Instant

Counter target spell unless its controller pays , where X is its converted mana cost.

"Are you sure you want to do that?"

Mana:
Cardset: Prophecy #42 (Common)
Type: Instant

Reveille Squad

Creature - Human Rebel

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms! To arms! The Lion roars!"

Mana:
Power: 3/3
Cardset: Prophecy #18 (Uncommon)
Type: Creature

Rhystic Cave

Land

: Choose a color. Add one mana of that color to your mana pool unless any player pays . Activate this ability only any time you could cast an instant.

"All mages dip into the same well; some are just in more of a hurry."
-Alexi, zephyr mage

Cardset: Prophecy #142 (Uncommon)
Type: Land

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time-an important commodity in battle.

Mana:
Cardset: Prophecy #19 (Common)
Type: Enchantment

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #43 (Common)
Type: Enchantment

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays . If he or she does, Rhystic Lightning deals 2 damage to the creature or player.

Mana:
Cardset: Prophecy #99 (Common)
Type: Instant

Rhystic Scrying

Sorcery

Draw three cards. Then, if any player pays , discard three cards.

"The trick is to ask when no one's listening."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #44 (Uncommon)
Type: Sorcery

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

A shield for one is good. A shield for everyone is even better.

Mana:
Cardset: Prophecy #20 (Common)
Type: Instant

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Rhystic Syphon

Sorcery

Unless target player pays , he or she loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

Mana:
Cardset: Prophecy #76 (Uncommon)
Type: Sorcery

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Rib Cage Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food-and with that many eyes, it's not liable to miss much.

Mana:
Power: 1/4
Cardset: Prophecy #121 (Common)
Type: Creature

Ribbon Snake

Creature - Snake

Flying

: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

Mana:
Power: 2/3
Cardset: Prophecy #46 (Common)
Type: Creature

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Mana:
Cardset: Prophecy #122 (Uncommon)
Type: Enchantment

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.
-Samite creed

Mana:
Cardset: Prophecy #21 (Rare)
Type: Enchantment

Scoria Cat

Creature - Cat

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.

Mana:
Power: 3/3
Cardset: Prophecy #101 (Uncommon)
Type: Creature

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Sheltering Prayers

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

"It matters not if the gods hear my prayers. Jamuraa does."

Mana:
Cardset: Prophecy #22 (Rare)
Type: Enchantment

Shield Dancer

Creature - Human Rebel

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

Mana:
Power: 1/3
Cardset: Prophecy #23 (Uncommon)
Type: Creature

Shrouded Serpent

Creature - Serpent

Whenever Shrouded Serpent attacks, defending player may pay . If he or she doesn't, Shrouded Serpent is unblockable this turn.

Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.

Mana:
Power: 4/4
Cardset: Prophecy #47 (Rare)
Type: Creature

Silt Crawler

Creature - Beast

When Silt Crawler enters the battlefield, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

Mana:
Power: 3/3
Cardset: Prophecy #123 (Common)
Type: Creature

Snag

Instant

You may discard a Forest card rather than pay Snag's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

Mana:
Cardset: Prophecy #124 (Uncommon)
Type: Instant

Soul Charmer

Creature - Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

She seeks the warmth of the living.

Mana:
Power: 2/2
Cardset: Prophecy #24 (Common)
Type: Creature

Soul Strings

Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays .

Everyone is manipulated. It's just more obvious with the dead.

Mana:
Cardset: Prophecy #78 (Common)
Type: Sorcery

Spiketail Drake

Creature - Drake

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays .

"The spell will have to wait," said Alexi, pointing up. "Drakes."

Mana:
Power: 3/3
Cardset: Prophecy #48 (Uncommon)
Type: Creature

Spore Frog

Creature - Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.

Mana:
Power: 1/1
Cardset: Prophecy #126 (Common)
Type: Creature

Spur Grappler

Creature - Beast

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.

Mana:
Power: 2/1
Cardset: Prophecy #104 (Common)
Type: Creature

Squirrel Wrangler

Creature - Human Druid

, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.

, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

Mana:
Power: 2/2
Cardset: Prophecy #127 (Rare)
Type: Creature

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

Mana:
Cardset: Prophecy #79 (Common)
Type: Instant

Stormwatch Eagle

Creature - Bird

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.

Mana:
Power: 2/1
Cardset: Prophecy #50 (Common)
Type: Creature

Sunken Field

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

Mana:
Cardset: Prophecy #51 (Uncommon)
Type: Enchantment

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.

Mana:
Cardset: Prophecy #105 (Rare)
Type: Enchantment

Thresher Beast

Creature - Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.

Mana:
Power: 4/4
Cardset: Prophecy #128 (Common)
Type: Creature

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

Mana:
Cardset: Dissension #98 (Common)
Prophecy #129 (Common)
Type: Sorcery

Trenching Steed

Creature - Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.

Mana:
Power: 2/3
Cardset: Prophecy #26 (Common)
Type: Creature

Troubled Healer

Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

"Which is worse: nothing to defend, or no one to defend it?"

Mana:
Power: 1/2
Cardset: Prophecy #27 (Common)
Type: Creature

Troublesome Spirit

Creature - Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

Mana:
Power: 3/4
Cardset: Prophecy #52 (Rare)
Type: Creature

Verdant Field

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

Mana:
Cardset: Prophecy #130 (Uncommon)
Type: Enchantment

Veteran Brawlers

Creature - Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

Mana:
Power: 4/4
Cardset: Prophecy #106 (Rare)
Type: Creature

Vintara Elephant

Creature - Elephant

Trample

: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

Mana:
Power: 4/3
Cardset: Prophecy #131 (Common)
Type: Creature

Vintara Snapper

Creature - Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves
And strikes when all are dozing."
-Tales of the Vintara Forest

Mana:
Power: 2/2
Cardset: Prophecy #132 (Uncommon)
Type: Creature

Vitalizing Wind

Instant

Creatures you control get +7/+7 until end of turn.

"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."
-Keld Triumphant

Mana:
Cardset: Prophecy #133 (Rare)
Type: Instant

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Well of Discovery

Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything.
-Well inscription

Mana:
Cardset: Prophecy #140 (Rare)
Type: Artifact

Well of Life

Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.
-Well inscription

Mana:
Cardset: Prophecy #141 (Uncommon)
Type: Artifact

Whipstitched Zombie

Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

Mana:
Power: 2/2
Cardset: Prophecy #81 (Common)
Type: Creature

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Mana:
Cardset: Prophecy #134 (Common)
Type: Instant

Windscouter

Creature - Human Scout

Flying

Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

Mana:
Power: 3/3
Cardset: Prophecy #53 (Uncommon)
Type: Creature

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night
When the winter moon shines.

Cardset: Prophecy #143 (Rare)
Type: Land

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"

Mana:
Cardset: Prophecy #54 (Common)
Type: Instant

Zerapa Minotaur

Creature - Minotaur

First strike

: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

Mana:
Power: 3/3
Cardset: Prophecy #108 (Common)
Type: Creature

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you."
-Takara, to Eladamri

Mana:
Cardset: Nemesis #26 (Common)
Type: Instant

Air Bladder

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common-and disturbing.

Mana:
Cardset: Nemesis #28 (Common)
Type: Enchantment

Ancient Hydra

Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Nemesis #76 (Uncommon)
Type: Creature

Angelic Favor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Nemesis #1 (Uncommon)
Type: Instant

Animate Land

Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.

Mana:
Cardset: Nemesis #101 (Uncommon)
Type: Instant

Arc Mage

Creature - Human Spellshaper

, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Mana:
Power: 2/2
Cardset: Nemesis #77 (Uncommon)
Type: Creature

Avenger en-Dal

Creature - Human Spellshaper

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Mana:
Power: 1/1
Cardset: Nemesis #2 (Rare)
Type: Creature

Æther Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays .

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
-Belbe

Mana:
Cardset: Nemesis #27 (Rare)
Type: Enchantment

Battlefield Percher

Creature - Bird

Flying

Battlefield Percher can block only creatures with flying.

: Battlefield Percher gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Nemesis #52 (Uncommon)
Type: Creature

Belbe's Armor

Artifact

, : Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Mana:
Cardset: Nemesis #126 (Uncommon)
Type: Artifact

Belbe's Percher

Creature - Bird

Flying

Belbe's Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

Mana:
Power: 2/2
Cardset: Nemesis #53 (Common)
Type: Creature

Belbe's Portal

Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

, : You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Mana:
Cardset: Nemesis #127 (Rare)
Type: Artifact

Blastoderm

Creature - Beast

Shroud (This permanent can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 5/5
Cardset: Garruk vs. Liliana #7 (Common)
Nemesis #102 (Common)
Type: Creature

Bola Warrior

Creature - Human Spellshaper Warrior

, , Discard a card: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

Mana:
Power: 1/1
Cardset: Nemesis #78 (Common)
Type: Creature

Chieftain en-Dal

Creature - Human Knight

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.

Mana:
Power: 2/2
Cardset: Nemesis #4 (Uncommon)
Type: Creature

Cloudskate

Creature - Illusion

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/2
Cardset: Nemesis #29 (Common)
Type: Creature

Coiling Woodworm

Creature - Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

Mana:
Power: */1
Cardset: Nemesis #103 (Uncommon)
Type: Creature

Complex Automaton

Artifact Creature - Golem

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."
-Belbe

Mana:
Power: 4/4
Cardset: Nemesis #128 (Rare)
Type: Artifact Creature

Dark Triumph

Instant

If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Mana:
Cardset: Nemesis #55 (Uncommon)
Type: Instant

Daze

Instant

You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays .

Mana:
Cardset: Jace vs. Chandra #23 (Common)
Nemesis #30 (Common)
Type: Instant

Defender en-Vec

Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mana:
Power: 2/4
Cardset: Nemesis #5 (Common)
Type: Creature
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