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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Rushwood Herbalist

Creature - Human Spellshaper

, , Discard a card: Regenerate target creature.

When generals gather their armies, healers gather their herbs.

Mana:
Power: 2/2
Cardset: Mercadian Masques #265 (Common)
Type: Creature

Rushwood Legate

Creature - Dryad

If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.

Mana:
Power: 2/1
Cardset: Mercadian Masques #266 (Uncommon)
Type: Creature

Saber Ants

Creature - Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

They stay on the battlefield only long enough to consume the losers.

Mana:
Power: 2/3
Cardset: Mercadian Masques #267 (Uncommon)
Type: Creature

Sacred Prey

Creature - Horse

Whenever Sacred Prey becomes blocked, you gain 1 life.

To see one is a good omen to the Cho-Arrim.

Mana:
Power: 1/1
Cardset: Mercadian Masques #268 (Common)
Type: Creature

Sailmonger

Creature - Human Monger

: Target creature gains flying until end of turn. Any player may activate this ability.

Clients who cheat the sailmonger make an impact on the rest.

Mana:
Power: 3/3
Cardset: Mercadian Masques #95 (Uncommon)
Type: Creature

Sand Squid

Creature - Squid Beast

Islandwalk

You may choose not to untap Sand Squid during your untap step.

: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mana:
Power: 2/2
Cardset: Mercadian Masques #96 (Rare)
Type: Creature

Sandstone Needle

Land

Sandstone Needle enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Sandstone Needle: Add to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

Cardset: Mercadian Masques #326 (Common)
Type: Land

Saprazzan Bailiff

Creature - Merfolk

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mana:
Power: 2/2
Cardset: Mercadian Masques #97 (Rare)
Type: Creature

Saprazzan Breaker

Creature - Beast

: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

Mana:
Power: 3/3
Cardset: Mercadian Masques #98 (Uncommon)
Type: Creature

Saprazzan Cove

Land

Saprazzan Cove enters the battlefield tapped.

: Put a storage counter on Saprazzan Cove.

, Remove any number of storage counters from Saprazzan Cove: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #327 (Uncommon)
Type: Land

Saprazzan Heir

Creature - Merfolk

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.

Mana:
Power: 1/1
Cardset: Mercadian Masques #99 (Rare)
Type: Creature

Saprazzan Legate

Creature - Merfolk Soldier

Flying

If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #100 (Uncommon)
Type: Creature

Saprazzan Outrigger

Creature - Merfolk

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

The Saprazzans excel at both tactics: hit *and* run.

Mana:
Power: 5/5
Cardset: Mercadian Masques #101 (Common)
Type: Creature

Saprazzan Raider

Creature - Merfolk

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Some quick dagger work and then back to the sea-that's the Saprazzan way.

Mana:
Power: 1/2
Cardset: Mercadian Masques #102 (Common)
Type: Creature

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Cardset: Mercadian Masques #328 (Common)
Type: Land

Scandalmonger

Creature - Boar Monger

: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.

Silence costs extra. Breaking it costs extra still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #158 (Uncommon)
Type: Creature

Security Detail

Enchantment

: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.

Mana:
Cardset: Mercadian Masques #47 (Rare)
Type: Enchantment

Seismic Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.

Mana:
Power: 1/1
Cardset: Mercadian Masques #211 (Rare)
Type: Creature

Shoving Match

Instant

Until end of turn, all creatures gain ": Tap target creature."

Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.

Mana:
Cardset: Mercadian Masques #103 (Uncommon)
Type: Instant

Silent Assassin

Creature - Human Mercenary Assassin

: Destroy target blocking creature at end of combat.

She feels no need to disturb her victim's slumber.

Mana:
Power: 2/1
Cardset: Mercadian Masques #160 (Rare)
Type: Creature

Silverglade Elemental

Creature - Elemental

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.

Mana:
Power: 4/4
Cardset: Mercadian Masques #269 (Common)
Type: Creature

Silverglade Pathfinder

Creature - Dryad Spellshaper

, , Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Mercadian Masques #270 (Uncommon)
Type: Creature

Skulking Fugitive

Creature - Horror Mercenary

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

In the Cateran guild, being caught is a capital offense.

Mana:
Power: 3/4
Cardset: Mercadian Masques #161 (Common)
Type: Creature

Skull of Ramos

Artifact

: Add to your mana pool.

Sacrifice Skull of Ramos: Add to your mana pool.

Ramos fell, and there was night.

Mana:
Cardset: Mercadian Masques #312 (Rare)
Type: Artifact

Snake Pit

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

If the ground is smooth, the way will be rough.
-Deepwood saying

Mana:
Cardset: Mercadian Masques #271 (Uncommon)
Type: Enchantment

Snorting Gahr

Creature - Rhino Beast

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

There's little advantage to surprising the gahr.

Mana:
Power: 3/3
Cardset: Mercadian Masques #272 (Common)
Type: Creature

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Squee watched his Kyren cousins fall with a mixture of sympathy and relief.

Mana:
Cardset: Garruk vs. Liliana #53 (Common)
Mercadian Masques #162 (Common)
Type: Instant

Soothing Balm

Instant

Target player gains 5 life.

Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.

Mana:
Cardset: Mercadian Masques #48 (Common)
Type: Instant

Soothsaying

Enchantment

: Shuffle your library.

: Look at the top X cards of your library, then put them back in any order.

The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.

Mana:
Cardset: Mercadian Masques #104 (Uncommon)
Type: Enchantment

Soul Channeling

Enchantment - Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.

Mana:
Cardset: Mercadian Masques #163 (Common)
Type: Enchantment

Specter's Wail

Sorcery

Target player discards a card at random.

As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.

Mana:
Cardset: Mercadian Masques #164 (Common)
Type: Sorcery

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Mana:
Cardset: Knights vs. Dragons #32 (Unknown)
Mercadian Masques #273 (Common)
Type: Enchantment

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mana:
Cardset: Mercadian Masques #49 (Rare)
Type: Enchantment

Spontaneous Generation

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.

Mana:
Cardset: Mercadian Masques #274 (Rare)
Type: Sorcery

Squallmonger

Creature - Monger

: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

"Squall, gale, hurricane-it's all a matter of size . . . and price."

Mana:
Power: 3/3
Cardset: Commander #173 (Uncommon)
Mercadian Masques #276 (Uncommon)
Type: Creature

Squeeze

Enchantment

Sorcery spells cost more to cast.

Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.

Mana:
Cardset: Mercadian Masques #105 (Rare)
Type: Enchantment

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

"Inside these walls, peace; outside, sharks. You choose."
-Saprazzan vizier

Mana:
Cardset: Mercadian Masques #106 (Rare)
Type: Enchantment

Stinging Barrier

Creature - Wall

Defender (This creature can't attack.)

, : Stinging Barrier deals 1 damage to target creature or player.

Mana:
Cardset: Mercadian Masques #107 (Common)
Type: Creature

Strongarm Thug

Creature - Human Mercenary

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

"No, I insist-let *me* carry all that heavy jewelry."

Mana:
Power: 1/1
Cardset: Mercadian Masques #165 (Uncommon)
Type: Creature

Subterranean Hangar

Land

Subterranean Hangar enters the battlefield tapped.

: Put a storage counter on Subterranean Hangar.

, Remove any number of storage counters from Subterranean Hangar: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #329 (Uncommon)
Type: Land

Sustenance

Enchantment

, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.

Mana:
Cardset: Mercadian Masques #278 (Uncommon)
Type: Enchantment

Task Force

Creature - Human Rebel

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

They are the reflection of Rushwood's glow on the edge of a wooden sword.

Mana:
Power: 1/3
Cardset: Mercadian Masques #52 (Common)
Type: Creature

Tectonic Break

Sorcery

Each player sacrifices X lands.

Only the foolish and the rich build their houses where the land is thin and the ocean is near.

Mana:
Cardset: Mercadian Masques #216 (Rare)
Type: Sorcery

Territorial Dispute

Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.

Mana:
Cardset: Mercadian Masques #217 (Rare)
Type: Enchantment

Thermal Glider

Creature - Human Rebel

Flying, protection from red

"The Mercadians are too busy looking down on us to see us coming."
-Cho-Arrim rebel

Mana:
Power: 2/1
Cardset: Mercadian Masques #53 (Common)
Type: Creature

Thrashing Wumpus

Creature - Beast

: Thrashing Wumpus deals 1 damage to each creature and each player.

Young wumpuses are malevolent and vicious-but they grow out of it.

Mana:
Power: 3/3
Cardset: Mercadian Masques #166 (Rare)
Type: Creature

Thunderclap

Instant

You may sacrifice a Mountain rather than pay Thunderclap's mana cost.

Thunderclap deals 3 damage to target creature.

Mana:
Cardset: Mercadian Masques #219 (Common)
Type: Instant

Thwart

Instant

You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.

Mana:
Cardset: Mercadian Masques #108 (Uncommon)
Type: Instant

Tidal Bore

Instant

You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.

You may tap or untap target creature.

The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.

Mana:
Cardset: Mercadian Masques #109 (Common)
Type: Instant

Tiger Claws

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Cho-Arrim martial artists emulate the beasts of their home.

Mana:
Cardset: Mercadian Masques #279 (Common)
Type: Enchantment

Tonic Peddler

Creature - Human Spellshaper

, , Discard a card: Target player gains 3 life.

"The price is written at the bottom of the cup."

Mana:
Power: 1/1
Cardset: Mercadian Masques #54 (Uncommon)
Type: Creature

Tooth of Ramos

Artifact

: Add to your mana pool.

Sacrifice Tooth of Ramos: Add to your mana pool.

Ramos smiled, and there was day.

Mana:
Cardset: Mercadian Masques #313 (Rare)
Type: Artifact

Tower of the Magistrate

Land

: Add to your mana pool.

, : Target creature gains protection from artifacts until end of turn.

Like the city, weakest at its foundation.

Cardset: Mercadian Masques #330 (Rare)
Type: Land

Toymaker

Artifact Creature - Spellshaper

, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Mana:
Power: 1/1
Cardset: Mercadian Masques #314 (Uncommon)
Type: Artifact Creature

Trap Runner

Creature - Human Soldier

: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)

"How could I catch her when the trees conspired to stop me?"

Mana:
Power: 2/3
Cardset: Mercadian Masques #55 (Uncommon)
Type: Creature

Undertaker

Creature - Human Spellshaper

, , Discard a card: Return target creature card from your graveyard to your hand.

The weight of death is heavy but not immovable.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #53 (Special)
Mercadian Masques #167 (Common)
Type: Creature

Unmask

Sorcery

You may exile a black card from your hand rather than pay Unmask's mana cost.

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Mana:
Cardset: Mercadian Masques #168 (Rare)
Type: Sorcery

Unnatural Hunger

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.

Mana:
Cardset: Mercadian Masques #169 (Rare)
Type: Enchantment

Uphill Battle

Enchantment

Creatures played by your opponents enter the battlefield tapped.

Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.

Mana:
Cardset: Mercadian Masques #222 (Uncommon)
Type: Enchantment

Venomous Dragonfly

Creature - Insect

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

A pretty little death is still death.

Mana:
Power: 1/1
Cardset: Mercadian Masques #282 (Common)
Type: Creature

Vernal Equinox

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Mana:
Cardset: Mercadian Masques #283 (Rare)
Type: Enchantment

Vine Dryad

Creature - Dryad

Flash

Forestwalk

You may exile a green card from your hand rather than pay Vine Dryad's mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #284 (Rare)
Type: Creature

Volcanic Wind

Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.

The Cho-Arrim call it "the fury of Ramos."

Mana:
Cardset: Mercadian Masques #223 (Uncommon)
Type: Sorcery

Wall of Distortion

Creature - Wall

Defender (This creature can't attack.)

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

It reflects only nightmares.

Mana:
Power: 1/3
Cardset: Mercadian Masques #171 (Common)
Type: Creature

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Mana:
Cardset: Commander 2013 #128 (Uncommon)
Mercadian Masques #224 (Uncommon)
Type: Enchantment

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Mana:
Cardset: Mercadian Masques #113 (Uncommon)
Type: Enchantment

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warpath

Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.

Mana:
Cardset: Mercadian Masques #226 (Uncommon)
Type: Instant

Waterfront Bouncer

Creature - Merfolk Spellshaper

, , Discard a card: Return target creature to its owner's hand.

Closing time comes earlier to some than to others.

Mana:
Power: 1/1
Cardset: Mercadian Masques #114 (Common)
Type: Creature

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

Inner conflict can defeat a soldier more quickly than any army.

Mana:
Cardset: Mercadian Masques #56 (Rare)
Type: Sorcery

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Wishmonger

Creature - Unicorn Monger

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

"It's not what you ask for, but how you ask for it."

Mana:
Power: 3/3
Cardset: Mercadian Masques #57 (Uncommon)
Type: Creature

Worry Beads

Artifact

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Mercadian Masques #315 (Rare)
Type: Artifact

Academy Rector

Creature - Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

Mana:
Power: 1/2
Cardset: Urza's Destiny #1 (Rare)
Type: Creature

Apprentice Necromancer

Creature - Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Mana:
Power: 1/1
Cardset: Urza's Destiny #51 (Rare)
Type: Creature

Archery Training

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Mana:
Cardset: Urza's Destiny #2 (Uncommon)
Type: Enchantment

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
-Davvol, Evincar of Rath

Mana:
Cardset: Commander #72 (Rare)
Urza's Destiny #52 (Rare)
Type: Enchantment

Aura Thief

Creature - Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Illusion steals reality from the unwise.

Mana:
Power: 2/2
Cardset: Urza's Destiny #26 (Rare)
Type: Creature

Æther Sting

Enchantment

Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.

When Gatha fell, he was called to account for each abomination he created.

Mana:
Cardset: Urza's Destiny #76 (Uncommon)
Type: Enchantment

Blizzard Elemental

Creature - Elemental

Flying

: Untap Blizzard Elemental.

Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.

Mana:
Power: 5/5
Cardset: Urza's Destiny #27 (Rare)
Type: Creature

Body Snatcher

Creature - Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Urza's Destiny #53 (Rare)
Type: Creature

Braidwood Cup

Artifact

: You gain 1 life.

"I think it no accident that every civilized people has discovered the art of distillation."
-Rofellos of Llanowar

Mana:
Cardset: Urza's Destiny #126 (Uncommon)
Type: Artifact

Braidwood Sextant

Artifact

, , Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Urza's Destiny #127 (Uncommon)
Type: Artifact

Brass Secretary

Artifact Creature - Construct

, Sacrifice Brass Secretary: Draw a card.

The students disliked the secretary for its unfailing memory-until they discovered it couldn't dodge thrown objects.

Mana:
Power: 2/1
Cardset: Urza's Destiny #128 (Uncommon)
Type: Artifact Creature

Brine Seer

Creature - Human Wizard

, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #28 (Uncommon)
Type: Creature

Bubbling Beebles

Creature - Beeble

Bubbling Beebles is unblockable as long as defending player controls an enchantment.

"Chancellor Rayne canceled the annual beeble roast. I should have married a crueler woman."
-Barrin

Mana:
Power: 3/3
Cardset: Urza's Destiny #29 (Common)
Type: Creature

Bubbling Muck

Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

The muck claims a hundred living things for each meager treasure it spews forth.

Mana:
Cardset: Urza's Destiny #54 (Common)
Type: Sorcery

Capashen Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

: Capashen Knight gets +1/+0 until end of turn.

Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.

Mana:
Power: 1/1
Cardset: Magic 2014 #11 (Common)
Urza's Destiny #3 (Common)
Type: Creature

Capashen Standard

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

, Sacrifice Capashen Standard: Draw a card.

Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.

Mana:
Cardset: Urza's Destiny #4 (Common)
Type: Enchantment

Capashen Templar

Creature - Human Knight

: Capashen Templar gets +0/+1 until end of turn.

Their shields are Benalia's outermost battlements.

Mana:
Power: 2/2
Cardset: Urza's Destiny #5 (Common)
Type: Creature

Carnival of Souls

Enchantment

Whenever a creature enters the battlefield, you lose 1 life and add to your mana pool.

"‘Davvol, blast those elves.' ‘Davvol, transport those troops.' No one cares that today is my birthday."

Mana:
Cardset: Urza's Destiny #55 (Rare)
Type: Enchantment

Chime of Night

Enchantment - Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Mana:
Cardset: Urza's Destiny #56 (Common)
Type: Enchantment

Cinder Seer

Creature - Human Wizard

, : Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #78 (Uncommon)
Type: Creature

Colos Yearling

Creature - Goat Beast

Mountainwalk

: Colos Yearling gets +1/+0 until end of turn.

A steed grows with its rider.

Mana:
Power: 1/1
Cardset: Urza's Destiny #79 (Common)
Type: Creature

Covetous Dragon

Creature - Dragon

Flying

When you control no artifacts, sacrifice Covetous Dragon.

Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.

Mana:
Power: 6/5
Cardset: Urza's Destiny #80 (Rare)
Type: Creature

Disappear

Enchantment - Aura

Enchant creature

: Return enchanted creature and Disappear to their owners' hands.

If at first you don't succeed, run away and hide.

Mana:
Cardset: Urza's Destiny #30 (Uncommon)
Type: Enchantment

Disease Carriers

Creature - Rat

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Rath is a disease all its inhabitants carry.

Mana:
Power: 2/2
Cardset: Urza's Destiny #57 (Common)
Type: Creature

Donate

Sorcery

Target player gains control of target permanent you control.

Campus pranksters initiate new students with the old "beeble bomb" routine.

Mana:
Cardset: Urza's Destiny #31 (Rare)
Type: Sorcery

Dying Wail

Enchantment - Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

This is a world of spiteful wasps that sting and kill even as they die.

Mana:
Cardset: Urza's Destiny #58 (Common)
Type: Enchantment
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