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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Defiant Falcon

Creature - Rebel Bird

Flying

, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #6 (Common)
Type: Creature

Defiant Vanguard

Creature - Human Rebel

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #5 (Special)
Nemesis #7 (Uncommon)
Type: Creature

Divining Witch

Creature - Human Spellshaper

, , Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

Mana:
Power: 1/1
Cardset: Nemesis #57 (Rare)
Type: Creature

Dominate

Instant

Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)

"I've come to reclaim what is mine. And you, Greven, are mine."
-Volrath

Mana:
Cardset: Nemesis #31 (Uncommon)
Type: Instant

Downhill Charge

Instant

You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Mana:
Cardset: Venser vs. Koth #69 (Common)
Nemesis #79 (Common)
Type: Instant

Ensnare

Instant

You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.

Mana:
Cardset: Nemesis #32 (Uncommon)
Type: Instant

Eye of Yawgmoth

Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Mana:
Cardset: Nemesis #129 (Rare)
Type: Artifact

Fanatical Devotion

Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Mana:
Cardset: Nemesis #8 (Common)
Type: Enchantment

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Flint Golem

Artifact Creature - Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Mana:
Power: 2/3
Cardset: Nemesis #130 (Uncommon)
Type: Artifact Creature

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.

, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Mana:
Cardset: Nemesis #131 (Uncommon)
Type: Artifact

Flowstone Overseer

Creature - Beast

: Target creature gets +1/-1 until end of turn.

The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.

Mana:
Power: 4/4
Cardset: Nemesis #82 (Rare)
Type: Creature

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

Aggression exacts its toll.

Mana:
Cardset: Nemesis #84 (Common)
Type: Instant

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Flowstone Thopter

Artifact Creature - Thopter

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

Mana:
Power: 4/4
Cardset: Nemesis #132 (Uncommon)
Type: Artifact Creature

Flowstone Wall

Creature - Wall

Defender (This creature can't attack.)

: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

Mana:
Cardset: Nemesis #86 (Common)
Type: Creature

Fog Patch

Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on unblockable creatures.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.

Mana:
Cardset: Nemesis #104 (Common)
Type: Instant

Harvest Mage

Creature - Human Spellshaper

, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

Mana:
Power: 1/1
Cardset: Nemesis #105 (Common)
Type: Creature

Infiltrate

Instant

Target creature is unblockable this turn.

Getting in was the easy part. Getting out proved to be more difficult.

Mana:
Cardset: Nemesis #33 (Common)
Type: Instant

Jolting Merfolk

Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

Mana:
Power: 2/2
Cardset: Nemesis #34 (Uncommon)
Type: Creature

Kill Switch

Artifact

, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.

Mana:
Cardset: Nemesis #133 (Rare)
Type: Artifact

Kor Haven

Legendary Land

: Add to your mana pool.

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

Mana:
Cardset: Nemesis #141 (Rare)
Type: Land

Laccolith Grunt

Creature - Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

Mana:
Power: 2/2
Cardset: Nemesis #87 (Common)
Type: Creature

Laccolith Rig

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Mana:
Cardset: Nemesis #88 (Common)
Type: Enchantment

Laccolith Titan

Creature - Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Proximity guarantees injury or death.

Mana:
Power: 6/6
Cardset: Nemesis #89 (Rare)
Type: Creature

Laccolith Warrior

Creature - Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

Mana:
Power: 3/3
Cardset: Nemesis #90 (Uncommon)
Type: Creature

Laccolith Whelp

Creature - Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

They don't feed; they stoke.

Mana:
Power: 1/1
Cardset: Nemesis #91 (Common)
Type: Creature

Lashknife

Enchantment - Aura

If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won't scare, it scars.

Mana:
Cardset: Nemesis #9 (Common)
Type: Enchantment

Lawbringer

Creature - Kor Rebel

, Sacrifice Lawbringer: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.
-Lawbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #10 (Common)
Type: Creature

Lightbringer

Creature - Kor Rebel

, Sacrifice Lightbringer: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.
-Lightbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #11 (Common)
Type: Creature

Lin Sivvi, Defiant Hero

Legendary Creature - Human Rebel

, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

: Put target Rebel card from your graveyard on the bottom of your library.

Mana:
Power: 1/3
Cardset: Nemesis #12 (Rare)
Type: Creature

Mana Cache

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana:
Cardset: Nemesis #92 (Rare)
Type: Enchantment

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Mogg Salvage

Instant

If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Mana:
Cardset: Nemesis #94 (Uncommon)
Type: Instant

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Mossdog

Creature - Plant Hound

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

Mana:
Power: 1/1
Cardset: Nemesis #106 (Common)
Type: Creature

Nesting Wurm

Creature - Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 4/3
Cardset: Nemesis #107 (Uncommon)
Type: Creature

Netter en-Dal

Creature - Human Spellshaper

, , Discard a card: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.

Mana:
Power: 1/1
Cardset: Nemesis #13 (Common)
Type: Creature

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Mana:
Cardset: Nemesis #14 (Uncommon)
Type: Enchantment

Off Balance

Instant

Target creature can't attack or block this turn.

A heavy weapon deals plenty of damage-but it does have to hit.

Mana:
Cardset: Nemesis #15 (Common)
Type: Instant

Oraxid

Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai

Mana:
Power: 2/3
Cardset: Nemesis #35 (Common)
Type: Creature

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have ": Add two mana of any one color to your mana pool."

One must reap before one can sow.

Mana:
Cardset: Nemesis #108 (Rare)
Type: Enchantment

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

Mana:
Cardset: Nemesis #109 (Rare)
Type: Sorcery

Pale Moon

Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

Mana:
Cardset: Nemesis #36 (Rare)
Type: Instant

Parallax Dementia

Enchantment - Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Mana:
Cardset: Nemesis #62 (Common)
Type: Enchantment

Parallax Inhibitor

Artifact

, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."
-Belbe

Mana:
Cardset: Nemesis #134 (Rare)
Type: Artifact

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

Mana:
Cardset: Nemesis #63 (Rare)
Type: Enchantment

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mana:
Cardset: Nemesis #37 (Rare)
Type: Enchantment

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Mana:
Cardset: Nemesis #17 (Rare)
Type: Enchantment

Phyrexian Driver

Creature - Zombie Mercenary

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Although the abuse was initially effective, the troops soon became numb to it.

Mana:
Power: 1/1
Cardset: Nemesis #64 (Common)
Type: Creature

Phyrexian Prowler

Creature - Zombie Mercenary

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Nemesis #65 (Uncommon)
Type: Creature

Plague Witch

Creature - Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

Mana:
Power: 1/1
Cardset: Nemesis #66 (Common)
Type: Creature

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn.

, : Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."
-Oracle en-Vec

Mana:
Cardset: Commander 2014 #263 (Rare)
Nemesis #135 (Rare)
Type: Artifact

Rackling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

"This may hurt a little."

Mana:
Power: 2/2
Cardset: Nemesis #136 (Uncommon)
Type: Artifact Creature

Rath's Edge

Legendary Land

: Add to your mana pool.

, , Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Mana:
Cardset: Nemesis #142 (Rare)
Type: Land

Rathi Assassin

Creature - Zombie Mercenary Assassin

, : Destroy target tapped nonblack creature.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #67 (Rare)
Type: Creature

Rathi Fiend

Creature - Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #68 (Uncommon)
Type: Creature

Rathi Intimidator

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Nemesis #69 (Common)
Type: Creature

Refreshing Rain

Instant

If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.

Target player gains 6 life.

Mana:
Cardset: Nemesis #110 (Uncommon)
Type: Instant

Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

: You gain 2 life.

Mana:
Cardset: Nemesis #137 (Uncommon)
Type: Artifact

Reverent Silence

Sorcery

If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Mana:
Cardset: Nemesis #111 (Common)
Type: Sorcery

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Rusting Golem

Artifact Creature - Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Mana:
Power: */*
Cardset: Nemesis #138 (Uncommon)
Type: Artifact Creature

Saproling Burst

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

Mana:
Cardset: Nemesis #113 (Rare)
Type: Enchantment

Saproling Cluster

Enchantment

, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

Mana:
Cardset: Nemesis #114 (Rare)
Type: Enchantment

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."
-Seal inscription

Mana:
Cardset: Nemesis #18 (Common)
Type: Enchantment

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription

Mana:
Cardset: Dissension #53 (Common)
Nemesis #70 (Common)
Type: Enchantment

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

"I am the romancer, the passion that consumes the flesh."
-Seal inscription

Mana:
Cardset: Jace vs. Chandra #50 (Common)
Dissension #71 (Common)
Nemesis #98 (Common)
Type: Enchantment

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."
-Seal inscription

Mana:
Cardset: Nemesis #42 (Common)
Type: Enchantment

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."
-Seal inscription

Mana:
Cardset: Nemesis #115 (Common)
Type: Enchantment

Shrieking Mogg

Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

Mana:
Power: 1/1
Cardset: Nemesis #99 (Rare)
Type: Creature

Silkenfist Fighter

Creature - Kor Soldier

Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.

Mana:
Power: 1/3
Cardset: Nemesis #19 (Common)
Type: Creature

Silkenfist Order

Creature - Kor Soldier

Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.

Mana:
Power: 3/5
Cardset: Nemesis #20 (Uncommon)
Type: Creature

Sivvi's Ruse

Instant

If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Mana:
Cardset: Nemesis #21 (Uncommon)
Type: Instant

Sivvi's Valor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Mana:
Cardset: Nemesis #22 (Rare)
Type: Instant

Skyshroud Behemoth

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Mana:
Power: 10/10
Cardset: Nemesis #116 (Rare)
Type: Creature

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.

Mana:
Cardset: Nemesis #117 (Common)
Type: Sorcery

Skyshroud Cutter

Creature - Beast

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

Mana:
Power: 2/2
Cardset: Nemesis #118 (Common)
Type: Creature

Skyshroud Poacher

Creature - Human Rebel

, : Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

"It's OK. They're just elves."

Mana:
Power: 2/2
Cardset: Nemesis #119 (Rare)
Type: Creature

Skyshroud Ridgeback

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/3
Cardset: Nemesis #120 (Common)
Type: Creature

Skyshroud Sentinel

Creature - Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #121 (Common)
Type: Creature

Sliptide Serpent

Creature - Serpent

: Return Sliptide Serpent to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.

Mana:
Power: 4/4
Cardset: Nemesis #43 (Rare)
Type: Creature

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Mana:
Cardset: Nemesis #23 (Rare)
Type: Enchantment

Spiteful Bully

Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

Mana:
Power: 3/3
Cardset: Nemesis #72 (Common)
Type: Creature

Stampede Driver

Creature - Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

Mana:
Power: 1/1
Cardset: Nemesis #122 (Uncommon)
Type: Creature

Stronghold Biologist

Creature - Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

Mana:
Power: 1/1
Cardset: Nemesis #45 (Uncommon)
Type: Creature

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Stronghold Machinist

Creature - Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

Mana:
Power: 1/1
Cardset: Nemesis #46 (Uncommon)
Type: Creature

Stronghold Zeppelin

Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

Mana:
Power: 3/3
Cardset: Nemesis #47 (Uncommon)
Type: Creature

Submerge

Instant

If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.

Put target creature on top of its owner's library.

Mana:
Cardset: Nemesis #48 (Uncommon)
Type: Instant

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Mana:
Cardset: From the Vault: Twenty #8 (Mythic Rare)
Nemesis #139 (Rare)
Type: Artifact

Terrain Generator

Land

: Add to your mana pool.

, : You may put a basic land card from your hand onto the battlefield tapped.

Cardset: Jace vs. Chandra #29 (Uncommon)
Nemesis #143 (Uncommon)
Type: Land

Topple

Sorcery

Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."
-Crovax

Mana:
Cardset: Nemesis #24 (Common)
Type: Sorcery

Trickster Mage

Creature - Human Spellshaper

, , Discard a card: You may tap or untap target artifact, creature, or land.

"If it ain't broke, I'll break it. If it *is* broke, I'll fix it."

Mana:
Power: 1/1
Cardset: Nemesis #49 (Common)
Type: Creature
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