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Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Mana:
Cardset: Eventide #29 (Rare)
Type: Sorcery

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Eventide #40 (Rare)
Type: Sorcery

Raven's Crime

Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Mana:
Cardset: Modern Masters #95 (Common)
Eventide #41 (Common)
Type: Sorcery

Soul Reap

Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

Mana:
Cardset: Eventide #44 (Common)
Type: Sorcery

Syphon Life

Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

Mana:
Cardset: Modern Masters #100 (Common)
Eventide #46 (Uncommon)
Type: Sorcery

Talara's Bane

Sorcery

Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

"Your thoughts betray you."
-Illulia of Nighthearth

Mana:
Cardset: Eventide #47 (Common)
Type: Sorcery

Flame Jab

Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."
-Gnarltrunk

Mana:
Cardset: Eventide #53 (Common)
Type: Sorcery

Rekindled Flame

Sorcery

Rekindled Flame deals 4 damage to target creature or player.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Mana:
Cardset: Eventide #61 (Rare)
Type: Sorcery

Unwilling Recruit

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Frorn didn't want to be kept, but he didn't want to be thrown back either.

Mana:
Cardset: Eventide #64 (Uncommon)
Type: Sorcery

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Mana:
Cardset: Eventide #70 (Common)
Type: Sorcery

Phosphorescent Feast

Sorcery

Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

The boggarts gorged themselves until their bellies glowed.

Mana:
Cardset: Eventide #72 (Uncommon)
Future Sight #149 (Uncommon)
Type: Sorcery

Savage Conception

Sorcery

Put a 3/3 green Beast creature token onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

Mana:
Cardset: Eventide #75 (Uncommon)
Type: Sorcery

Pyrrhic Revival

Sorcery

Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.

They found themselves alive again, still bearing their mortal wounds.

Mana: {{/}}{{/}}{{/}}
Cardset: Eventide #93 (Rare)
Type: Sorcery

Call the Skybreaker

Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

Mana: {{/}}{{/}}
Cardset: Commander #188 (Rare)
Eventide #98 (Rare)
Type: Sorcery

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

Mana: {{/}}{{/}}
Cardset: Eventide #121 (Common)
Type: Sorcery

Worm Harvest

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}{{/}}
Cardset: Modern Masters #195 (Uncommon)
Eventide #131 (Rare)
Type: Sorcery

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}
Cardset: Eventide #148 (Rare)
Type: Sorcery

Spitting Image

Sorcery

Put a token that's a copy of target creature onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.

Mana: {{/}}{{/}}
Cardset: Eventide #162 (Rare)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #13 (Common)
Type: Sorcery

Spectral Procession

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
-Olka, mistmeadow witch

Mana:
Cardset: Commander 2014 #90 (Uncommon)
Sorin vs. Tibalt #26 (Uncommon)
Shadowmoor #23 (Uncommon)
Type: Sorcery

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Mana:
Cardset: Shadowmoor #28 (Uncommon)
Type: Sorcery

Flow of Ideas

Sorcery

Draw a card for each Island you control.

"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
-The Book of Other Folk

Mana:
Cardset: Shadowmoor #38 (Uncommon)
Ravnica: City of Guilds #50 (Uncommon)
Type: Sorcery

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Mana:
Cardset: Shadowmoor #39 (Common)
Type: Sorcery

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

The merrow took a moment for herself. She never gave it back.

Mana:
Cardset: Shadowmoor #50 (Rare)
Type: Sorcery

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.

Mana:
Cardset: Shadowmoor #57 (Uncommon)
Type: Sorcery

Disturbing Plot

Sorcery

Return target creature card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #64 (Common)
Type: Sorcery

Gloomlance

Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card.

Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.

Mana:
Cardset: Shadowmoor #67 (Common)
Type: Sorcery

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.

Mana:
Cardset: Archenemy #17 (Uncommon)
Shadowmoor #70 (Uncommon)
Type: Sorcery

Plague of Vermin

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.

Mana:
Cardset: Shadowmoor #73 (Rare)
Type: Sorcery

Rite of Consumption

Sorcery

As an additional cost to cast Rite of Consumption, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Shadowmoor #76 (Common)
Type: Sorcery

Splitting Headache

Sorcery

Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

All faeries delve for dreams. But not all wait for their victims to fall asleep.

Mana:
Cardset: Shadowmoor #79 (Common)
Type: Sorcery

Burn Trail

Sorcery

Burn Trail deals 3 damage to target creature or player.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #86 (Common)
Type: Sorcery

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
-Bowen, Barrenton guardcaptain

Mana:
Cardset: Shadowmoor #91 (Common)
Type: Sorcery

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.

When giants find their mountain homes infested, they have a whole range of solutions.

Mana:
Cardset: Venser vs. Koth #72 (Uncommon)
Knights vs. Dragons #77 (Unknown)
Shadowmoor #97 (Uncommon)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Gleeful Sabotage

Sorcery

Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Archenemy #58 (Common)
Shadowmoor #116 (Common)
Type: Sorcery

Toil to Renown

Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."

Mana:
Cardset: Shadowmoor #130 (Common)
Type: Sorcery

Tower Above

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Mana:
Cardset: Shadowmoor #131 (Uncommon)
Type: Sorcery

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery