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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Soul ReapSorceryDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Talara's BaneSorceryTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. "Your thoughts betray you." |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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Unwilling RecruitSorceryGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Frorn didn't want to be kept, but he didn't want to be thrown back either. |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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Waves of AggressionSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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Spectral ProcessionSorcery( "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Advice from the FaeSorcery(
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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Beseech the QueenSorcery( Those who hear her go mad with inspiration. |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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GloomlanceSorceryDestroy target creature. If that creature was green or white, its controller discards a card. Death stings the victim only once, but those left behind feel the pain of loss with every passing memory. |
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Incremental BlightSorceryPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair. |
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Jaws of StoneSorceryJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions. |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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Gleeful SabotageSorceryDestroy target artifact or enchantment.
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Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
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Tower AboveSorcery(
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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