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Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
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Ideas UnboundSorcery - ArcaneDraw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
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Kiku's ShadowSorceryTarget creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Train of ThoughtSorceryReplicate "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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Siege of TowersSorceryReplicate
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
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SkyscribingSorceryEach player draws X cards.
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Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
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Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
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Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
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Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
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GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
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Boom (Boom/Bust)SorceryDestroy target land you control and target land you don't control.
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Lost HoursSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof." |
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Haze of RageSorceryBuyback
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Molten DisasterSorceryKicker
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Glittering WishSorceryYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. She wished for gold, but not for the strength to carry it. |
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Enter the DungeonSorceryPlayers play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
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Face to FaceSorceryYou and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock. |
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Land Aid '04SorcerySearch your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
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Strategy, SchmategySorceryRoll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
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The Ultimate Nightmare of Wizards of the Coast® Customer ServiceSorceryThe Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. Mon.–Fri. 9:00 A.M.–8:00 P.M. Pacific |
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Flock of Rabid SheepSorceryFlip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. And their bleating was like a wet salmon slapped upon the land-slap! slap! slap! |
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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