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Giant's IreTribal Sorcery - GiantGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. |
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Ghoulcaller's ChantSorceryChoose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. "The living are born small and weak. The dead rise ready to serve. The choice is obvious." |
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GhostformSorceryUp to two target creatures are unblockable this turn. "There's no such thing as ‘impenetrable.'" |
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Ghitu FireSorceryYou may cast Ghitu Fire any time you could cast an instant if you pay
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Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
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Ghastly ConscriptionSorceryExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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GerrymanderingSorceryRemove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
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Gerrard's WisdomSorceryYou gain 2 life for each card in your hand. A picture is worth a thousand swords. |
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Gerrard's VerdictSorceryTarget player discards two cards. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. |
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GeosurgeSorceryAdd "The mountains have been corrupted. Otherwise, they would not lend me their fire so easily." |
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Genesis WaveSorceryReveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Gelatinous GenesisSorceryPut X X/X green Ooze creature tokens onto the battlefield. Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds. |
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Gaze of PainSorceryUntil end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. Remove the guardians to ensure your victory. |
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Gaze of JusticeSorceryAs an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Gather the TownsfolkSorceryPut two 1/1 white Human creature tokens onto the battlefield. In the memories of those they lost lies the strength needed to defend their city. |
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Game of ChaosSorceryFlip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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GambleSorcerySearch your library for a card, put that card into your hand, discard a card at random, then shuffle your library. When you've got nothing, you might as well trade it for something else. |
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Gale ForceSorceryGale Force deals 5 damage to each creature with flying. Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines. |
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Gaea's BountySorcerySearch your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. The forest grew back so quickly that lumbering machines were suspended in the treetops. |
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Gaea's BlessingSorceryTarget player shuffles up to three target cards from his or her graveyard into his or her library.
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Gaea's BalanceSorceryAs an additional cost to cast Gaea's Balance, sacrifice five lands.
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Fury of the HordeSorceryYou may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
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Fungal SproutingSorceryPut X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. "Saprolings need only a host to feed upon. Numbers will take care of the rest." |
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FumaroleSorceryAs an additional cost to cast Fumarole, pay 3 life. "Too many of us have died in the explosions that wrack these hills." |
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FugueSorceryTarget player discards three cards. "It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?" |
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From the AshesSorceryDestroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
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Frenzied TillingSorceryDestroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "Beneath her scars, Dominaria's beauty yet shines." |
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Fossil FindSorceryReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose. "Some secrets want to be revealed. They burst through the soil of their own accord." |
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Formless NurturingSorceryManifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Forked BoltSorceryForked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. "Play no favorites. Everybody dies." |
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Forgotten LoreSorceryTarget opponent chooses a card in your graveyard. You may pay In ashes are the gems of history. |
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ForgetSorceryTarget player discards two cards, then draws as many cards as he or she discarded this way.
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ForesightSorcerySearch your library for three cards, exile them, then shuffle your library.
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ForeseeSorceryScry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Two eyes to see what could be, two eyes to see what will. |
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Forced MarchSorceryDestroy all creatures with converted mana cost X or less. The Caterans call it a screening process. The dead are in no condition to argue. |
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Forbidden RitualSorcerySacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
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Footsteps of the GoryoSorcery - ArcaneReturn target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami. |
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Fodder LaunchTribal Sorcery - GoblinAs an additional cost to cast Fodder Launch, sacrifice a Goblin. Leave it to a boggart to come up with a projectile as disgusting as it is deadly. |
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FluxSorceryEach player discards any number of cards, then draws that many cards. "Every spell has the potential to be worthless." |
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Flurry of HornsSorceryPut two 2/3 red Minotaur creature tokens with haste onto the battlefield. A minotaur does not distinguish between human, satyr, and triton. They are all meat. |
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Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
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Flowstone FloodSorceryBuyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Flock of Rabid SheepSorceryFlip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. And their bleating was like a wet salmon slapped upon the land-slap! slap! slap! |
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FlickerSorceryExile target nontoken permanent, then return it to the battlefield under its owner's control. Who is truer: you who are, or you who are to be? |
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Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Flaying TendrilsSorceryDevoid (This card has no color.) Only one Eldrazi stood against them, yet the defenders were outnumbered. |
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FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays The Keldons would never admit it, but Greel unsettles them, too. |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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Flash of DefianceSorceryGreen creatures and white creatures can't block this turn.
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FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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Flame SlashSorceryFlame Slash deals 4 damage to target creature. After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers. |
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Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
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Flame JetSorceryFlame Jet deals 3 damage to target player. Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other? |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain " "A single item acting as lantern and lance? Now that's military efficiency." |
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Fit of RageSorceryTarget creature gets +3/+3 and gains first strike until end of turn. "Anger is fleeting; remorse is eternal." |
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Fissure VentSorceryChoose one or both - Destroy target artifact; and/or destroy target nonbasic land. "Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." |
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if
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Firecat BlitzSorceryPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
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FireboltSorceryFirebolt deals 2 damage to target creature or player. Reach out and torch someone. |
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FireballSorceryFireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
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Final RevelsSorceryChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria-or to an early grave. |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Fill with FrightSorceryTarget player discards two cards.
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Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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FatigueSorceryTarget player skips his or her next draw step. "Mind if I just lie down right here for a few weeks?" |
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Fathom TrawlSorceryReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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Fatal LoreSorceryAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. "All knowledge has its price." |
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FascinationSorceryChoose one -
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FarseekSorcerySearch your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Fanning the FlamesSorceryBuyback
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FamineSorceryFamine deals 3 damage to each creature and each player. "Better to starve to death than be bored to death."-Liliana Vess |
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False DawnSorceryUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
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Fallow EarthSorceryPut target land on top of its owner's library. ". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." |
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Falling StarSorceryFlip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Faithless LootingSorceryDraw two cards, then discard two cards. "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Fade into AntiquitySorceryExile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" |
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Fade AwaySorceryFor each creature, its controller sacrifices a permanent unless he or she pays "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." |
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Face to FaceSorceryYou and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock. |
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