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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Decorated GriffinCreature - GriffinFlying The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity. |
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Setessan GriffinCreature - GriffinFlying Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer. |
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Silent ArtisanCreature - GiantOn the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace. |
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Prescient ChimeraCreature - ChimeraFlying
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Prognostic SphinxCreature - SphinxFlying
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Sealock MonsterCreature - OctopusSealock Monster can't attack unless defending player controls an Island.
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Gray Merchant of AsphodelCreature - ZombieWhen Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
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Keepsake GorgonCreature - GorgonDeathtouch
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Stoneshock GiantCreature - Giant
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Stormbreath DragonCreature - DragonFlying, haste, protection from white
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Arbor ColossusCreature - GiantReach
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Centaur BattlemasterCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today." |
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Nessian AspCreature - SnakeReach It's not the two heads you should fear. It's the four fangs. |
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Pheres-Band CentaursCreature - Centaur Warrior"Poets speak of your unrivaled speed," the Champion said to the assembled centaurs, "but it is plain to see that your true strength lies in your unwavering loyalty to one another." |
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Kragma WarcallerCreature - Minotaur WarriorMinotaur creatures you control have haste. A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need. |
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Pharika's MenderCreature - GorgonWhen Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. "The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss." |
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Prophet of KruphixCreature - Human WizardUntap all creatures and lands you control during each other player's untap step. "Time is fluid as a dance, and truth as fleeting." |
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Sentry of the UnderworldCreature - Griffin SkeletonFlying, vigilance When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray. |
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Underworld CerberusCreature - HoundUnderworld Cerberus can't be blocked except by three or more creatures.
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Karmic GuideCreature - Angel SpiritFlying, protection from black
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Azami, Lady of ScrollsLegendary Creature - Human WizardTap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." |
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Diviner SpiritCreature - SpiritWhenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. Sentience is its natural habitat. |
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Endrek Sahr, Master BreederLegendary Creature - Human WizardWhenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
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Hooded HorrorCreature - HorrorHooded Horror can't be blocked if defending player controls the most creatures or is tied for the most. Insidious fear can be the undoing of the greatest of armies. |
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Phyrexian DelverCreature - ZombieWhen Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
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Gahiji, Honored OneLegendary Creature - BeastWhenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. He can stir the gentlest spirit to wild ferocity. |
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Nekusar, the MindrazerLegendary Creature - Zombie WizardAt the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. |
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Roon of the Hidden RealmLegendary Creature - Rhino SoldierVigilance, trample "Time and space are just new battlefields to be mastered." |
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Rubinia SoulsingerLegendary Creature - FaerieYou may choose not to untap Rubinia Soulsinger during your untap step.
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Sek'Kuar, DeathkeeperLegendary Creature - Orc ShamanWhenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Karplusan legend told of an orc so cruel that he burned his own followers in rage-yet so revered that they rose from their pyres to serve him. |
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Murkfiend LiegeCreature - HorrorOther green creatures you control get +1/+1.
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Griffin DreamfinderCreature - GriffinFlying Some griffins are able to pluck mystic auras from the Æther that are hidden from other mortals. |
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OrnitharchCreature - ArchonFlying
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Floodtide SerpentCreature - SerpentFloodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) "Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?" |
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Siren of the Fanged CoastCreature - SirenFlying
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Sphinx's DiscipleCreature - Human WizardFlying Few dare to brave the Dakra Isles. Those who return are forever changed. |
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Shrike HarpyCreature - HarpyFlying
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Akroan ConscriptorCreature - Human ShamanHeroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. "The time to serve is now." |
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Pharagax GiantCreature - GiantTribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)
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Nessian DemolokCreature - BeastTribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)
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Snake of the Golden GroveCreature - SnakeTribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) Some fruits are best left ungathered. |
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Skyspear CavalryCreature - Human SoldierFlying Pray her spear reaches you first. Her griffin is less kind. |
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Supply-Line CranesCreature - BirdFlying They are trained from hatching to deliver aid where it is needed most. |
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Wildfire CerberusCreature - Hound
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Heroes' BaneCreature - HydraHeroes' Bane enters the battlefield with four +1/+1 counters on it. Travelers' tales claim that hydras bite off their own heads to make themselves deadlier. |
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Nessian Game WardenCreature - BeastWhen Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Pheres-Band ThunderhoofCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. "Flesh and bone or star and shadow. It makes no difference to my club." |
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Fleetfeather CockatriceCreature - CockatriceFlash (You may cast this spell any time you could cast an instant.)
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Custodi SquireCreature - Spirit ClericFlying
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Drakestown ForgottenCreature - ZombieDrakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
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Lurking AutomatonArtifact Creature - ConstructReveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
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Screaming SeahawkCreature - BirdFlying
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Heartless HidetsuguLegendary Creature - Ogre Shaman
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. |
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Charging RhinoCreature - RhinoCharging Rhino can't be blocked by more than one creature. "Is it wrong to go straight for what you want? Sneaking is for cats and goblins." |
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SpiritmongerCreature - BeastWhenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
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Avacyn, Guardian AngelLegendary Creature - AngelFlying, vigilance
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Master of PredicamentsCreature - SphinxFlying Designed by David Sirlin |
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Mercurial PretenderCreature - ShapeshifterYou may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains " The king went off to find himself. Imagine his terror when he succeeded. |
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Nimbus of the IslesCreature - ElementalFlying (This creature can't be blocked except by creatures with flying or reach.) The people of the Sevick Isles have a unique understanding of the term "ominous clouds." |
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Blood HostCreature - Vampire
It would be ill-mannered to decline his invitation. It would be ill-advised to accept it. |
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Indulgent TormentorCreature - DemonFlying The promise of anguish is payment enough for services rendered. |
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Nightfire GiantCreature - Zombie GiantNightfire Giant gets +1/+1 as long as you control a Mountain. Nightfire turns the greatest weakness of the undead into formidable strength. |
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Rotfeaster MaggotCreature - InsectWhen Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. Is it at the top of the food chain or the bottom? |
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Shadowcloak VampireCreature - VampirePay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) "My favorite guilty pleasure? Are there innocent ones?" |
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Sliver HivelordLegendary Creature - SliverSliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) "This is the source, the line unbroken since the calamity that brought such monsters to our shores." |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Wingmate RocCreature - BirdFlying
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Kheru DreadmawCreature - Zombie CrocodileDefender Its hunting instincts have long since rotted away. Its hunger, however, remains. |
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Krumar Bond-KinCreature - Orc WarriorMorph "The Abzan replaced my savagery with a noble heritage. I would give my life for my House." |
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Rotting MastodonCreature - Zombie ElephantMastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations. |
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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Canyon LurkersCreature - Human RogueMorph The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Meandering TowershellCreature - TurtleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pine WalkerCreature - ElementalMorph
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
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Mardu RoughriderCreature - Orc WarriorWhenever Mardu Roughrider attacks, target creature can't block this turn. The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk. |
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Rakshasa VizierCreature - Cat DemonWhenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. |
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Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
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Stitcher GeralfLegendary Creature - Human Wizard
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Stormsurge KrakenCreature - KrakenHexproof Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. |
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Demon of Wailing AgoniesCreature - DemonFlying
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Ghoulcaller GisaLegendary Creature - Human Wizard
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish." |
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