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Centaur CourserCreature - Centaur Warrior"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." |
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Elvish ArchdruidCreature - Elf DruidOther Elf creatures you control get +1/+1. He knows the name of every elf born in the last four centuries. More importantly, they all know his. |
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Mwonvuli Beast TrackerCreature - Human ScoutWhen Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. "The more dangerous, the better." |
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Yeva's ForcemageCreature - Elf ShamanWhen Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. "Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun." |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Gideon's AvengerCreature - Human SoldierWhenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. "The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish." |
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Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
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Mesa EnchantressCreature - Human DruidWhenever you cast an enchantment spell, you may draw a card. "Scholars seek to understand the way the world is. I wish to shape the world into what it should be." |
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Roc EggCreature - BirdDefender (This creature can't attack.) A thin shell lies between the roc and a world of bite-sized treats. |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Jace's ArchivistCreature - Vedalken Wizard
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty." |
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Skywinder DrakeCreature - DrakeFlying It's so light and fragile that it can glide where the air is thinnest. |
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Bloodrage VampireCreature - VampireBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Devouring SwarmCreature - InsectFlying Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead. |
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Royal AssassinCreature - Human Assassin
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients. |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Blood OgreCreature - Ogre WarriorBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Chandra's PhoenixCreature - PhoenixFlying
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Fiery HellhoundCreature - Elemental Hound
There's nothing more exciting than a game of fetch the still-beating heart. |
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Goblin ChieftainCreature - GoblinHaste (This creature can attack and "It's time for the ‘Smash, Smash' song!" |
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Manic VandalCreature - Human WarriorWhen Manic Vandal enters the battlefield, destroy target artifact. It's fun. He doesn't need another reason. |
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Brindle BoarCreature - BoarSacrifice Brindle Boar: You gain 4 life. "Tell the cooks to prepare the fires. Tonight we feast!" |
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Dungrove ElderCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) All the trees of the forest are his army, and every leaf his shield. |
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Lurking CrocodileCreature - CrocodileBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Sacred WolfCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.) "I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Gavony IronwrightCreature - Human SoldierFateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. "I wish my work could shelter everyone, yet I pray we are never so few that it does." |
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Midnight GuardCreature - Human SoldierWhenever another creature enters the battlefield, untap Midnight Guard. "When you're on watch, no noise is harmless and no shadow can be ignored." |
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Niblis of the MistCreature - SpiritFlying "Not even a roaring fire could thaw the chill it put in my heart." |
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Thraben DoomsayerCreature - Human Cleric
"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?" |
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Headless SkaabCreature - Zombie WarriorAs an additional cost to cast Headless Skaab, exile a creature card from your graveyard. A head is a needless encumbrance when muscle is all that's required. |
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Niblis of the BreathCreature - SpiritFlying "Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?" |
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Stormbound GeistCreature - SpiritFlying
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Chosen of MarkovCreature - Human
"I have been found worthy by this great house . . ." |
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Falkenrath TorturerCreature - VampireSacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. "There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain." |
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Geralf's MessengerCreature - ZombieGeralf's Messenger enters the battlefield tapped.
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WakedancerCreature - Human ShamanMorbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. |
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Erdwal RipperCreature - VampireHaste Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch. |
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Heckling FiendsCreature - Devil
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear. |
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Markov BlademasterCreature - Vampire WarriorDouble strike "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?" |
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Pyreheart WolfCreature - WolfWhenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
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Lambholt ElderCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. "Be wary of the seemingly gentle souls. The weak here were slaughtered long ago." |
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Predator OozeCreature - OozePredator Ooze is indestructible.
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Ulvenwald BearCreature - BearMorbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. Out chasing bears |
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Diregraf CaptainCreature - Zombie SoldierDeathtouch Though its mind has long since rotted away, it wields a sword with deadly skill. |
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Drogskol CaptainCreature - Spirit SoldierFlying Dead or alive, true leaders can inspire an entire army. |
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ImmerwolfCreature - WolfIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
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Chapel GeistCreature - SpiritFlying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. |
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Elder CatharCreature - Human SoldierWhen Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. "My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history." |
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Fiend HunterCreature - Human ClericWhen Fiend Hunter enters the battlefield, you may exile another target creature.
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Mentor of the MeekCreature - Human SoldierWhenever another creature with power 2 or less enters the battlefield under your control, you may pay "In these halls there is no pass or fail. Your true test comes with the first full moon." |
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Village Bell-RingerCreature - Human ScoutFlash (You may cast this spell any time you could cast an instant.) "Priests, hunters, slayers-to arms! The enemy approaches!" |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Civilized ScholarCreature - Human Advisor
"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now." |
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Laboratory ManiacCreature - Human WizardIf you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. |
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Lantern SpiritCreature - SpiritFlying Bound to the square where she died, she calls out to those in danger-usually scaring them straight into the peril she warns of. |
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Selhoff OccultistCreature - Human RogueWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. "The mist whispers to those who know it to be more than a mundane fog." |
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Skaab RuinatorCreature - Zombie HorrorAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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GhoulraiserCreature - ZombieWhen Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." |
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Markov PatricianCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." |
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Screeching BatCreature - BatFlying The bat has such clarity of hearing that simple sounds become symphonies. |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Crossway VampireCreature - VampireWhen Crossway Vampire enters the battlefield, target creature can't block this turn. "Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing." |
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Feral RidgewolfCreature - WolfTrample "The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." |
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Hanweir WatchkeepCreature - Human Warrior WerewolfDefender He scans for wolves, knowing there's one he can never anticipate. |
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Kessig WolfCreature - Wolf
"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." |
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Kruin OutlawCreature - Human Rogue WerewolfFirst strike "Hold tight. I've got a surprise for them." |
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Rakish HeirCreature - VampireWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. "If you're not having fun, what's the point of living forever?" |
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Riot DevilsCreature - DevilDevils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. |
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Daybreak RangerCreature - Human Archer Werewolf
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Elder of LaurelsCreature - Human Advisor
Hopes and prayers can carry the same force as swords and torches. |
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Grave BrambleCreature - PlantDefender, protection from Zombies Nature abhors a zombie. |
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Orchard SpiritCreature - SpiritOrchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." |
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SplinterfrightCreature - ElementalTrample
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Geist of Saint TraftLegendary Creature - Spirit ClericHexproof (This creature can't be the target of spells or abilities your opponents control.)
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One-Eyed ScarecrowArtifact Creature - ScarecrowDefender Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. |
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Selesnya SentryCreature - Elephant Soldier
Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors. |
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Seller of SongbirdsCreature - HumanWhen Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. "Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." |
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Sunspire GriffinCreature - GriffinFlying "For each griffin wounded by an arrow, there's a corpse with a bow nearby." |
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Hover BarrierCreature - Illusion WallDefender, flying As whispers and rumors increased, so did the demand for fail-safe barriers. |
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Stealer of SecretsCreature - Human RogueWhenever Stealer of Secrets deals combat damage to a player, draw a card. The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name. |
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Tower DrakeCreature - DrakeFlying The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv. |
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Dead RevelerCreature - ZombieUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) He's the unlife of the party. |
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Sewer ShamblerCreature - ZombieSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)
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GuttersnipeCreature - Goblin ShamanWhenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. He wants to watch Ravnica burn, one soul at a time. |
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Lobber CrewCreature - Goblin WarriorDefender It's easier to just aim at everything. |
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Splatter ThugCreature - Human WarriorFirst strike The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes. |
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Viashino RacketeerCreature - Viashino RogueWhen Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. "You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive." |
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Axebane GuardianCreature - Human DruidDefender Only a worthy few are permitted within the sentient forest known as Axebane. |
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Oak Street InnkeeperCreature - ElfAs long as it's not your turn, tapped creatures you control have hexproof. The city is vast and perilous, but there are places where a weary traveler can feel very much at home. |
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Stonefare CrocodileCreature - Crocodile
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Centaur HealerCreature - Centaur ClericWhen Centaur Healer enters the battlefield, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. |
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