Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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WarbringerCreature - Orc BerserkerDash costs you pay cost less (as long as this creature is on the battlefield).
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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War-Torch GoblinCreature - Goblin Warrior, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. "In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War ElementalCreature - ElementalWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Waning WurmCreature - Zombie WurmVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering OnesCreature - Spirit"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" |
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Wandering GraybeardCreature - Giant WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant's life is long enough to listen to them all. |
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Wandering GoblinsCreature - Goblin WarriorDomain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wanderguard SentryCreature - DroneWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. |
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Wanderbrine RootcuttersCreature - Merfolk RogueWanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Wall of StoneCreature - WallDefender (This creature can't attack.) The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. |
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Wall of SpearsArtifact Creature - WallDefender (This creature can't attack.) Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. |
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Wall of RootsCreature - Plant WallDefender Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic. |
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Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
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Wall of ResurgenceCreature - WallDefender
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Wall of OmensCreature - WallDefender "I search for a vision of Zendikar that does not include the Eldrazi." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of DenialCreature - WallDefender, flying It provides what every discerning mage requires-time to think. |
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Wall of BoneCreature - Skeleton WallDefender (This creature can't attack.)
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Wall of BlossomsCreature - Plant WallDefender Each flower identical, every leaf and petal disturbingly exact. |
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Wall of BloodCreature - WallDefender (This creature can't attack.) Blood is thicker than mortar. |
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Wall of AirCreature - WallDefender, flying (This creature can't attack, and it can block creatures with flying.) When no falcons fly, beware the sky. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Walking ArchiveArtifact Creature - GolemDefender (This creature can't attack.)
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Walker of the WastesCreature - Eldrazi({C} represents colorless mana.) In the absence of life, something yet grows. |
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Walker of the GroveCreature - ElementalWhen Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
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Walker of Secret WaysCreature - Human NinjaNinjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
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Wakestone GargoyleCreature - GargoyleDefender, flying Its pulsating cry shatters bonds of iron, granite, and servitude. |
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WakedancerCreature - Human ShamanMorbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. |
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Wake ThrasherCreature - Merfolk SoldierWhenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Anyone who thinks merrows have more brains than brawn has never been run over by one. |
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Vulturous ZombieCreature - Plant ZombieFlying "When something dies, all things benefit. Well okay, just our things." |
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Vulturous AvenCreature - Bird ShamanFlying
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Vulshok War BoarCreature - Boar BeastWhen Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel. |
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Vulshok SorcererCreature - Human ShamanHaste Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces. |
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Vulshok ReplicaArtifact Creature - Berserker, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. All the fury of the Vulshok with only a trace of their recklessness. |
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Vulshok RefugeeCreature - Human WarriorProtection from red "I will carve my people's vengeance on the face of Phyrexia." |
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Vulshok HeartstokerCreature - Human ShamanWhen Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. He fashions stirring words with as much passion as a smith fashioning a warhammer. |
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Vulshok BerserkerCreature - Human BerserkerHaste (This creature can attack and as soon as it comes under your control.) He will carve out a legend for himself with his own two hands. |
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Vulshok BattlemasterCreature - Human WarriorHaste
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Vulpine GoliathCreature - FoxTrample "With a diet of hydras, giants, and massive serpents, anything would get that big." |
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Voyaging SatyrCreature - Satyr Druid: Untap target land. "None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit." |
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Voyager DrakeCreature - DrakeMultikicker (You may pay an additional any number of times as you cast this spell.)
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Votary of the ConclaveCreature - Human Soldier: Regenerate Votary of the Conclave. An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard. |
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Vortex ElementalCreature - Elemental: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. The sea is always hungry. |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Vorosh, the HunterLegendary Creature - DragonFlying
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Vorinclex, Voice of HungerLegendary Creature - PraetorTrample
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Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
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VorapedeCreature - InsectVigilance, trample "If you think you've killed one, guess again." |
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Voracious WurmCreature - WurmVoracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding. |
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Voracious NullCreature - Zombie, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. "These days, there's no shortage of food for the nulls of Guul Draz."-Drana, Kalastria bloodchief |
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Voracious HatchlingCreature - ElementalLifelink
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Voracious DragonCreature - DragonFlying
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Voltaic ConstructArtifact Creature - Golem Construct: Untap target artifact creature. The undead may outlast the living, but those who have never lived outlast them both. |
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Volcano HellionCreature - HellionVolcano Hellion has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Volcanic DragonCreature - DragonFlying Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. |
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Volatile RigArtifact Creature - ConstructTrample
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VoidwielderCreature - Human WizardWhen Voidwielder enters the battlefield, you may return target creature to its owner's hand. "He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." |
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Voidstone GargoyleCreature - GargoyleFlying
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Voidmage ProdigyCreature - Human Wizard, Sacrifice a Wizard: Counter target spell.
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Voidmage HusherCreature - Human WizardFlash (You may cast this spell any time you could cast an instant.)
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Void WinnowerCreature - EldraziYour opponents can't cast spells with even converted mana costs. (Zero is even.) "Have you ever seen a world fall to its knees? Watch, and learn."-Ob Nixilis |
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Void StalkerCreature - Elemental, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Now you see it, now you're gone. |
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Void MawCreature - HorrorTrample
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Void GrafterCreature - Eldrazi DroneDevoid (This card has no color.)
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Void AttendantCreature - Eldrazi ProcessorDevoid (This card has no color.) The Eldrazi don't merely extinguish life-they supplant it. |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Voice of the ProvincesCreature - AngelFlying Her horn is heard across Innistrad, lifting the hearts of the righteous. |
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Voice of AllCreature - AngelFlying
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Vizkopa GuildmageCreature - Human Wizard: Target creature gains lifelink until end of turn.
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Vizkopa ConfessorCreature - Human ClericExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Vitu-Ghazi GuildmageCreature - Dryad Shaman: Put a 3/3 green Centaur creature token onto the battlefield. "Preachers of freedom forget that conformity can be beautiful." |
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Vithian StingerCreature - Human Shaman: Vithian Stinger deals 1 damage to target creature or player.
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Vithian RenegadesCreature - Human ShamanWhen Vithian Renegades enters the battlefield, destroy target artifact. "Here is the proof that what has been done may yet be undone. The hope we thought dead will be gloriously reborn." |
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Vitaspore ThallidCreature - FungusAt the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
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Vital SplicerCreature - Human ArtificerWhen Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. "For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand." |
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Vish Kal, Blood ArbiterLegendary Creature - VampireFlying, lifelink
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ViselingArtifact Creature - ConstructAt the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. "This may hurt a lot." |
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