Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Witherscale WurmCreature - WurmWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Withered WretchCreature - Zombie Cleric: Exile target card from a graveyard. Once it consecrated the dead. Now it desecrates them. |
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WitchstalkerCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Witch-Maw NephilimCreature - NephilimWhenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Witch HunterCreature - Human Cleric: Witch Hunter deals 1 damage to target player.
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Wistful SelkieCreature - Merfolk WizardWhen Wistful Selkie enters the battlefield, draw a card. Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned. |
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WispmareCreature - ElementalFlying
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Winnower PatrolCreature - Elf WarriorKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
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Wingsteed RiderCreature - Human KnightFlying Trust is the only bridle a pegasus will accept. |
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Wingrattle ScarecrowArtifact Creature - ScarecrowWingrattle Scarecrow has flying as long as you control a blue creature.
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Wingmate RocCreature - BirdFlying
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Winged CoatlCreature - SnakeFlash The nacatl called this new species "vetli," their word for poison arrows. |
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wing SplicerCreature - Human ArtificerWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Windrider PatrolCreature - Merfolk WizardFlying
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Windrider EelCreature - FishFlying "The best spot to hook one is right behind the gills." |
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WindreaverCreature - ElementalFlying
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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Windbrisk RaptorCreature - BirdFlying It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. |
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Windborn MuseCreature - SpiritFlying "Her voice is justice, clear and relentless." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
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Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
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WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
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Wildheart InvokerCreature - Elf Shaman: Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
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Wildfire CerberusCreature - Hound: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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Wilderness HypnotistCreature - Merfolk Wizard: Target red or green creature gets -2/-0 until end of turn. "I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay . "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild CantorCreature - Human Druid( can be paid with either or .)
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wickerbough ElderCreature - Treefolk ShamanWickerbough Elder enters the battlefield with a -1/-1 counter on it. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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Wicked AkubaCreature - Spirit: Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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White Shield CrusaderCreature - Human KnightProtection from black "Honor your steed and it will carry you to great deeds-and bring you home to tell of them." |
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White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Whispering SpecterCreature - SpecterFlying
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Whispergear SneakArtifact Creature - ConstructDraft Whispergear Sneak face up. Spy for today. Plan for tomorrow. |
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Whisperer of the WildsCreature - Human Shaman: Add to your mana pool. She speaks only in whispers but can be heard over the fiercest storm. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whirling DervishCreature - Human MonkProtection from black
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Whiptail MolochCreature - LizardWhen Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. "It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail." |
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Whip-Spine DrakeCreature - DrakeFlying "I swear the clouds were created just so the drakes would have a place to lurk." |
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Whip SergeantCreature - Human Soldier: Target creature gains haste until end of turn. (It can attack this turn.) Keldon soldiers learn to move faster than the whip. |
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WhimwaderCreature - ElementalWhimwader can't attack unless defending player controls a blue permanent. "Thought? Deceit? Progress? Now you're just making it hungry." |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Western PaladinCreature - Zombie Knight, : Destroy target white creature. "Expect nothing but scorn, flattery, and lies. And never turn your back on him." |
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WellwisherCreature - Elf: You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Wellgabber ApothecaryCreature - Merfolk Cleric: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. "You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ." |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Welkin GuideCreature - Bird ClericFlying "Those talons really dig into your skin, but it's better than being dropped." |
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Weirding ShamanCreature - Goblin Shaman, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. All boggarts have an auntie, but they don't all have a mum. |
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Weed-Pruner PoplarCreature - Treefolk AssassinAt the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. "When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back." |
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Wee DragonautsCreature - Faerie WizardFlying
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Weathered WayfarerCreature - Human Nomad Cleric, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Weathered BodyguardsCreature - Human SoldierAs long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Waxmane BakuCreature - SpiritWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
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Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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Waterspout WeaversCreature - Merfolk WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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WatchwolfCreature - WolfOnly in Ravnica do the wolves watch the flock. |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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Watcher SliverCreature - SliverAll Sliver creatures get +0/+2. "I have spied them, wandering and watching-but for what? I fear they watch for us." |
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Watcher of the RoostCreature - Bird SoldierFlying
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Wasp LancerCreature - Faerie SoldierFlying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Warden of the First TreeCreature - Human: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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