Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
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Wildheart InvokerCreature - Elf Shaman: Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
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Wildfire CerberusCreature - Hound: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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Wilderness HypnotistCreature - Merfolk Wizard: Target red or green creature gets -2/-0 until end of turn. "I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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Wild WurmCreature - WurmWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Wurm heads appear |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wild MongrelCreature - HoundDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead. |
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Wild MammothCreature - ElephantAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. "Sit. Heel! Down! HELP!" |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay . "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild JhovallCreature - CatJhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy. |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild ElephantCreature - ElephantTrample "I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead." |
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Wild DogsCreature - HoundAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
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Wild ColosCreature - Goat BeastHaste You'll never get a Keldon's goat. |
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild CantorCreature - Human Druid( can be paid with either or .)
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wild AesthirCreature - BirdFlying, first strike "High in the Karplusans, death is swift and razor-clawed." |
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WiitigoCreature - YetiWiitigo enters the battlefield with six +1/+1 counters on it.
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wickerbough ElderCreature - Treefolk ShamanWickerbough Elder enters the battlefield with a -1/-1 counter on it. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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Wicked AkubaCreature - Spirit: Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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White Shield CrusaderCreature - Human KnightProtection from black "Honor your steed and it will carry you to great deeds-and bring you home to tell of them." |
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White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Whispering SpecterCreature - SpecterFlying
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Whispering ShadeCreature - ShadeSwampwalk It glides through the shadows until it reaches yours. |
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Whispergear SneakArtifact Creature - ConstructDraft Whispergear Sneak face up. Spy for today. Plan for tomorrow. |
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Whisperer of the WildsCreature - Human Shaman: Add to your mana pool. She speaks only in whispers but can be heard over the fiercest storm. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whirlpool WarriorCreature - Merfolk WarriorWhen Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
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Whirlpool RiderCreature - MerfolkWhen Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. Where the wind meets the water, change is inevitable. |
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Whirlpool DrakeCreature - DrakeFlying
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Whirling DervishCreature - Human MonkProtection from black
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Whiptongue FrogCreature - Frog: Whiptongue Frog gains flying until end of turn. Their favorite food? Wind dancers. |
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Whiptail MolochCreature - LizardWhen Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. "It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail." |
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Whipstitched ZombieCreature - ZombieAt the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay . Pity the tailor. |
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WhippoorwillCreature - Bird, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. If the Whippoorwill remains silent, the soul has not reached its reward. |
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WhipkeeperCreature - Dwarf: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. "If you don't hit your adversaries while they're down, they might get up again." |
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Whipgrass EntanglerCreature - Human Cleric: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays for each Cleric on the battlefield." "Now that I have your attention, perhaps I can tell you of the Order." |
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WhipcorderCreature - Human Soldier Rebel, : Tap target creature. His bolas whirl like galaxies, but it's his enemies who see stars. |
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Whip-Spine DrakeCreature - DrakeFlying "I swear the clouds were created just so the drakes would have a place to lurk." |
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Whip VineCreature - Plant WallDefender; reach (This creature can block creatures with flying.)
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Whip SergeantCreature - Human Soldier: Target creature gains haste until end of turn. (It can attack this turn.) Keldon soldiers learn to move faster than the whip. |
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WhimwaderCreature - ElementalWhimwader can't attack unless defending player controls a blue permanent. "Thought? Deceit? Progress? Now you're just making it hungry." |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Western PaladinCreature - Zombie Knight, : Destroy target white creature. "Expect nothing but scorn, flattery, and lies. And never turn your back on him." |
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WerebearCreature - Human Bear Druid: Add to your mana pool. He exercises his right to bear arms. |
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WellwisherCreature - Elf: You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Wellgabber ApothecaryCreature - Merfolk Cleric: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. "You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ." |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Welkin HawkCreature - BirdFlying
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Welkin GuideCreature - Bird ClericFlying "Those talons really dig into your skin, but it's better than being dropped." |
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Weirding ShamanCreature - Goblin Shaman, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. All boggarts have an auntie, but they don't all have a mum. |
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Weed-Pruner PoplarCreature - Treefolk AssassinAt the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. "When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back." |
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Wee DragonautsCreature - Faerie WizardFlying
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Weaver of LiesCreature - BeastMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weatherseed TreefolkCreature - TreefolkTrample
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Weatherseed FaeriesCreature - FaerieFlying, protection from red Two days after the forge was completed, the faeries were immune to its flames. |
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Weatherseed ElfCreature - Elf: Target creature gains forestwalk until end of turn. "My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right." |
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Weathered WayfarerCreature - Human Nomad Cleric, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Weathered BodyguardsCreature - Human SoldierAs long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Wayward SoulCreature - SpiritFlying "no home no heart no hope" |
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Wayward AngelCreature - Angel HorrorFlying, vigilance
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Wayfaring GiantCreature - GiantDomain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. Its stature and stride increase with each step it takes. |
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Waxmane BakuCreature - SpiritWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
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Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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Wave ElementalCreature - Elemental, , Sacrifice Wave Elemental: Tap up to three target creatures without flying. "Consider the wave: how weak the mother yet how strong the child." |
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Waterspout WeaversCreature - Merfolk WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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Waterspout ElementalCreature - ElementalKicker (You may pay an additional as you cast this spell.)
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Waterspout DjinnCreature - DjinnFlying "Fly us higher, out of its storm." |
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Waterfront BouncerCreature - Merfolk Spellshaper, , Discard a card: Return target creature to its owner's hand. Closing time comes earlier to some than to others. |
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Water WurmCreature - WurmWater Wurm gets +0/+1 as long as an opponent controls an Island.
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Water ElementalCreature - ElementalUnpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. |
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WatchwolfCreature - WolfOnly in Ravnica do the wolves watch the flock. |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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Watcher SliverCreature - SliverAll Sliver creatures get +0/+2. "I have spied them, wandering and watching-but for what? I fear they watch for us." |
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Watcher of the RoostCreature - Bird SoldierFlying
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WatchdogArtifact Creature - HoundWatchdog blocks each turn if able. Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam. |
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Wasp LancerCreature - Faerie SoldierFlying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" |
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WarthogCreature - BoarSwampwalk "Too much work-it takes a long time to break them in, and more than a few recruits." |
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Warrior en-KorCreature - Kor Warrior Knight: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Only a matter as vital as destroying Volrath could bring together the reclusive Kor people. |
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Warrior AngelCreature - Angel WarriorFlying She represents not hope, but hope's desperate fury. |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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