_____Creature - Shapeshifter: This card's name becomes the name of your choice. Play this ability anywhere, anytime. {1}: This card's flavor text becomes the flavor text of your choice. (This ability doesn't work because it's flavor text, not rules text (but neither does this reminder text, so you figure it out).) |
|
|||||||||
Zzzyxas's AbyssEnchantmentAt the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. Tired of always being picked last, the wizard Zzzyxas created the ultimate revenge. |
|
|||||||||
Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
|
|
|||||||||
Zurgo BellstrikerLegendary Creature - Orc WarriorZurgo Bellstriker can't block creatures with power 2 or greater.
|
|
|||||||||
Zuran SpellcasterCreature - Human Wizard: Zuran Spellcaster deals 1 damage to target creature or player. "A mage must be precise as well as potent; cautious, as well as clever." |
|
|||||||||
Zuran OrbArtifactSacrifice a land: You gain 2 life. "I will go to any length to achieve my goal. Eternal life is worth any sacrifice." |
|
|||||||||
Zuran EnchanterCreature - Human Wizard, : Target player discards a card. Activate this ability only during your turn. "We are Kjeldorans no more." |
|
|||||||||
Zur's WeirdingEnchantmentPlayers play with their hands revealed.
|
|
|||||||||
Zur the EnchanterLegendary Creature - Human WizardFlying Zur remained aloof from Terisiare's suffering, intent only on his own perfection. |
|
|||||||||
Zulaport EnforcerCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
|
|
|||||||||
Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
|
|||||||||
Zulaport ChainmageCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Target opponent loses 2 life. The chains obey her. Everything else would do best to get out of her way. |
|
|||||||||
Zuberi, Golden FeatherLegendary Creature - GriffinFlying "If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun." |
|
|||||||||
ZoologistCreature - Human Druid, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. "With friends like these, who needs people?" |
|
|||||||||
ZombifySorceryReturn target creature card from your graveyard to the battlefield. "The first birth celebrates life. The second birth mocks it." |
|
|||||||||
Zombie TrailblazerCreature - Zombie ScoutTap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Some zombies are natural-reborn leaders. |
|
|||||||||
Zombie ScavengersCreature - ZombieExile the top creature card of your graveyard: Regenerate Zombie Scavengers. "Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen." |
|
|||||||||
Zombie OutlanderCreature - Zombie ScoutProtection from green The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund. |
|
|||||||||
Zombie MusherSnow Creature - ZombieSnow landwalk The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause. |
|
|||||||||
Zombie MobCreature - ZombieZombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
|
|
|||||||||
Zombie MasterCreature - ZombieOther Zombie creatures have swampwalk. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. |
||||||||||
Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
|
|||||||||
Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
|
|||||||||
Zombie FanboyCreature - Zombie GamerAs Zombie Fanboy comes into play, choose an artist. The real advantage of being a zombie gamer? No one notices the stench. |
|
|||||||||
Zombie CutthroatCreature - ZombieMorph-Pay 5 life. (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The single-mindedness of a zombie, the cunning of an assassin. |
|
|||||||||
Zombie CannibalCreature - ZombieWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. Nothing is sacred to the undead-not even their own kind. |
|
|||||||||
Zombie BruteCreature - ZombieAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Measure its determination by the screams of its prey. |
|
|||||||||
Zombie BoaCreature - Zombie Snake: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. It doesn't need to feed, but still it hungers. |
|
|||||||||
Zombie AssassinCreature - Zombie Assassin, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. "Zombies don't kill. They recruit." |
|
|||||||||
Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
|
|||||||||
Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
|
|||||||||
Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
|
|||||||||
Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
|
|||||||||
Zo-Zu the PunisherLegendary Creature - Goblin WarriorWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" |
|
|||||||||
Zirilan of the ClawLegendary Creature - Viashino Shaman, : Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
|
|
|||||||||
Zhur-Taa SwineCreature - BoarBloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment. |
|
|||||||||
Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
|
|||||||||
Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
|
|||||||||
Zhalfirin KnightCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war." |
|
|||||||||
Zhalfirin CrusaderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "War is the crucible of leadership." |
|
|||||||||
Zhalfirin CommanderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "Command is the act of balancing on a vine and convincing others that it is firm ground." |
|
|||||||||
Zerapa MinotaurCreature - MinotaurFirst strike There's no difference between bone and crystal when it's piercing your throat. |
|
|||||||||
Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
|
|||||||||
Zephyr SpiritCreature - SpiritWhen Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. |
|
|||||||||
Zephyr ScribeCreature - Human Monk, : Draw a card, then discard a card. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." |
|
|||||||||
Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
|
|||||||||
Zephyr FalconCreature - BirdFlying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. |
|
|||||||||
Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
|
|||||||||
Zephid's EmbraceEnchantment - AuraEnchant creature Spells will shun you, as will everyone else. |
|
|||||||||
ZephidCreature - IllusionFlying; shroud (This permanent can't be the target of spells or abilities.) Once you've seen one, you'll understand why spells won't go near them. |
|
|||||||||
Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
|
|
|||||||||
Zendikar FarguideCreature - ElementalForestwalk Expeditions follow the paths it leaves in its wake. |
|
|||||||||
Zelyon SwordArtifactYou may choose not to untap Zelyon Sword during your untap step. No sheath shall hold what finds its home in flesh. |
|
|||||||||
Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
|
|
|||||||||
Zedruu the GreatheartedLegendary Creature - Minotaur MonkAt the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
|
|
|||||||||
Zebra UnicornCreature - UnicornWhenever Zebra Unicorn deals damage, you gain that much life. "I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn." |
|
|||||||||
Zealous StrikeInstantTarget creature gets +2/+2 and gains first strike until end of turn. "Cower, fiend. The night is yours no longer." |
|
|||||||||
Zealous PersecutionInstantUntil end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. "Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." |
|
|||||||||
Zealous InquisitorCreature - Human Cleric: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant. |
|
|||||||||
Zealous GuardianCreature - Kithkin SoldierFlash Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow. |
|
|||||||||
Zealous ConscriptsCreature - Human WarriorHaste
|
|
|||||||||
Zealots en-DalCreature - Human SoldierAt the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. "Great chains shall free our warriors." |
|
|||||||||
Zealot il-VecCreature - Human RebelShadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|||||||||
Zarichi TigerCreature - Cat, : You gain 2 life. "The taming and consecration of these creatures is evidence of our faith."
|
|
|||||||||
ZapInstantZap deals 1 damage to target creature or player. "All this time I thought Squee was useless," chuckled Sisay. "Who knew he'd be such a good shot?" |
|
|||||||||
Zanikev LocustCreature - InsectFlying
|
|
|||||||||
Zanam DjinnCreature - DjinnFlying
|
|
|||||||||
Zameck GuildmageCreature - Elf Wizard: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
|
|
|||||||||
Zada, Hedron GrinderLegendary Creature - Goblin AllyWhenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. "A hedron holds magic for a thousand years-or less, if need be." |
|
|||||||||
Zada's CommandoCreature - Goblin Archer AllyFirst strike "There's a word for someone who brings too much gear to battle: ‘survivor.'" |
|
|||||||||
Yukora, the PrisonerLegendary Creature - Demon SpiritWhen Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment. |
|
|||||||||
Yuki-OnnaCreature - SpiritWhen Yuki-Onna enters the battlefield, destroy target artifact.
|
|
|||||||||
Youthful ScholarCreature - Human WizardWhen Youthful Scholar dies, draw two cards. "Too dumb, and you end up a sibsig. Too smart, and you end up a meal. Mediocrity is the key to a long life." |
|
|||||||||
Youthful KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Idealism fits him better than his armor. |
|
|||||||||
Young WolfCreature - WolfUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. |
|
|||||||||
Young PyromancerCreature - Human ShamanWhenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. Immolation is the sincerest form of flattery. |
|
|||||||||
Yotian SoldierArtifact Creature - SoldierVigilance After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes. |
|
|||||||||
Yosei, the Morning StarLegendary Creature - Dragon SpiritFlying
|
|
|||||||||
Yore-Tiller NephilimCreature - NephilimWhenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
|
|
|||||||||
Yomiji, Who Bars the WayLegendary Creature - SpiritWhenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. "As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell." |
|
|||||||||
Yoked PlowbeastCreature - BeastCycling (, Discard this card: Draw a card.) "It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land." |
|
|||||||||
Yoked OxCreature - OxIt was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it. |
|
|||||||||
Yoke of the DamnedEnchantment - AuraEnchant creature The demon's yoke is part leash, part noose. |
|
|||||||||
Yixlid JailerCreature - Zombie WizardCards in graveyards lose all abilities. "I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other." |
|
|||||||||
Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
|
|||||||||
Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
|
|||||||||
Yeva, Nature's HeraldLegendary Creature - Elf ShamanFlash (You may cast this spell any time you could cast an instant.) "I can call an army to my side in the blink of an eye. Best not blink." |
|
|||||||||
Yeva's ForcemageCreature - Elf ShamanWhen Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. "Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun." |
|
|||||||||
Yet Another Æther VortexEnchantmentAll creatures have haste. It puts the "vortex" in "flavortext." |
|
|||||||||
Ydwen EfreetCreature - EfreetWhenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
|
|
|||||||||
Yawning FissureSorceryEach opponent sacrifices a land. The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked. |
|
|||||||||
Yawgmoth's WillSorceryUntil end of turn, you may play cards from your graveyard.
|
|
|||||||||
Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
|
|||||||||
Yawgmoth's BargainEnchantmentSkip your draw step. He craves only one commodity. |
|
|||||||||
Yawgmoth's AgendaEnchantmentYou can't cast more than one spell each turn.
|
|
|||||||||
Yawgmoth DemonCreature - DemonFlying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|||||||||
Yavimaya's EmbraceEnchantment - AuraEnchant creature
|
|
|||||||||
Yavimaya WurmCreature - WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Anywhere else, colossal. In the forests of Yavimaya, commonplace. |
|
|||||||||
Yavimaya ScionCreature - TreefolkProtection from artifacts Each time the saw blade bit, the tree spat it out. |
|
|||||||||
Yavimaya KavuCreature - KavuYavimaya Kavu's power is equal to the number of red creatures on the battlefield. Kavu hunt prey in packs-one kavu hunts a pack of prey. |
|