Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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Yavimaya HollowLegendary Land: Add to your mana pool. For all its traps and defenses, Yavimaya has its havens, too. |
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Yavimaya CoastLand: Add to your mana pool.
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wizards' SchoolLand: Add to your mana pool. The legacy of Feroz lives on. |
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Wirewood LodgeLand: Add to your mana pool.
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Wintermoon MesaLandWintermoon Mesa enters the battlefield tapped. Dark is light and day is night |
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Windswept HeathLand, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Winding CanyonsLand: Add to your mana pool.
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Watery GraveLand - Island Swamp(: Add or to your mana pool.)
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Waterveil CavernLand: Add to your mana pool.
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WastesBasic Land: Add {C} to your mana pool.
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WastelandLand: Add to your mana pool. "The land promises nothing and keeps its promise." |
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Volrath's StrongholdLegendary Land: Add to your mana pool. The seed of a world's evil. |
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Volcanic IslandLand - Island Mountain(: Add or to your mana pool.)
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vitu-Ghazi, the City-TreeLand: Add to your mana pool. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
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VeldtLandVeldt doesn't untap during your untap step if it has a depletion counter on it.
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Vec TownshipsLand: Add to your mana pool.
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Urza's TowerLand - Urza's Tower: Add to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add to your mana pool instead.
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Urza's Power PlantLand - Urza's Power-Plant: Add to your mana pool. If you control an Urza's Mine and an Urza's Tower, add to your mana pool instead.
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Urza's MineLand - Urza's Mine: Add to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add to your mana pool instead.
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Urza's FactoryLand - Urza's: Add to your mana pool. "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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UrborgLegendary Land: Add to your mana pool. "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." -Edgar Allan Poe, "The City in the Sea" |
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Unstable FrontierLand: Add to your mana pool. The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Unholy GrottoLand: Add to your mana pool.
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Unholy CitadelLandBlack legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Undiscovered ParadiseLand: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Jolrael's choice of homes was far better than her choice of allies. |
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Underground SeaLand - Island Swamp(: Add or to your mana pool.)
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Underground RiverLand: Add to your mana pool.
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Twilight MireLand: Add to your mana pool. As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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TundraLand - Plains Island(: Add or to your mana pool.)
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Tropical IslandLand - Forest Island(: Add or to your mana pool.)
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Treva's RuinsLand - LairWhen Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Tranquil GardenLand: Add to your mana pool.
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Tower of the MagistrateLand: Add to your mana pool. Like the city, weakest at its foundation. |
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Tomb of UramiLegendary Land: Add to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
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Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tolarian AcademyLegendary Land: Add to your mana pool for each artifact you control. The academy worked with time-until time ran out. |
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Tolaria WestLandTolaria West enters the battlefield tapped.
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TolariaLegendary Land: Add to your mana pool. "Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . ." -John Dryden |
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Tinder FarmLandTinder Farm enters the battlefield tapped.
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Timberline RidgeLandTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
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Timberland RuinsLandTimberland Ruins enters the battlefield tapped.
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Thran QuarryLandAt the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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The Tabernacle at Pendrell ValeLegendary LandAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Thalakos LowlandsLand: Add to your mana pool.
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Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Terrain GeneratorLand: Add to your mana pool.
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Terminal MoraineLand: Add to your mana pool.
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Temple of the False GodLand: Add to your mana pool. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. |
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
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Teferi's IsleLegendary LandPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) The three wizards knew only that this isle held a great mystery-and that patience alone would solve it. |
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
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Tarnished CitadelLand: Add to your mana pool.
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Tainted WoodLand: Add to your mana pool.
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Tainted PeakLand: Add to your mana pool.
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