Card Library

Sort by: Name Mana Type

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

War Priest of Thune

Creature - Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

Mana:
Power: 2/2
Cardset: Magic 2013 #39 (Uncommon)
Magic 2011 #38 (Uncommon)
Type: Creature

War Mammoth

Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

Mana:
Power: 3/3
Cardset: Fifth Edition #202 (Common)
Fourth Edition #170 (Common)
Revised Edition #135 (Common)
Unlimited Edition #136 (Common)
Beta Edition #136 (Unknown)
Alpha Edition #136 (Unknown)
Type: Creature

War Falcon

Creature - Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

Mana:
Power: 2/1
Cardset: Magic 2013 #38 (Common)
Type: Creature

War Elephant

Creature - Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." -Kikuyu Proverb

Mana:
Power: 2/2
Cardset: Arabian Nights #68 (Common)
Arabian Nights #69 (Common)
Type: Creature

War Elemental

Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mana:
Power: 1/1
Cardset: Mirrodin #112 (Rare)
Type: Creature

War Behemoth

Creature - Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
-Gvar Barzeel, krumar commander

Mana:
Power: 3/6
Cardset: Khans of Tarkir #29 (Common)
Type: Creature

Waning Wurm

Creature - Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Mana:
Power: 7/6
Cardset: Planar Chaos #83 (Uncommon)
Type: Creature

Wanderwine Prophets

Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Mana:
Power: 4/4
Cardset: Lorwyn #95 (Rare)
Type: Creature

Wandering Wolf

Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

Mana:
Power: 2/1
Cardset: Avacyn Restored #202 (Common)
Type: Creature

Wandering Tombshell

Creature - Zombie Turtle

The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

Mana:
Power: 1/6
Cardset: Dragons of Tarkir #127 (Common)
Type: Creature

Wandering Ones

Creature - Spirit

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
-Unnamed beggar

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #100 (Common)
Type: Creature

Wandering Mage

Creature - Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.

Mana:
Cardset: Alliances #198 (Rare)
Type: Creature

Wandering Graybeard

Creature - Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Mana:
Power: 4/4
Cardset: Morningtide #27 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wandering Champion

Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

Mana:
Power: 3/1
Cardset: Fate Reforged #29 (Uncommon)
Type: Creature

Wanderguard Sentry

Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

Mana:
Power: 3/3
Cardset: Ninth Edition #111 (Common)
Mirrodin #56 (Common)
Type: Creature

Wanderbrine Rootcutters

Creature - Merfolk Rogue

Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #178 (Common)
Type: Creature

Wall of Wood

Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

Mana:
Cardset: Tenth Edition #309 (Common)
Fourth Edition #168 (Common)
Revised Edition #133 (Common)
Unlimited Edition #134 (Common)
Beta Edition #134 (Unknown)
Alpha Edition #134 (Unknown)
Type: Creature

Wall of Wonder

Creature - Wall

Defender (This creature can't attack.)

: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

Mana:
Power: 1/5
Cardset: Seventh Edition #112 (Rare)
Legends #85 (Uncommon)
Type: Creature

Wall of Water

Creature - Wall

Defender (This creature can't attack.)

: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

Mana:
Cardset: Fourth Edition #114 (Uncommon)
Revised Edition #91 (Uncommon)
Unlimited Edition #91 (Uncommon)
Beta Edition #91 (Unknown)
Alpha Edition #91 (Unknown)
Type: Creature

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Wall of Vines

Creature - Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

Mana:
Cardset: Magic 2011 #199 (Common)
Type: Creature

Wall of Vapor

Creature - Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." -Chrysoberyl Earthsdaughter, Incantations

Mana:
Cardset: Legends #84 (Common)
Type: Creature

Wall of Torches

Creature - Wall

Defender (This creature can't attack.)

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.

Mana:
Power: 4/1
Cardset: Magic 2012 #159 (Common)
Type: Creature

Wall of Tombstones

Creature - Wall

Defender (This creature can't attack.)

At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #43 (Uncommon)
Type: Creature

Wall of Tears

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

"Many have been lost to pity."
-Karn, silver golem

Mana:
Cardset: Stronghold #50 (Uncommon)
Type: Creature

Wall of Tanglecord

Artifact Creature - Wall

Defender

: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight.

Mana:
Cardset: Scars of Mirrodin #222 (Common)
Type: Artifact Creature

Wall of Swords

Creature - Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

Mana:
Power: 3/5
Cardset: Magic 2014 #41 (Uncommon)
Tenth Edition #57 (Uncommon)
Eighth Edition #56 (Uncommon)
Seventh Edition #55 (Uncommon)
Sixth Edition #51 (Unknown)
Fifth Edition #343 (Uncommon)
Fourth Edition #305 (Uncommon)
Revised Edition #227 (Uncommon)
Unlimited Edition #227 (Uncommon)
Beta Edition #228 (Unknown)
Alpha Edition #226 (Unknown)
Type: Creature

Wall of Stone

Creature - Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

Mana:
Cardset: Eighth Edition #232 (Uncommon)
Fifth Edition #274 (Uncommon)
Fourth Edition #249 (Uncommon)
Revised Edition #183 (Uncommon)
Unlimited Edition #183 (Uncommon)
Beta Edition #184 (Unknown)
Alpha Edition #183 (Unknown)
Type: Creature

Wall of Spears

Artifact Creature - Wall

Defender (This creature can't attack.)

First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

Mana:
Power: 2/3
Cardset: Eighth Edition #320 (Uncommon)
Seventh Edition #323 (Uncommon)
Fifth Edition #407 (Common)
Fourth Edition #374 (Common)
Antiquities #42 (Uncommon)
Type: Artifact Creature

Wall of Souls

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.

"It is the nature of evil to turn you against yourself."
-Starke

Mana:
Cardset: Stronghold #25 (Uncommon)
Type: Creature

Wall of Shields

Artifact Creature - Wall

Defender (This creature can't attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

"It's the pokey bits that hurt the most."
-Ib Halfheart, Goblin Tactician

Mana:
Cardset: Ice Age #322 (Uncommon)
Type: Artifact Creature

Wall of Shadows

Creature - Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Mana:
Cardset: Legends #42 (Common)
Type: Creature

Wall of Roots

Creature - Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Activate this ability only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.

Mana:
Cardset: Archenemy #73 (Common)
Time Spiral "Timeshifted" #89 (Special)
Mirage #151 (Common)
Type: Creature

Wall of Reverence

Creature - Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

Mana:
Power: 1/6
Cardset: Commander 2013 #26 (Rare)
Conflux #20 (Rare)
Type: Creature

Wall of Resurgence

Creature - Wall

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Mana:
Cardset: Oath of the Gatewatch #39 (Uncommon)
Type: Creature

Wall of Resistance

Creature - Wall

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Telim'Tor could no longer recall the exact number of assaults-but his troops could.

Mana:
Cardset: Mirage #250 (Common)
Type: Creature

Wall of Razors

Creature - Wall

Defender (This creature can't attack.)

First strike

"In this blessed structure let the very walls baptize themselves in the blood of intruders."
-Stronghold architect, journal

Mana:
Power: 4/1
Cardset: Stronghold #100 (Uncommon)
Type: Creature