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FamineSorceryFamine deals 3 damage to each creature and each player. "Better to starve to death than be bored to death."-Liliana Vess |
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FarseekSorcerySearch your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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FascinationSorceryChoose one -
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Fathom TrawlSorceryReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Fell the MightySorceryDestroy all creatures with power greater than target creature's power. "They had it coming." |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Nature is itself wild-in all its forms. |
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Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
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Fill with FrightSorceryTarget player discards two cards.
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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Final RevelsSorceryChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria-or to an early grave. |
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FireballSorceryFireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if
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Fissure VentSorceryChoose one or both - Destroy target artifact; and/or destroy target nonbasic land. "Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain " "A single item acting as lantern and lance? Now that's military efficiency." |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Flame SlashSorceryFlame Slash deals 4 damage to target creature. After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers. |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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Flaying TendrilsSorceryDevoid (This card has no color.) Only one Eldrazi stood against them, yet the defenders were outnumbered. |
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
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Flurry of HornsSorceryPut two 2/3 red Minotaur creature tokens with haste onto the battlefield. A minotaur does not distinguish between human, satyr, and triton. They are all meat. |
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Fodder LaunchTribal Sorcery - GoblinAs an additional cost to cast Fodder Launch, sacrifice a Goblin. Leave it to a boggart to come up with a projectile as disgusting as it is deadly. |
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