Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Roil SpoutSorceryPut target creature on top of its owner's library.
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RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
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Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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Rites of ReapingSorceryTarget creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Don't cross a Devkarin elf unless you long for an early grave. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Rite of ReplicationSorceryKicker (You may pay an additional as you cast this spell.)
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Rise of the Dark RealmsSorceryPut all creature cards from all graveyards onto the battlefield under your control. "For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess |
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Rise of EaglesSorceryPut two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) An offering to the sea brings an insight from the stars. |
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Rise from the GraveSorceryPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "For my enemies, one death. For my allies, many." |
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Ribbons of the ReikaiSorcery - ArcaneDraw a card for each Spirit you control. "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." |
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Revoke ExistenceSorceryExile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all." |
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Revive the FallenSorceryReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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ReviveSorceryReturn target green card from your graveyard to your hand. Even what is lost beyond recall returns when coaxed by a dryad's hand. |
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Reverse the SandsSorceryRedistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
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Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
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