Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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DichotomancySorceryFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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Diplomacy of the WastesSorceryTarget opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. "Our emissaries are gifted negotiators." |
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Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Disaster RadiusSorceryAs an additional cost to cast Disaster Radius, reveal a creature card from your hand.
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DisentombSorceryReturn target creature card from your graveyard to your hand. "I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." |
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DisintegrateSorceryDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Distant MemoriesSorcerySearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. "The fleeting shadows of his primitive self have all but vanished." |
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Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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Distortion StrikeSorceryTarget creature gets +1/+0 until end of turn and is unblockable this turn.
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DistressSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this." |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Doubling ChantSorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What's scarier than one of every beast in the forest? |
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Drastic RevelationSorceryDiscard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of a sane witness. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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Dregs of SorrowSorceryDestroy X target nonblack creatures. Draw X cards. "We live for a thousand years. The death of even one brings untold sorrow." |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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