Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
|
|||||||||
Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for .) Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
|
|||||||||
Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
|
|||||||||
Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
|
|||||||||
Sulfur ElementalCreature - ElementalFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Subterranean ShamblerCreature - ElementalEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|||||||||
Sublime ArchangelCreature - AngelFlying
|
|
|||||||||
SturmgeistCreature - SpiritFlying
|
|
|||||||||
Sturdy HatchlingCreature - ElementalSturdy Hatchling enters the battlefield with four -1/-1 counters on it.
|
|
|||||||||
Stun SniperCreature - Human Archer, : Stun Sniper deals 1 damage to target creature. Tap that creature. The tips of her bolts are blunt, but her aim is deadly sharp. |
|
|||||||||
Stuffy DollArtifact Creature - ConstructIndestructible
|
|
|||||||||
Student of WarfareCreature - Human KnightLevel up (: Put a level counter on this. Level up only as a sorcery.)
|
|
|||||||||
Student of OjutaiCreature - Human MonkWhenever you cast a noncreature spell, you gain 2 life. "Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness." |
|
|||||||||
Student of ElementsCreature - Human WizardWhen Student of Elements has flying, flip it.
|
|
|||||||||
Stronghold RatsCreature - RatShadow (This creature can block or be blocked by only creatures with shadow.) In the stronghold's dungeons, the shadows hide in the vermin. |
|
|||||||||
Stronghold OverseerCreature - DemonFlying
|
|
|||||||||
Stronghold AssassinCreature - Zombie Assassin, Sacrifice a creature: Destroy target nonblack creature. The assassin sees only throats and hears only heartbeats. |
|
|||||||||
Strongarm MonkCreature - Human MonkWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. "His companions are wise to follow him, for his foes dare not stand in his way." |
|
|||||||||
Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
|
|||||||||
Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
|
|||||||||
Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
|
|||||||||
Stromgald CrusaderCreature - Zombie KnightProtection from white "The White-Shielders think their code justifies their actions. In truth it only binds their hands." |
|
|||||||||
Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
|
|||||||||
Streetbreaker WurmCreature - Wurm
|
|
|||||||||
Street WraithCreature - WraithSwampwalk The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness. |
|
|||||||||
Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
|
|||||||||
Streambed AquitectsCreature - Merfolk Scout: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. "We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." |
|
|||||||||
Stream HopperCreature - Goblin: Stream Hopper gains flying until end of turn. Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora. |
|
|||||||||
Stratus DancerCreature - Djinn MonkFlying
|
|
|||||||||
StratozeppelidCreature - BeastFlying The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing. |
|
|||||||||
Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
|
|||||||||
Stormwing DragonCreature - DragonFlying, first strike
|
|
|||||||||
Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|||||||||
Stormsurge KrakenCreature - KrakenHexproof Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. |
|
|||||||||
Stormscape FamiliarCreature - BirdFlying Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master. |
|
|||||||||
Stormscape BattlemageCreature - Metathran WizardKicker and/or (You may pay an additional and/or as you cast this spell.)
|
|
|||||||||
Stormscale AnarchCreature - Viashino Shaman, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
|
|
|||||||||
Stormfront RidersCreature - Human SoldierFlying
|
|
|||||||||
Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
|
|||||||||
Stormcrag ElementalCreature - ElementalTrample The storms of Tarkir awaken more than dragons. |
|
|||||||||
Stormcloud DjinnCreature - DjinnFlying As fickle as lightning, as slippery as an eel. |
|
|||||||||
Stormchaser MageCreature - Human WizardFlying, haste Roilmages' tactics are as chaotic as the energies they channel. |
|
|||||||||
Stormchaser ChimeraCreature - ChimeraFlying
|
|
|||||||||
Stormcaller of KeranosCreature - Human ShamanHaste A prayer answered by Keranos is clear for all to witness. |
|
|||||||||
Stormbreath DragonCreature - DragonFlying, haste, protection from white
|
|
|||||||||
Stormbound GeistCreature - SpiritFlying
|
|
|||||||||
Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
|
|||||||||
Storm EntityCreature - ElementalHaste Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. |
|
|||||||||
Storm CrowCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) Storm crow descending, winter unending. Storm crow departing, summer is starting. |
||||||||||
Stonybrook SchoolmasterCreature - Merfolk WizardWhenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers. |
|
|||||||||
Stonybrook BanneretCreature - Merfolk WizardIslandwalk Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. |
|
|||||||||
Stonybrook AnglerCreature - Merfolk Wizard, : You may tap or untap target creature. "Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." |
|
|||||||||
StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
|
|
|||||||||
Stonework PumaArtifact Creature - Cat Ally"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." |
|
|||||||||
Stonewise FortifierCreature - Human Wizard: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. Ephara taught some mortals to feel every vein in marble as though it flows with their own blood. |
|
|||||||||
Stoneshock GiantCreature - Giant: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
|
|
|||||||||
Stoneshaker ShamanCreature - Human ShamanAt the beginning of each player's end step, that player sacrifices an untapped land. There is no place in Ravnica for stagnation, no room for lands unfilled and untilled. |
|
|||||||||
Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
|
|||||||||
Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
|
|||||||||
Stonehewer GiantCreature - Giant WarriorVigilance "No matter how strong, an unarmed fighter is no more than a fool." |
|
|||||||||
Stoneforge MysticCreature - Kor ArtificerWhen Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
|
|
|||||||||
Stoneforge AcolyteCreature - Kor Artificer AllyCohort - , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "The stone speaks. We are merely interpreters." |
|
|||||||||
Stonefare CrocodileCreature - Crocodile: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
|
|||||||||
StonecloakerCreature - GargoyleFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Stonebrow, Krosan HeroLegendary Creature - Centaur WarriorTrample Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance. |
|
|||||||||
Stone-Seeder HierophantCreature - Human DruidWhenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. Her touch brings to bare stone what water and sun bring to rich soil. |
|
|||||||||
Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
|
|||||||||
Stone Haven MedicCreature - Kor Cleric, : You gain 1 life. "These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
|
|||||||||
Stone GolemArtifact Creature - GolemThe sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts. |
|
|||||||||
Stone GiantCreature - Giant: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A typical day for a giant. A momentous event for a goat. |
||||||||||
Stomper CubCreature - BeastTrample "This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." |
|
|||||||||
Stoic EphemeraCreature - SpiritDefender (This creature can't attack.) "Life is fleeting, and so is death. Only the oath is eternal." |
|
|||||||||
Stoic AngelCreature - AngelFlying, vigilance Even the most battle-hardened soldiers pause in her presence for a moment of introspection. |
|
|||||||||
Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
|
|||||||||
Stitcher GeralfLegendary Creature - Human Wizard, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.
|
|
|||||||||
Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
|
|||||||||
Stinkweed ImpCreature - ImpFlying
|
|
|||||||||
Stinkdrinker DaredevilCreature - Goblin RogueGiant spells you cast cost less to cast. Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. |
|
|||||||||
Stinkdrinker BanditCreature - Goblin RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
|
|
|||||||||
StingscourgerCreature - Goblin WarriorEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|||||||||
StingmoggieCreature - ElementalStingmoggie enters the battlefield with two +1/+1 counters on it. A path vexed by the stingmoggie was probably the wrong path anyhow. |
|
|||||||||
Stingerfling SpiderCreature - SpiderReach (This creature can block creatures with flying.) The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. |
|
|||||||||
Stillmoon CavalierCreature - Zombie KnightProtection from white and from black
|
|
|||||||||
Stigma LasherCreature - Elemental ShamanWither (This deals damage to creatures in the form of -1/-1 counters.) The Extinguisher's curse lasted long after her departure. |
|
|||||||||
Steward of ValeronCreature - Human Druid KnightVigilance Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families. |
|
|||||||||
Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
|
|
|||||||||
Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
|
|||||||||
Steppe GliderCreature - ElementalFlying, vigilance It glides over the landscape. It also happens to be one. |
|
|||||||||
StenchskipperCreature - ElementalFlying "Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible." |
|
|||||||||
Steeple RocCreature - BirdFlying, first strike "Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." |
|
|||||||||
Steelshaper ApprenticeCreature - Human Soldier, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Theirs is a craft brought about by necessity, now raised to the level of art. |
|
|||||||||
Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
|
|||||||||
Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
|
|||||||||
Steel WallArtifact Creature - WallDefender (This creature can't attack.)
|
|
|||||||||
Steel OverseerArtifact Creature - Construct: Put a +1/+1 counter on each artifact creature you control. "The world is already run by all manner of machines. One day, they'll remind us of that fact." |
|
|||||||||
Steel HellkiteArtifact Creature - DragonFlying
|
|
|||||||||
Steel GolemArtifact Creature - GolemYou can't cast creature spells. "Once you create perfection, what else is there to make?" |
|
|||||||||
Steamflogger BossCreature - Goblin RiggerOther Rigger creatures you control get +1/+0 and have haste. "Whip the Xs ! Pinch the Os! |
|
|||||||||
Steamcore WeirdCreature - WeirdWhen Steamcore Weird enters the battlefield, if was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work. |
|
|||||||||
Steam SpitterCreature - SpiderReach (This creature can block creatures with flying.) Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web. |
|