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Mind Shatter

Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Mana:
Cardset: Magic 2010 #106 (Rare)
Morningtide #66 (Rare)
Type: Sorcery

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you."
-Kalitas, Bloodchief of Ghet

Mana:
Cardset: Zendikar #102 (Uncommon)
Eighth Edition #146 (Uncommon)
Torment #70 (Uncommon)
Type: Sorcery

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Mana:
Cardset: Magic 2010 #64 (Rare)
Morningtide #41 (Rare)
Type: Sorcery

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Mind Twist

Sorcery

Target player discards X cards at random.

Mana:
Cardset: Fourth Edition #31 (Rare)
Revised Edition #25 (Rare)
Unlimited Edition #24 (Rare)
Beta Edition #24 (Unknown)
Alpha Edition #24 (Unknown)
Type: Sorcery

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

The hardest of wizards can have the softest of minds.

Mana:
Cardset: Sixth Edition #143 (Unknown)
Fifth Edition #39 (Uncommon)
Ice Age #36 (Uncommon)
Type: Sorcery

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Scourge #41 (Rare)
Type: Sorcery

Mindblaze

Sorcery

Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

Mana:
Cardset: Champions of Kamigawa #180 (Rare)
Type: Sorcery

Mindculling

Sorcery

You draw two cards and target opponent discards two cards.

"Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?"
-Malcator, Executor of Synthesis

Mana:
Cardset: New Phyrexia #39 (Uncommon)
Type: Sorcery

Minds Aglow

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #51 (Rare)
Type: Sorcery

Mindstab

Sorcery

Target player discards three cards.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Time Spiral #119 (Common)
Type: Sorcery

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #13 (Common)
Type: Sorcery

Minions' Murmurs

Sorcery

You draw X cards and you lose X life, where X is the number of creatures you control.

"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
-Ratadrabik of Urborg

Mana:
Cardset: Future Sight #71 (Uncommon)
Type: Sorcery

Mire's Malice

Sorcery

Target opponent discards two cards.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #117 (Common)
Type: Sorcery

Mire's Toll

Sorcery

Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

As the bridge snapped, Berko was sure he heard the swamp laughing at him.

Mana:
Cardset: Worldwake #60 (Common)
Type: Sorcery

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes."
-Elspeth

Mana:
Cardset: Born of the Gods #126 (Uncommon)
Type: Sorcery

Misfortune

Sorcery

An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.

Mana:
Cardset: Alliances #194 (Rare)
Type: Sorcery

Misguided Rage

Sorcery

Target player sacrifices a permanent.

Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.

Mana:
Cardset: Scourge #99 (Common)
Type: Sorcery

Misstep

Sorcery

Creatures target player controls don't untap during that player's next untap step.

The feet have no eyes.
-Saprazzan saying

Mana:
Cardset: Mercadian Masques #88 (Common)
Type: Sorcery

Mitotic Manipulation

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

"They can't even comprehend nature. How could they improve it?"
-Venser

Mana:
Cardset: Mirrodin Besieged #27 (Rare)
Type: Sorcery

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #101 (Rare)
Type: Sorcery

Moan of the Unhallowed

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

Mana:
Cardset: Innistrad #109 (Uncommon)
Type: Sorcery

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

A single stone can start an avalanche.

Mana:
Cardset: Stronghold #90 (Common)
Type: Sorcery

Mob Rule

Sorcery

Choose one -

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Fate Reforged #109 (Rare)
Type: Sorcery

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

Mana:
Cardset: Stronghold #93 (Rare)
Type: Sorcery

Molten Birth

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer

Mana:
Cardset: Magic 2014 #147 (Uncommon)
Type: Sorcery

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.)

If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Mana:
Cardset: Commander 2013 #117 (Rare)
Modern Masters #123 (Rare)
Future Sight #102 (Rare)
Type: Sorcery

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Mana:
Cardset: Scars of Mirrodin #98 (Rare)
Type: Sorcery

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Mana:
Cardset: Mirrodin #101 (Common)
Type: Sorcery

Monomania

Sorcery

Target player chooses a card in his or her hand and discards the rest.

"What do vermin cling to when all hope is lost?"
-Sorin Markov

Mana:
Cardset: Magic 2012 #102 (Rare)
Type: Sorcery

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Mana:
Cardset: Eventide #70 (Common)
Type: Sorcery

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

Mana:
Cardset: Eighth Edition #266 (Common)
Seventh Edition #258 (Common)
Type: Sorcery

Morality Shift

Sorcery

Exchange your graveyard and library. Then shuffle your library.

The mind sings, though at times it sings a dirge.

Mana:
Cardset: Judgment #70 (Rare)
Type: Sorcery

Morbid Bloom

Sorcery

Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.

"From the damned I make my garden."
-Jorshu of Clan Nel Toth

Mana:
Cardset: Alara Reborn #94 (Uncommon)
Type: Sorcery

Morbid Hunger

Sorcery

Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #150 (Common)
Type: Sorcery

Morbid Plunder

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Even the dead are raw materials for the Phyrexian vision of perfection.

Mana:
Cardset: Mirrodin Besieged #47 (Common)
Type: Sorcery

Morgue Burst

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

"Let him in. He's on the list."
-Olrich, Rakdos club owner

Mana:
Cardset: Dragon's Maze #86 (Common)
Type: Sorcery

Morgue Theft

Sorcery

Return target creature card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #151 (Common)
Type: Sorcery

Morningtide

Sorcery

Exile all cards from all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
-Major Teroh

Mana:
Cardset: Torment #10 (Rare)
Type: Sorcery

Morsel Theft

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Mana:
Cardset: Morningtide #68 (Common)
Type: Sorcery

Mouth to Mouth

Sorcery

You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.

Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion.

Mana:
Cardset: Unhinged #40 (Uncommon)
Type: Sorcery

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

Mana:
Cardset: Gatecrash #102 (Common)
Type: Sorcery

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mana:
Cardset: Innistrad #196 (Common)
Stronghold #60 (Common)
Type: Sorcery

Multani's Decree

Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

"This is my place of power. Nothing can take root here unless I allow it."
-Multani, maro-sorcerer

Mana:
Cardset: Urza's Destiny #114 (Common)
Type: Sorcery

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome."
-Liliana Vess

Mana:
Cardset: Commander 2014 #150 (Rare)
Magic 2013 #102 (Rare)
Garruk vs. Liliana #55 (Rare)
Torment #73 (Rare)
Type: Sorcery

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Mirage #129 (Rare)
Type: Sorcery

Natural Order

Sorcery

As an additional cost to cast Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

. . . but the price of Mangara's freedom was Asmira's life.

Mana:
Cardset: Visions #64 (Rare)
Type: Sorcery

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #281 (Common)
Ninth Edition #257 (Common)
Tempest #133 (Common)
Type: Sorcery

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

"It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether."
-Hannah of Verdura

Mana:
Cardset: Garruk vs. Liliana #17 (Common)
Fifth Edition #178 (Common)
Ice Age #143 (Uncommon)
Type: Sorcery

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in his or her graveyard.

Spring follows winter
-Elvish expression meaning
"all things pass"

Mana:
Cardset: Seventh Edition #259 (Rare)
Sixth Edition #242 (Unknown)
Weatherlight #79 (Rare)
Type: Sorcery

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado-the world connects all things in form.

Mana:
Cardset: Magic 2011 #187 (Uncommon)
Magic 2010 #196 (Uncommon)
Type: Sorcery

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

Mana:
Cardset: Eighth Edition #148 (Common)
Seventh Edition #148 (Common)
Exodus #67 (Common)
Type: Sorcery

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

Mana:
Cardset: Ninth Edition #259 (Uncommon)
Tempest #135 (Uncommon)
Type: Sorcery

Neverending Torment

Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Mana:
Cardset: Saviors of Kamigawa #83 (Rare)
Type: Sorcery

New Frontiers

Sorcery

Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Spreading a blanket of growth to warm a weary world.

Mana:
Cardset: Odyssey #257 (Rare)
Type: Sorcery

Night Terrors

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Mana:
Cardset: Innistrad #111 (Common)
Type: Sorcery

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.

Mana:
Cardset: Fifth Dawn #55 (Uncommon)
Type: Sorcery

Nightbird's Clutches

Sorcery

Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

Mana:
Cardset: Innistrad #154 (Common)
Type: Sorcery

Nighthaze

Sorcery

Target creature gains swampwalk until end of turn.

Draw a card.

"To evade the brood lineages, one must be made dark to all the senses."
-Traga, Zulaport runner

Mana:
Cardset: Rise of the Eldrazi #118 (Common)
Type: Sorcery

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Eventide #40 (Rare)
Type: Sorcery

Nightmare Void

Sorcery

Target player reveals his or her hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Izzet vs. Golgari #73 (Uncommon)
Ravnica: City of Guilds #100 (Uncommon)
Type: Sorcery

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Magic 2015 #188 (Uncommon)
Type: Sorcery

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Mana:
Cardset: Oath of the Gatewatch #139 (Uncommon)
Type: Sorcery

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Mana:
Cardset: Battle for Zendikar #180 (Rare)
Type: Sorcery

Noggin Whack

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Mana:
Cardset: Morningtide #70 (Uncommon)
Type: Sorcery

Nomads' Assembly

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Commander 2014 #82 (Rare)
Rise of the Eldrazi #39 (Rare)
Type: Sorcery

Nostalgic Dreams

Sorcery

As an additional cost to cast Nostalgic Dreams, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

Mana:
Cardset: Torment #135 (Rare)
Type: Sorcery

Notorious Throng

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Mana:
Cardset: Morningtide #45 (Rare)
Type: Sorcery

Noxious Vapors

Sorcery

Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Urborg would just as soon steal your memories as your life.

Mana:
Cardset: Planeshift #49 (Uncommon)
Type: Sorcery

Obliterate

Sorcery

Obliterate can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
-Keldon soldier

Mana:
Cardset: Eighth Edition #204 (Rare)
Invasion #156 (Rare)
Type: Sorcery

Oblivion Strike

Sorcery

Devoid (This card has no color.)

Exile target creature.

It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.

Mana:
Cardset: Oath of the Gatewatch #75 (Common)
Type: Sorcery

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Dragon's Maze #89 (Rare)
Type: Sorcery

Ojutai's Summons

Sorcery

Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #68 (Common)
Type: Sorcery

Once More with Feeling

Sorcery

Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.

DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)

If yo . . . ted.

Mana:
Cardset: Unglued #11 (Rare)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

One Dozen Eyes

Sorcery

Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Commander 2013 #159 (Uncommon)
Mirrodin #126 (Uncommon)
Type: Sorcery

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Mana:
Cardset: Magic 2010 #21 (Rare)
Type: Sorcery

Order of Succession

Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.

"Long live . . . me."

Mana:
Cardset: Commander 2013 #52 (Rare)
Type: Sorcery

Ordered Migration

Sorcery

Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.

"Birds reach all parts of the world," said Barrin. "They will make excellent scouts."

Mana:
Cardset: Invasion #258 (Uncommon)
Type: Sorcery

Organ Harvest

Sorcery

You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add to your mana pool.

"Lucy, you've got some spleenin' to do."

Mana:
Cardset: Unglued #35 (Common)
Type: Sorcery

Ostracize

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

Mana:
Cardset: Seventh Edition #153 (Common)
Urza's Legacy #57 (Common)
Type: Sorcery

Oust

Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"‘Invincible' is just a word."
-Gideon Jura

Mana:
Cardset: Rise of the Eldrazi #40 (Uncommon)
Type: Sorcery

Outbreak

Sorcery

You may discard a Swamp card rather than pay Outbreak's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

Mana:
Cardset: Prophecy #71 (Uncommon)
Type: Sorcery

Overmaster

Sorcery

The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.

Draw a card.

"Trickery can't defeat raw power."
-Matoc, lavamancer

Mana:
Cardset: Torment #104 (Rare)
Type: Sorcery

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Mana:
Cardset: Commander 2014 #207 (Uncommon)
Planechase 2012 #72 (Uncommon)
Magic 2012 #186 (Uncommon)
Garruk vs. Liliana #24 (Uncommon)
Magic 2010 #198 (Uncommon)
Tenth Edition #284 (Uncommon)
Odyssey #260 (Uncommon)
Tempest #137 (Uncommon)
Type: Sorcery

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

Mana:
Cardset: Magic 2015 #189 (Uncommon)
Ravnica: City of Guilds #175 (Uncommon)
Type: Sorcery

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Cardset: Commander 2014 #208 (Rare)
Magic 2011 #189 (Rare)
Type: Sorcery

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

Mana:
Cardset: Nemesis #109 (Rare)
Type: Sorcery

Pain (Pain/Suffering)

Sorcery

Target player discards a card.

Mana:
Cardset: Ajani vs. Nicol Bolas #72 (Uncommon)
Invasion #294 (Uncommon)
Type: Sorcery

Pain's Reward

Sorcery

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Mana:
Cardset: Saviors of Kamigawa #85 (Rare)
Type: Sorcery

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

"It is terrible how one brief action can live forever in memory."
-Jolrael

Mana:
Cardset: Sixth Edition #147 (Unknown)
Mirage #31 (Uncommon)
Type: Sorcery

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

"What do they see in the throes of panic? I'm not sure I want to know."
-Kezim, prodigal pyromancer

Mana:
Cardset: Magic 2010 #150 (Common)
Ninth Edition #207 (Common)
Eighth Edition #209 (Common)
Prophecy #98 (Common)
Type: Sorcery

Paradigm Shift

Sorcery

Exile all cards from your library. Then shuffle your graveyard into your library.

"Barrin always said that reality is relative. ‘The world,' he cautioned, ‘is but pieces of one's perception.'"
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #46 (Rare)
Type: Sorcery

Parallel Evolution

Sorcery

For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #136 (Rare)
Type: Sorcery