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Kirtar's WrathSorceryDestroy all creatures. They can't be regenerated.
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Kiss of the AmeshaSorceryTarget player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss. |
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Knowledge ExploitationTribal Sorcery - RogueProwl
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Kodama's ReachSorcery - ArcaneSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. "The land grows only where the kami will it." |
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Krenko's CommandSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing. |
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Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Kuldotha RebirthSorceryAs an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. All goblin rituals serve a dual purpose as fertility rites, even the destructive ones. Especially the destructive ones. |
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Lab RatsSorceryBuyback
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Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
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Land Aid '04SorcerySearch your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
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Land GrantSorceryIf you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
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Landbind RitualSorceryYou gain 2 life for each Plains you control. "Honor this place, for our children's children will stand here and speak these same words again." |
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LandfillSorceryChoose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
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LandslideSorcerySacrifice any number of Mountains. Landslide deals that much damage to target player. Sometimes the mountain takes. |
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Laquatus's CreativitySorceryTarget player draws cards equal to the number of cards in his or her hand, then discards that many cards. One never knows when inspiration will bubble up. |
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Last CaressSorceryTarget player loses 1 life and you gain 1 life.
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Last RitesSorceryDiscard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
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Last StandSorceryTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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Last ThoughtsSorceryDraw a card.
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Launch the FleetSorceryStrive - Launch the Fleet costs
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Lava AxeSorceryLava Axe deals 5 damage to target player. It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better. |
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Lava BlisterSorceryDestroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. To treat flesh wounds, use earth. To treat earth wounds, use flesh. |
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Lava BurstSorceryLava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. "Overkill? This isn't a game of Kick-the-Ouphe!" |
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Lava SpikeSorcery - ArcaneLava Spike deals 3 damage to target player. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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LavalancheSorceryLavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Lay of the LandSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. |
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Lay WasteSorceryDestroy target land.
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Lead the StampedeSorceryLook at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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LeechesSorceryTarget player loses all poison counters. Leeches deals that much damage to that player. "Where our potions and powders fail, perhaps nature will succeed." |
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LegerdemainSorceryExchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Squee tucked the warm ball in his pocket and slipped a pebble in its place. ‘Glok,' he mumbled, and hid. |
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Library of Lat-NamSorceryAn opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
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Life (Life/Death)SorceryAll lands you control become 1/1 creatures until end of turn. They're still lands.
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Life's FinaleSorceryDestroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all. |
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Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
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Lightning SurgeSorceryLightning Surge deals 4 damage to target creature or player.
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Lingering SoulsSorceryPut two 1/1 white Spirit creature tokens with flying onto the battlefield. The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Liquid FireSorceryAs an additional cost to cast Liquid Fire, choose a number between 0 and 5. There's no such thing as a little bit of lava. |
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Liturgy of BloodSorceryDestroy target creature. Add "You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord |
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Living DeathSorceryEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
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Living EndSorceryIllus. Greg Staples |
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Living WishSorceryYou may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. He wished for growth, but not for a way to control it. |
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LobotomySorceryTarget player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
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Look at Me, I'm the DCISorceryBan one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) Few understand the DCI's rigorous decision-making process. |
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Lose CalmSorceryGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) A lifetime of discipline forsaken in a moment of rage. |
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Lost HoursSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof." |
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
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Maelstrom PulseSorceryDestroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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Magma RiftSorceryAs an additional cost to cast Magma Rift, sacrifice a land. "Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." |
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Magmatic ChasmSorceryCreatures without flying can't block this turn. "Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord." |
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Make a WishSorceryReturn two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana GeyserSorceryAdd The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. |
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Mana SeismSorcerySacrifice any number of lands. Add "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." |
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Mana SeveranceSorcerySearch your library for any number of land cards and exile them. Then shuffle your library. "And when this land is wasted, where will we go?" |
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Mana VaporsSorceryLands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. |
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Manipulate FateSorcerySearch your library for three cards, exile them, then shuffle your library.
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Map the WastesSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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March from the TombSorceryReturn any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause. |
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March of SoulsSorceryDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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March of the ReturnedSorceryReturn up to two target creature cards from your graveyard to your hand. The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind. |
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Mark of MutinySorceryGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and The flame of anger is hard to douse once lit. |
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Marsh CasualtiesSorceryKicker
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Marshaling CrySorceryCreatures you control get +1/+1 and gain vigilance until end of turn.
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Martial CoupSorceryPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Martyr's CrySorceryExile all white creatures. For each creature exiled this way, its controller draws a card. "It is only fitting that one such as I should die in pursuit of knowledge." -Vervamon the Elder |
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Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Mass MutinySorceryFor each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. "What say you, my most trusted advisors? . . . Advisors?" |
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Mass PolymorphSorceryExile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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MassacreSorceryIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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Maw of the MireSorceryDestroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. |
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Melt TerrainSorceryDestroy target land. Melt Terrain deals 2 damage to that land's controller. Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within. |
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MeltdownSorceryDestroy each artifact with converted mana cost X or less. Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them. |
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MemoricideSorceryName a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. "You claim wisdom, yet I see nothing in here but tawdry wishes." |
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Memory SluiceSorceryTarget player puts the top four cards of his or her library into his or her graveyard.
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Mental AgonySorceryTarget player discards two cards and loses 2 life. "His mind is feeble. Feed him to the bats." |
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Mental VaporsSorceryTarget player discards a card.
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Merchant ScrollSorcerySearch your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. |
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Metallic MasterySorceryGain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. "All will be reforged in the fires of glory." |
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MetamorphosisSorceryAs an additional cost to cast Metamorphosis, sacrifice a creature.
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Meteor ShowerSorceryMeteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. "Eenie, meenie, minie, moe . . . oh, why not all of them?" |
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Midnight RitualSorceryExile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Bury old friends deeply, lest they return bearing worms. |
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MimeofactureSorceryReplicate
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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Mind BombSorceryEach player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
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Mind BurstSorceryTarget player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. As haunting as a zombie's curse. |
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Mind ExtractionSorceryAs an additional cost to cast Mind Extraction, sacrifice a creature.
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Mind FuneralSorceryTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. "The soul is only as eternal as I say it is." |
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Mind PeelSorceryBuyback
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Mind RavelSorceryTarget player discards a card. An end to reason, an end to order. Forget all that has been. |
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Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
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Mind SculptSorceryTarget opponent puts the top seven cards of his or her library into his or her graveyard. "Your mind was a curious mix of madness and genius. I just took away the genius." |
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