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Griffin GuideEnchantment - AuraEnchant creature
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Opal GuardianEnchantmentWhen an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. It was a moment in time, cast in stone-a moment whose time had come again. |
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Ophidian EyeEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Paradox HazeEnchantment - AuraEnchant player "Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." |
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Pentarch WardEnchantment - AuraEnchant creature
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Spirit LoopEnchantment - AuraEnchant creature you control
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Temporal IsolationEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Undying RageEnchantment - AuraEnchant creature Radha was born in Skyshroud, but her temper is undeniably Keldon. |
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Verdant EmbraceEnchantment - AuraEnchant creature
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Braid of FireEnchantmentCumulative upkeep-Add "To a trained mind, the cold is but a momentary distraction." |
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CounterbalanceEnchantmentWhenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
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Freyalise's RadianceEnchantmentCumulative upkeep
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Frozen SolidEnchantment - AuraEnchant creature "Guard, fetch me a mallet." |
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Hibernation's EndEnchantmentCumulative upkeep
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Krovikan WhispersEnchantment - AuraEnchant creature
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Magmatic CoreEnchantmentCumulative upkeep
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Phyrexian EtchingsEnchantmentCumulative upkeep
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Shape of the WiitigoEnchantment - AuraEnchant creature
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Surging MightEnchantment - AuraEnchant creature
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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Blessing of the NephilimEnchantment - AuraEnchant creature "Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands." |
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DovescapeEnchantment(
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Elemental ResonanceEnchantment - AuraEnchant permanent
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Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
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Nettling CurseEnchantment - AuraEnchant creature "I call them ‘Poke' and ‘Prod.'" |
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Nihilistic GleeEnchantment
"All ends in obliteration-love in hatred, life in death, and light in empty darkness." |
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Ocular HaloEnchantment - AuraEnchant creature While the soldier dreams, the eyes stand watch. |
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Pain MagnificationEnchantmentWhenever an opponent is dealt 3 or more damage by a single source, that player discards a card. The Rakdos make sure their victims remember their pain-or at least give up a little bit of their sanity in order to forget. |
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Palliation AccordEnchantmentWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
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Plumes of PeaceEnchantment - AuraEnchant creature
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Proper BurialEnchantmentWhenever a creature you control dies, you gain life equal to that creature's toughness. Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter. |
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Psychic PossessionEnchantment - AuraEnchant opponent "You will do the thinking for the both of us!" |
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Rain of GoreEnchantmentIf a spell or ability would cause its controller to gain life, that player loses that much life instead. "Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it." |
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Riot SpikesEnchantment - Aura( Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself. |
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Shielding PlaxEnchantment - Aura(
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Taste for MayhemEnchantment - AuraEnchant creature The taste of blood breaks down what little self-control the Rakdos possess. |
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Utopia SprawlEnchantment - AuraEnchant Forest
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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Writ of PassageEnchantment - AuraEnchant creature
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Beastmaster's MagemarkEnchantment - AuraEnchant creature
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CryptwailingEnchantment
"Piece the tragic notes together and is it not a melody?" |
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Debtors' KnellEnchantment(
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Earth SurgeEnchantmentEach land gets +2/+2 as long as it's a creature. "Some gardeners sing to plants. I tell them stories-stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge." |
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Fencer's MagemarkEnchantment - AuraEnchant creature "The first blow is the most important. It often negates the need for a second." |
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Hatching PlansEnchantmentWhen Hatching Plans is put into a graveyard from the battlefield, draw three cards. So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash. |
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Hissing MiasmaEnchantmentWhenever a creature attacks you, its controller loses 1 life. All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes. |
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Hypervolt GraspEnchantment - AuraEnchant creature Zap on. Zap off. |
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Infiltrator's MagemarkEnchantment - AuraEnchant creature "In secrecy is strength. None can oppose one who cannot be found." |
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Killer InstinctEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. "Take the bridge, men! Victory! Victory! is ou- Retreat! RETREAT" |
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Leyline of LifeforceEnchantmentIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Where sovereignty and flesh converge. |
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Leyline of LightningEnchantmentIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Where storm and spellcraft converge. |
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Leyline of SingularityEnchantmentIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. Where renown and solitude converge. |
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Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
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Necromancer's MagemarkEnchantment - AuraEnchant creature
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Pillory of the SleeplessEnchantment - AuraEnchant creature
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Shadow LanceEnchantment - AuraEnchant creature Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade. |
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Sinstriker's WillEnchantment - AuraEnchant creature "Steel rusts. Arrows break. But righteousness is always strong, always sharp." |
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Wurmweaver CoilEnchantment - AuraEnchant green creature Some use magic to spy through walls. Others use it to crush them. |
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BlockbusterEnchantment
Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching. |
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Blood FunnelEnchantmentNoncreature spells you cast cost
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Bloodbond MarchEnchantmentWhenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. The Golgari support a vast army because death never ends its soldiers' service. |
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Breath of FuryEnchantment - AuraEnchant creature you control
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Concerted EffortEnchantmentAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Conclave's BlessingEnchantment - AuraConvoke (Each creature you tap while casting this spell reduces its cost by
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Copy EnchantmentEnchantmentYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe. |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Dream LeashEnchantment - AuraEnchant permanent The tendrils of sorcery find easy purchase on the soft underbelly of dreams. |
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Eye of the StormEnchantmentWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Faith's FettersEnchantment - AuraEnchant permanent
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Fists of IronwoodEnchantment - AuraEnchant creature Saprolings add the three and the four to the "one-two punch." |
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FlickerformEnchantment - AuraEnchant creature
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Flight of FancyEnchantment - AuraEnchant creature The view from above is an inspiration to the newly winged. |
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Followed FootstepsEnchantment - AuraEnchant creature Æther can turn a footprint into a blueprint. |
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Galvanic ArcEnchantment - AuraEnchant creature
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Glare of SubdualEnchantmentTap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Golgari GerminationEnchantmentWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. The Golgari don't bury their dead. They plant them. |
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to æther, window to wonder, stillness to the sky." |
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Instill FurorEnchantment - AuraEnchant creature "The Rakdos know little of technology, but they definitely know how to push buttons." |
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Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
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Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Moldervine CloakEnchantment - AuraEnchant creature
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Necromantic ThirstEnchantment - AuraEnchant creature
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Perilous ForaysEnchantment
"This is the place? This map has got to be wrong . . . ." |
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Pollenbright WingsEnchantment - AuraEnchant creature
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Privileged PositionEnchantment(
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Searing MeditationEnchantmentWhenever you gain life, you may pay "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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Suppression FieldEnchantmentActivated abilities cost The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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Blood MoonEnchantmentNonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. |
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Circle of Protection: BlackEnchantment
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Circle of Protection: RedEnchantment
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ConfiscateEnchantment - AuraEnchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
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CowardiceEnchantmentWhenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) "Cowards die many times before their deaths; |
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Death Pits of RathEnchantmentWhenever a creature is dealt damage, destroy it. It can't be regenerated. "Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." |
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