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Warped Devotion

Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

"The spirit of the devout is easily crushed by the loss of hope."
-Fallen angel

Mana:
Cardset: Eighth Edition #172 (Rare)
Planeshift #57 (Uncommon)
Type: Enchantment

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Eighth Edition #115 (Uncommon)
Ice Age #109 (Rare)
Type: Enchantment

Alpha Status

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

The best leaders are made by their followers.

Mana:
Cardset: Scourge #110 (Uncommon)
Type: Enchantment

Clutch of Undeath

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.

Mana:
Cardset: Scourge #61 (Common)
Type: Enchantment

Day of the Dragons

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Mana:
Cardset: Scourge #31 (Rare)
Type: Enchantment

Decree of Silence

Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Mana:
Cardset: Scourge #32 (Rare)
Type: Enchantment

Dragon Breath

Enchantment - Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Archenemy #33 (Common)
Scourge #86 (Common)
Type: Enchantment

Dragon Fangs

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #117 (Common)
Type: Enchantment

Dragon Scales

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #10 (Common)
Type: Enchantment

Dragon Shadow

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #65 (Common)
Type: Enchantment

Dragon Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Cycling (, Discard this card: Draw a card.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #34 (Common)
Type: Enchantment

Extra Arms

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

"Perhaps extra heads would have served them better."
-Foothill guide

Mana:
Cardset: Scourge #92 (Uncommon)
Type: Enchantment

Faces of the Past

Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

The ties that bind can also strangle.

Mana:
Cardset: Scourge #35 (Rare)
Type: Enchantment

Fatal Mutation

Enchantment - Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

"You wear that shell as a mask. Now it's your coffin."
-Cabal cleric

Mana:
Cardset: Scourge #66 (Uncommon)
Type: Enchantment

Force Bubble

Enchantment

If damage would be dealt to you, put that many depletion counters on Force Bubble instead.

When there are four or more depletion counters on Force Bubble, sacrifice it.

At the beginning of each end step, remove all depletion counters from Force Bubble.

Mana:
Cardset: Scourge #14 (Rare)
Type: Enchantment

Grip of Chaos

Enchantment

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

When the world is consumed by chaos, the skilled and the foolish are on equal footing.

Mana:
Cardset: Scourge #98 (Rare)
Type: Enchantment

Guilty Conscience

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Those who most feel guilt don't need to, while those who most need to feel guilt never do.
-Order proverb

Mana:
Cardset: Scourge #17 (Common)
Type: Enchantment

Lethal Vapors

Enchantment

Whenever a creature enters the battlefield, destroy it.

: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.

The vapors infiltrate every crevice, poison every lung, and snuff out every life.

Mana:
Cardset: Scourge #68 (Rare)
Type: Enchantment

Lingering Death

Enchantment - Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.

"Looks bad. I don't know if he'll make it through the night."
-Cabal cleric

Mana:
Cardset: Scourge #69 (Common)
Type: Enchantment

One with Nature

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Scourge #125 (Uncommon)
Type: Enchantment

Parallel Thoughts

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Mana:
Cardset: Scourge #44 (Rare)
Type: Enchantment

Pemmin's Aura

Enchantment - Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Mana:
Cardset: Scourge #45 (Uncommon)
Type: Enchantment

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Ancient carvings in the trees of Krosa glow with power once again.

Mana:
Cardset: Scourge #126 (Rare)
Type: Enchantment

Pyrostatic Pillar

Enchantment

Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Mana:
Cardset: Scourge #100 (Uncommon)
Type: Enchantment

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Mana:
Cardset: Conspiracy #152 (Rare)
Sorin vs. Tibalt #68 (Rare)
Scourge #106 (Rare)
Type: Enchantment

Uncontrolled Infestation

Enchantment - Aura

Enchant nonbasic land

When enchanted land becomes tapped, destroy it.

The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls.

Mana:
Cardset: Scourge #108 (Common)
Type: Enchantment

Unspeakable Symbol

Enchantment

Pay 3 life: Put a +1/+1 counter on target creature.

The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.

Mana:
Cardset: Scourge #79 (Uncommon)
Type: Enchantment

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Onslaught #185 (Rare)
Type: Enchantment

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key."
-Mystic elder

Mana:
Cardset: Onslaught #4 (Uncommon)
Type: Enchantment

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Mana:
Cardset: Onslaught #6 (Rare)
Type: Enchantment

Æther Charge

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

"Is it just me, or does that meteor have teeth?"

Mana:
Cardset: Onslaught #184 (Uncommon)
Type: Enchantment

Centaur Glade

Enchantment

: Put a 3/3 green Centaur creature token onto the battlefield.

The Mirari called to the centaurs, and all who heard it were forever changed.

Mana:
Cardset: Onslaught #251 (Uncommon)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Enlightenment comes most swiftly at life's end.

Mana:
Cardset: Onslaught #14 (Rare)
Type: Enchantment

Cover of Darkness

Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Mana:
Cardset: Onslaught #133 (Rare)
Type: Enchantment

Crown of Ascension

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

"Wisdom, clear my eyes."

Mana:
Cardset: Onslaught #78 (Common)
Type: Enchantment

Crown of Awe

Enchantment - Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

"Honor, guide my step."

Mana:
Cardset: Onslaught #16 (Common)
Type: Enchantment

Crown of Fury

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

"Passion, fire my heart."

Mana:
Cardset: Onslaught #196 (Common)
Type: Enchantment

Crown of Suspicion

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

"Darkness, hide my fear."

Mana:
Cardset: Onslaught #134 (Common)
Type: Enchantment

Crown of Vigor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

"Life, be my shield."

Mana:
Cardset: Onslaught #253 (Common)
Type: Enchantment

Custody Battle

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Goblins resolve disputes by splitting everything straight down the middle.

Mana:
Cardset: Onslaught #197 (Uncommon)
Type: Enchantment

Death Match

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

The Cabal breeds many things for the pit fights, but it never breeds compassion.

Mana:
Cardset: Onslaught #136 (Rare)
Type: Enchantment

Dispersing Orb

Enchantment

, Sacrifice a permanent: Return target permanent to its owner's hand.

"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other."
-Riptide Project director

Mana:
Cardset: Onslaught #80 (Uncommon)
Type: Enchantment

Elvish Guidance

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

"Old home never forgotten, new home ours forever."

Mana:
Cardset: Onslaught #255 (Common)
Type: Enchantment

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Mana:
Cardset: Onslaught #261 (Rare)
Type: Enchantment

Future Sight

Enchantment

Play with the top card of your library revealed.

You may play the top card of your library.

"My past holds only pain and loss. I will conquer it by creating the perfect future."
-Ixidor, reality sculptor

Mana:
Cardset: Onslaught #84 (Rare)
Type: Enchantment

Grand Melee

Enchantment

All creatures attack each turn if able.

All creatures block each turn if able.

Hot blood washes away cold reason.

Mana:
Cardset: Onslaught #211 (Rare)
Type: Enchantment

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Only the Cabal could make a fight to the death more deadly.

Mana:
Cardset: Onslaught #212 (Rare)
Type: Enchantment

Improvised Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"

Mana:
Cardset: Onslaught #40 (Uncommon)
Type: Enchantment

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.

Mana:
Cardset: Onslaught #267 (Uncommon)
Type: Enchantment

Lavamancer's Skill

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature."

As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."

Mana:
Cardset: Onslaught #215 (Common)
Type: Enchantment

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player.

Options will cost you, but a lack of them will cost you even more.

Mana:
Cardset: Onslaught #217 (Uncommon)
Type: Enchantment

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it.

When the ground is saturated with mana, even the lightest footstep can bring it to the surface.

Mana:
Cardset: Onslaught #218 (Rare)
Type: Enchantment

Mistform Mask

Enchantment - Aura

Enchant creature

: Enchanted creature becomes the creature type of your choice until end of turn.

Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

Mana:
Cardset: Onslaught #94 (Common)
Type: Enchantment

Mythic Proportions

Enchantment - Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.

Mana:
Cardset: Onslaught #274 (Rare)
Type: Enchantment

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Onslaught #160 (Rare)
Type: Enchantment

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.

Mana:
Cardset: Onslaught #276 (Uncommon)
Type: Enchantment

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Mana:
Cardset: Onslaught #223 (Rare)
Type: Enchantment

Sandskin

Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Mana:
Cardset: Onslaught #52 (Common)
Type: Enchantment

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

"Win together, die alone."

Mana:
Cardset: Onslaught #53 (Rare)
Type: Enchantment

Sigil of the New Dawn

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."
-Mystic elder

Mana:
Cardset: Onslaught #55 (Rare)
Type: Enchantment

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa.

Mana:
Cardset: Onslaught #286 (Rare)
Type: Enchantment

Withering Hex

Enchantment - Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Mana:
Cardset: Onslaught #181 (Uncommon)
Type: Enchantment

Words of War

Enchantment

: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
-Volume IV, The Book of Fire

Mana:
Cardset: Onslaught #244 (Rare)
Type: Enchantment

Words of Waste

Enchantment

: The next time you would draw a card this turn, each opponent discards a card instead.

"Terror corrupts order and paralyzes instinct."
-Volume III, The Book of Decay

Mana:
Cardset: Onslaught #182 (Rare)
Type: Enchantment

Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Cagemail

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high a price."
-Commander Eesha

Mana:
Cardset: Judgment #7 (Common)
Type: Enchantment

Elephant Guide

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

Mana:
Cardset: Conspiracy #162 (Uncommon)
Garruk vs. Liliana #18 (Uncommon)
Judgment #111 (Uncommon)
Type: Enchantment

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
-Seton, centaur druid

Mana:
Cardset: Judgment #112 (Rare)
Type: Enchantment

Exoskeletal Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need-but in times of strife, our need becomes great."
-Centaur warrior

Mana:
Cardset: Judgment #114 (Uncommon)
Type: Enchantment

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.

Mana:
Cardset: Judgment #138 (Rare)
Type: Enchantment

Infectious Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Mana:
Cardset: Judgment #92 (Uncommon)
Type: Enchantment

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mana:
Cardset: Conspiracy #189 (Mythic Rare)
Commander's Arsenal #14 (Rare)
Judgment #139 (Rare)
Type: Enchantment

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Mana:
Cardset: Judgment #48 (Rare)
Type: Enchantment

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Mana:
Cardset: Judgment #97 (Uncommon)
Type: Enchantment

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Mana:
Cardset: Judgment #24 (Rare)
Type: Enchantment

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Mana:
Cardset: Judgment #25 (Uncommon)
Type: Enchantment

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

It marks the border between here and hereafter.

Mana:
Cardset: Judgment #26 (Uncommon)
Type: Enchantment

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive."
-Mystic elder

Mana:
Cardset: Judgment #29 (Rare)
Type: Enchantment

Unquestioned Authority

Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic heretic

Mana:
Cardset: Conspiracy #85 (Uncommon)
Judgment #31 (Uncommon)
Type: Enchantment

Web of Inertia

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.

Mana:
Cardset: Judgment #53 (Uncommon)
Type: Enchantment

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment

Floating Shield

Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Mana:
Cardset: Torment #5 (Common)
Type: Enchantment

Ghostly Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Mana:
Cardset: Torment #38 (Common)
Type: Enchantment

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Torment #7 (Uncommon)
Type: Enchantment

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

Mana:
Cardset: Torment #68 (Rare)
Type: Enchantment

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice Mortiphobia: Exile target card from a graveyard.

Mana:
Cardset: Torment #72 (Uncommon)
Type: Enchantment

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to target creature or player.

, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Mana:
Cardset: Torment #112 (Uncommon)
Type: Enchantment

Shade's Form

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mana:
Cardset: Torment #81 (Common)
Type: Enchantment

Strength of Isolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Mana:
Cardset: Torment #17 (Uncommon)
Type: Enchantment

Strength of Lunacy

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't confuse lunacy with courage.

Mana:
Cardset: Torment #86 (Uncommon)
Type: Enchantment

Stupefying Touch

Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Mana:
Cardset: Torment #48 (Uncommon)
Type: Enchantment