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Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
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Hoofprints of the StagTribal Enchantment - ElementalWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
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LignifyTribal Enchantment - Treefolk AuraEnchant creature Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? |
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Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
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Militia's PrideTribal Enchantment - KithkinWhenever a nontoken creature you control attacks, you may pay If you pick a fight with one kithkin, be ready to fight them all. |
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Nettlevine BlightEnchantment - AuraEnchant creature or land
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Protective BubbleEnchantment - AuraEnchant creature Skilled merrow rudders ensure their charges arrive on time and without incident. |
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Prowess of the FairTribal Enchantment - ElfWhenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood. |
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Rebellion of the FlamekinTribal Enchantment - ElementalWhenever you clash, you may pay
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Soaring HopeEnchantment - AuraEnchant creature
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Triclopean SightEnchantment - AuraFlash
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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AbundanceEnchantmentIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Aura of SilenceEnchantmentArtifact and enchantment spells your opponents cast cost Not all silences are easily broken. |
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Blanchwood ArmorEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Before armor, there was bark. Before blades, there were thorns." |
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Contaminated BondEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." |
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DehydrationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war. |
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Dragon RoostEnchantment
Dragons erupt from peaks of chaos and flow from rivers of molten rage. |
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FearEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." |
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Furnace of RathEnchantmentIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. |
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Glorious AnthemEnchantmentCreatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever. |
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Grave PactEnchantmentWhenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." |
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Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
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No Rest for the WickedEnchantmentSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. "The soul? Here, we have no use for such frivolities." |
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OvergrowthEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Let the forest spread! From salt, stone, and fen, let the new trees rise." |
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PariahEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Why would I consider penance for my actions when I have so many subjects willing to do it for me?" |
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Primal RageEnchantmentCreatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Ferocity and cunning accounted for half the victory. Gravity accounted for the rest. |
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RegenerationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." |
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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Shimmering WingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create." |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Treetop BracersEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Gravity is truly what you make of it. |
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Uncontrollable AngerEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage. |
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UpwellingEnchantmentMana pools don't empty as steps and phases end. Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it. |
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Arcanum WingsEnchantment - AuraEnchant creature Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival. |
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Barren GloryEnchantmentAt the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. "The only perfect world is an empty world, with no one to sin or wage war." |
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Bound in SilenceTribal Enchantment - Rebel AuraEnchant creature A fight put off forever is already won. |
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Bridge from BelowEnchantmentWhenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
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Daybreak CoronetEnchantment - AuraEnchant creature with another Aura attached to it
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Emblem of the WarmindEnchantment - AuraEnchant creature you control "It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor." |
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Fatal AttractionEnchantment - AuraEnchant creature
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Flowstone EmbraceEnchantment - AuraEnchant creature "The seventh symbol, the Mark of Stone, stores the power of ancient Rath." |
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Gibbering DescentEnchantmentAt the beginning of each player's upkeep, that player loses 1 life and discards a card.
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Gift of GraniteEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) The blessing adds both protection to the recipient and weightlessness to the stone. |
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Grave PerilEnchantmentWhen a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. "Sometimes the grave does not wait for death before relishing its feast of flesh and bones." |
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Imperial MaskEnchantmentWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
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Leaden FistsEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Lucent LiminidEnchantment Creature - ElementalFlying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. |
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Lumithread FieldEnchantmentCreatures you control get +0/+1. Having conquered the Bastion of Suns, the Ota took its light for their own. |
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Muraganda PetroglyphsEnchantmentCreatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. |
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Oblivion CrownEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Petrified PlatingEnchantment - AuraEnchant creature
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Pooling VenomEnchantment - AuraEnchant land The land can only hold so much poison before it begins to bite back. |
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Pyromancer's SwathEnchantmentIf an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
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Quiet DisrepairEnchantment - AuraEnchant artifact or enchantment "Artifice has always stood upon nature's shoulders. Let us watch nature take a turn." |
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Second WindEnchantment - AuraEnchant creature Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. |
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Shapeshifter's MarrowEnchantmentAt the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
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Snake Cult InitiationEnchantment - AuraEnchant creature
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Spellweaver VoluteEnchantment - AuraEnchant instant card in a graveyard
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Take PossessionEnchantment - AuraSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Witch's MistEnchantment
"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel." |
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Auramancer's GuiseEnchantment - AuraEnchant creature "Consider not what the mask hides, but what it can reveal." |
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Circle of AfflictionEnchantmentAs Circle of Affliction enters the battlefield, choose a color.
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Dust CoronaEnchantment - AuraEnchant creature "They infiltrated deep into the enemy camp under cover of darkness . . . and dirt." |
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Frozen ÆtherEnchantmentArtifacts, creatures, and lands your opponents control enter the battlefield tapped. Gjornersen entertained his followers by taking bets on which would move first-the drowsing land wurm or the frozen goblins. |
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Gaea's AnthemEnchantmentCreatures you control get +1/+1. "To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest." |
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Keen SenseEnchantment - AuraEnchant creature Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled. |
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Life and LimbEnchantmentAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. "It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil." |
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Mantle of LeadershipEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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MelancholyEnchantment - AuraEnchant creature
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Null ProfusionEnchantmentSkip your draw step. "Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate." |
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Porphyry NodesEnchantmentAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
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PyrohemiaEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
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Reality AcidEnchantment - AuraEnchant permanent
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Seal of PrimordiumEnchantmentSacrifice Seal of Primordium: Destroy target artifact or enchantment. "I am the simplifier, the root that drags all artifice to earth." |
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Serra's BoonEnchantment - AuraEnchant creature "The light of an angel's glance is warm, but her fixed stare blinds and burns." |
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Utopia VowEnchantment - AuraEnchant creature "I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria." |
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Vampiric LinkEnchantment - AuraEnchant creature The familiar's fangs deliver the master's bite. |
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Wild PairEnchantmentWhenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Aspect of MongooseEnchantment - AuraEnchant creature
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Æther WebEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Detainment SpellEnchantment - AuraEnchant creature Bind the mind rather than the wrist, and you stop the intent to harm before it starts. |
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Eternity SnareEnchantment - AuraEnchant creature
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Fallen IdealEnchantment - AuraEnchant creature
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FeeblenessEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds. |
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Fool's DemiseEnchantment - AuraEnchant creature
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Ghitu FirebreathingEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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