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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Flagstones of TrokairLegendary Land
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Fetid HeathLand
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost An eye closes. A race awakens. |
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Exotic OrchardLand
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Evolving WildsLand
Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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EvergladesLandEverglades enters the battlefield tapped.
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Esper PanoramaLand
Esper is an expansive canvas painted by precise, controlling hands. |
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Encroaching WastesLand
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Eldrazi TempleLand
Each temple is a door to a horrible future. |
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Eiganjo CastleLegendary Land
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Duskmantle, House of ShadowLand
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " "Touch no tree, break no branch, and speak only the question you wish answered." |
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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Dreadship ReefLand
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Desolate LighthouseLand
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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DesertLand - Desert
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Crystal VeinLand
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Crucible of the Spirit DragonLand
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Corrupted CrossroadsLand
"Look, and see the future." |
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