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Land
Slippery Karst enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
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Land
Smoldering Crater enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land - Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add to your mana pool.
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Basic Snow Land - Forest
(: Add to your mana pool.)
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Basic Snow Land - Island
(: Add to your mana pool.)
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Basic Snow Land - Mountain
(: Add to your mana pool.)
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Basic Snow Land - Plains
(: Add to your mana pool.)
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Basic Snow Land - Swamp
(: Add to your mana pool.)
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Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add to your mana pool.
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Land
: Add to your mana pool.
, , Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
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Land
Spawning Pool enters the battlefield tapped.
: Add to your mana pool.
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Land
: Add to your mana pool.
, : Put a 0/1 white Goat creature token onto the battlefield.
, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
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Land
: Add to your mana pool.
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Land - Island Mountain
(: Add or to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Crafted with genius, energized with madness.
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Land
: Add to your mana pool.
, : Stensia Bloodhall deals 2 damage to target player.
The revelry ends when the supply of fresh ingenues runs dry.
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Land
Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
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Land - Mountain Forest
(: Add or to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
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Land
Submerged Boneyard enters the battlefield tapped.
: Add or to your mana pool.
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." -Kiora
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Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or to your mana pool.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
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Land
: Add to your mana pool.
: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.
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Land
: Add to your mana pool.
, : Target creature gains double strike until end of turn.
Sunhome-the stalwart shield, the towering sentinel, the seat of justice.
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Land - Island Swamp
(: Add or to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
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Land
: Add to your mana pool.
, : Add , , or to your mana pool.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
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Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or to your mana pool.
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Land
: Add to your mana pool.
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
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Basic Land - Swamp
(: Add to your mana pool.)
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Land
: Add to your mana pool.
: Regenerate target Insect, Rat, Spider, or Squirrel.
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
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Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control a Swamp.
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Land
: Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
"We move because the earth does." -Bruse Tarl, Goma Fada nomad
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Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add to your mana pool.
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Land - Forest Plains
(: Add or to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
In the gardens of the Conclave, order and beauty are the roots of power.
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Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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