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Blood ReckoningEnchantmentWhenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. "There is no greater folly than standing against me." |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Angelic DestinyEnchantment - AuraEnchant creature
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LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
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Brink of DisasterEnchantment - AuraEnchant creature or land "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." |
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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Curse of ExhaustionEnchantment - Aura CurseEnchant player "I do believe your heresy will prove more difficult now that you have more pressing concerns." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Call to the KindredEnchantment - AuraEnchant creature
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Curse of OblivionEnchantment - Aura CurseEnchant player The first step to peace is to learn how to forget. |
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Endless Ranks of the DeadEnchantmentAt the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Parallel LivesEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. "There will come a time when the only prey left will be each other." |
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Crescendo of WarEnchantmentAt the beginning of each upkeep, put a strife counter on Crescendo of War.
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Cradle of VitalityEnchantmentWhenever you gain life, you may pay Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. |
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Crucible of FireEnchantmentDragon creatures you control get +3/+3. "The dragon is a perfect marriage of power and the will to use it." |
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Patriarch's DesireEnchantment - AuraEnchant creature
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Impulsive ManeuversEnchantmentWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Parasitic ImplantEnchantment - AuraEnchant creature
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Vigil for the LostEnchantmentWhenever a creature you control dies, you may pay "As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies." |
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Bonds of QuicksilverEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) The sea's reach extends beyond its shores. |
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Dissipation FieldEnchantmentWhenever a permanent deals damage to you, return it to its owner's hand. "Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can." |
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Lightmine FieldEnchantmentWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. If you want to kill a lot of goblins, just make sure your defenses look like fun. |
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DomesticationEnchantment - AuraEnchant creature
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Curse of WizardryEnchantmentAs Curse of Wizardry enters the battlefield, choose a color. "We must all push through the pain to heal our world." |
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Splinter TwinEnchantment - AuraEnchant creature "I know just the person for that job." |
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Bear UmbraEnchantment - AuraEnchant creature
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Marshal's AnthemEnchantmentMultikicker
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Predatory UrgeEnchantment - AuraEnchant creature
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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