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Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.

"Their hopes dashed on our shields! Their victory slashed by our swords!"

Mana:
Cardset: Alara Reborn #98 (Rare)
Type: Enchantment

Armored Ascension

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Mana:
Cardset: Magic 2011 #5 (Uncommon)
Magic 2010 #3 (Uncommon)
Shadowmoor #2 (Uncommon)
Type: Enchantment

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mana:
Cardset: Magic 2011 #21 (Rare)
Type: Enchantment

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)

Mana:
Cardset: Magic 2011 #61 (Rare)
Type: Enchantment

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Mana:
Cardset: Magic 2011 #101 (Rare)
Guildpact #52 (Rare)
Type: Enchantment

Necrotic Plague

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Mana:
Cardset: Magic 2011 #107 (Rare)
Type: Enchantment

Leyline of Punishment

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.

Mana:
Cardset: Magic 2011 #148 (Rare)
Type: Enchantment

Shiv's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

: Enchanted creature gets +1/+0 until end of turn.

Mana:
Cardset: Magic 2014 #153 (Uncommon)
Knights vs. Dragons #74 (Unknown)
Magic 2011 #156 (Uncommon)
Urza's Saga #216 (Uncommon)
Type: Enchantment

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.

Mana:
Cardset: Magic 2011 #183 (Rare)
Type: Enchantment

Indestructibility

Enchantment - Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Mana:
Cardset: Magic 2014 #23 (Rare)
Magic 2010 #17 (Rare)
Type: Enchantment

Entangling Vines

Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

Mana:
Cardset: Magic 2010 #181 (Common)
Type: Enchantment

Endless Horizons

Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Mana:
Cardset: Eventide #4 (Rare)
Type: Enchantment

Light from Within

Enchantment

Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
-Donal Alloway, cenn of Kinscaer

Mana:
Cardset: Eventide #10 (Rare)
Type: Enchantment

Idle Thoughts

Enchantment

: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

Mana:
Cardset: Eventide #23 (Uncommon)
Type: Enchantment

Puca's Mischief

Enchantment

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Mana:
Cardset: Shadowmoor #47 (Rare)
Type: Enchantment

Elemental Mastery

Enchantment - Aura

Enchant creature

Enchanted creature has ": Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."

Mana:
Cardset: Shadowmoor #90 (Rare)
Type: Enchantment

Helm of the Ghastlord

Enchantment - Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Mana: {{/}}
Cardset: Shadowmoor #166 (Common)
Type: Enchantment

Spiteful Visions

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

Mana: {{/}}{{/}}
Cardset: Commander 2013 #233 (Rare)
Shadowmoor #198 (Rare)
Type: Enchantment

Impromptu Raid

Enchantment

: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

For the Scuzzback gang, it's always "raid o'clock."

Mana: {{/}}
Cardset: Shadowmoor #209 (Rare)
Type: Enchantment

Reins of the Vinesteed

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Mana:
Cardset: Morningtide #134 (Common)
Type: Enchantment

Protective Bubble

Enchantment - Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

Mana:
Cardset: Lorwyn #80 (Common)
Type: Enchantment

Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at and play cards exiled with Colfenor's Plans.

Skip your draw step.

You can't cast more than one spell each turn.

Mana:
Cardset: Lorwyn #106 (Rare)
Type: Enchantment

Rebellion of the Flamekin

Tribal Enchantment - Elemental

Whenever you clash, you may pay . If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Mana:
Cardset: Lorwyn #188 (Uncommon)
Type: Enchantment

Serra's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

Mana:
Cardset: Divine vs. Demonic #21 (Uncommon)
Tenth Edition #40 (Uncommon)
Seventh Edition #43 (Uncommon)
Urza's Saga #47 (Uncommon)
Type: Enchantment

Dehydration

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

Mana:
Cardset: Tenth Edition #78 (Common)
Ninth Edition #73 (Common)
Eighth Edition #75 (Common)
Mercadian Masques #73 (Common)
Type: Enchantment

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mana:
Cardset: Archenemy #6 (Rare)
Tenth Edition #91 (Rare)
Mirrodin #42 (Rare)
Type: Enchantment

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."
-Crovax, ascendant evincar

Mana:
Cardset: Commander #85 (Rare)
Tenth Edition #144 (Rare)
Ninth Edition #135 (Rare)
Eighth Edition #137 (Rare)
Stronghold #10 (Rare)
Type: Enchantment

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Mana:
Cardset: Tenth Edition #160 (Rare)
Torment #71 (Rare)
Type: Enchantment

Furnace of Rath

Enchantment

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

Mana:
Cardset: Tenth Edition #204 (Rare)
Ninth Edition #188 (Rare)
Eighth Edition #187 (Rare)
Tempest #177 (Rare)
Type: Enchantment

Uncontrollable Anger

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and attacks each turn if able.

A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.

Mana:
Cardset: Conspiracy #155 (Uncommon)
Tenth Edition #244 (Common)
Champions of Kamigawa #195 (Common)
Type: Enchantment

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Mana:
Cardset: Tenth Edition #249 (Rare)
Urza's Saga #229 (Rare)
Type: Enchantment

Upwelling

Enchantment

Mana pools don't empty as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

Mana:
Cardset: Tenth Edition #306 (Rare)
Scourge #131 (Rare)
Type: Enchantment

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Mana:
Cardset: Ninth Edition #23 (Rare)
Eighth Edition #27 (Rare)
Mercadian Masques #24 (Rare)
Type: Enchantment

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Mana:
Cardset: Ninth Edition #55 (Rare)
Eighth Edition #57 (Rare)
Seventh Edition #56 (Rare)
Urza's Saga #57 (Rare)
Type: Enchantment

Annex

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

You should see how small the map is.

Mana:
Cardset: Ninth Edition #59 (Uncommon)
Onslaught #63 (Uncommon)
Type: Enchantment

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
-Emma Goldman, "Anarchism"

Mana:
Cardset: Ninth Edition #110 (Uncommon)
Eighth Edition #110 (Uncommon)
Seventh Edition #106 (Uncommon)
Exodus #50 (Uncommon)
Type: Enchantment

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Mana:
Cardset: Ninth Edition #114 (Rare)
Eighth Edition #116 (Rare)
Sixth Edition #108 (Unknown)
Fifth Edition #138 (Rare)
Ice Age #112 (Rare)
Type: Enchantment

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death."
-Mary Shelley, Frankenstein

Mana:
Cardset: Ninth Edition #245 (Rare)
Urza's Saga #257 (Rare)
Type: Enchantment

Cursed Land

Enchantment - Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Mana:
Cardset: Fifth Edition #14 (Uncommon)
Fourth Edition #11 (Uncommon)
Revised Edition #6 (Uncommon)
Unlimited Edition #6 (Uncommon)
Beta Edition #6 (Unknown)
Alpha Edition #6 (Unknown)
Type: Enchantment

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Mana:
Cardset: Unlimited Edition #22 (Rare)
Beta Edition #22 (Unknown)
Alpha Edition #22 (Unknown)
Type: Enchantment