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Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
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Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
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Leyline of SanctityEnchantmentIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of AnticipationEnchantmentIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
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Leyline of the VoidEnchantmentIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
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Necrotic PlagueEnchantment - AuraEnchant creature
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Leyline of PunishmentEnchantmentIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
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Shiv's EmbraceEnchantment - AuraEnchant creature
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Leyline of VitalityEnchantmentIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
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IndestructibilityEnchantment - AuraEnchant permanent
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Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
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Endless HorizonsEnchantmentWhen Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
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Light from WithinEnchantmentChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." |
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Idle ThoughtsEnchantment
Inspiration strikes the uncluttered mind. |
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Puca's MischiefEnchantmentAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
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Elemental MasteryEnchantment - AuraEnchant creature
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Helm of the GhastlordEnchantment - AuraEnchant creature
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Spiteful VisionsEnchantmentAt the beginning of each player's draw step, that player draws an additional card. Knowledge brings the sting of disillusionment, but the pain teaches perspective. |
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Impromptu RaidEnchantment
For the Scuzzback gang, it's always "raid o'clock." |
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Reins of the VinesteedEnchantment - AuraEnchant creature
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Protective BubbleEnchantment - AuraEnchant creature Skilled merrow rudders ensure their charges arrive on time and without incident. |
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Colfenor's PlansEnchantmentWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
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Rebellion of the FlamekinTribal Enchantment - ElementalWhenever you clash, you may pay
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Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
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DehydrationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war. |
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March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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Grave PactEnchantmentWhenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." |
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Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
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Furnace of RathEnchantmentIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. |
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Uncontrollable AngerEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage. |
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AbundanceEnchantmentIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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UpwellingEnchantmentMana pools don't empty as steps and phases end. Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it. |
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Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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Treasure TroveEnchantment
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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Greater GoodEnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." |
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Cursed LandEnchantment - AuraEnchant land
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LichEnchantmentAs Lich enters the battlefield, you lose life equal to your life total.
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