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Resounding Scream

Sorcery

Target player discards a card at random.

Cycling (, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Mana:
Cardset: Shards of Alara #83 (Common)
Type: Sorcery

Repay in Kind

Sorcery

Each player's life total becomes the lowest life total among all players.

Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.

Mana:
Cardset: Rise of the Eldrazi #125 (Rare)
Type: Sorcery

Remorseless Punishment

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain."
-Ob Nixilis

Mana:
Cardset: Oath of the Gatewatch #89 (Rare)
Type: Sorcery

Remember the Fallen

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.

When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.

Mana:
Cardset: New Phyrexia #21 (Common)
Type: Sorcery

Release (Catch/Release)

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125b (Rare)
Type: Sorcery

Reign of the Pit

Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Mana:
Cardset: Conspiracy #29 (Rare)
Type: Sorcery

Reforge the Soul

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

Mana:
Cardset: Avacyn Restored #151 (Rare)
Type: Sorcery

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Mana:
Cardset: Mirrodin Besieged #74 (Rare)
Type: Sorcery

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #82 (Rare)
Type: Sorcery

Recoup

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Sorin vs. Tibalt #63 (Uncommon)
Odyssey #216 (Uncommon)
Type: Sorcery

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."-Nissa Revane

Mana:
Cardset: Battle for Zendikar #185 (Common)
Type: Sorcery

Reborn Hope

Sorcery

Return target multicolored card from your graveyard to your hand.

"In darkness is kindled the fiercest hope."
-Hadran, sunseeder of Naya

Mana:
Cardset: Alara Reborn #76 (Uncommon)
Type: Sorcery

Reap the Seagraf

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.

Mana:
Cardset: Dark Ascension #72 (Common)
Type: Sorcery

Reap Intellect

Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Dragon's Maze #95 (Mythic Rare)
Type: Sorcery

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.

Mana:
Cardset: Commander 2014 #158 (Common)
Theros #101 (Common)
Type: Sorcery

Raven's Crime

Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Mana:
Cardset: Modern Masters #95 (Common)
Eventide #41 (Common)
Type: Sorcery

Ranger's Path

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

The forest can seem like a dense maze. Those who travel the canopy know otherwise.

Mana:
Cardset: Magic 2013 #186 (Common)
Type: Sorcery

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.

Mana:
Cardset: Magic 2012 #190 (Common)
Magic 2010 #201 (Common)
Tenth Edition #288 (Common)
Ninth Edition #263 (Common)
Eighth Edition #274 (Common)
Seventh Edition #262 (Common)
Sixth Edition #246 (Unknown)
Tempest #139 (Common)
Mirage #133 (Common)
Type: Sorcery

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Rakdos's Return

Sorcery

Rakdos's Return deals X damage to target opponent. That player discards X cards.

When Lord Rakdos stirred from his slumber, everyone else's nightmare began.

Mana:
Cardset: Return to Ravnica #188 (Mythic Rare)
Type: Sorcery

Rain of Thorns

Sorcery

Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

Mana:
Cardset: Commander 2013 #163 (Uncommon)
Avacyn Restored #190 (Uncommon)
Type: Sorcery

Rage of Purphoros

Sorcery

Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #137 (Common)
Type: Sorcery

Radiant Flames

Sorcery

Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Mana:
Cardset: Battle for Zendikar #151 (Rare)
Type: Sorcery

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step.

You'd better know how to pray for rain.

Mana:
Cardset: Conflux #70 (Common)
Type: Sorcery

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

"Hi! ni! ya! Behold the man of flint, that's me!
Four lightnings zigzag from me, strike and return."
-Navajo war chant

Mana:
Cardset: Fate Reforged #111 (Uncommon)
Eighth Edition #211 (Uncommon)
Seventh Edition #210 (Uncommon)
Sixth Edition #199 (Unknown)
Fifth Edition #263 (Uncommon)
Fourth Edition #235 (Uncommon)
Legends #158 (Common)
Type: Sorcery

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"
-Chandra Nalaar

Mana:
Cardset: Sorin vs. Tibalt #62 (Uncommon)
Magic 2011 #154 (Uncommon)
Magic 2010 #152 (Uncommon)
Tenth Edition #222 (Uncommon)
Ninth Edition #208 (Uncommon)
Eighth Edition #210 (Uncommon)
Seventh Edition #209 (Uncommon)
Ice Age #214 (Uncommon)
Type: Sorcery

Purge the Profane

Sorcery

Target opponent discards two cards and you gain 2 life.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

Mana:
Cardset: Gatecrash #190 (Common)
Type: Sorcery

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Ideas, not stones, form the true foundation of Meletis.

Mana:
Cardset: Journey Into Nyx #47 (Uncommon)
Type: Sorcery

Psychic Miasma

Sorcery

Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.

"A mind may be steeled against madness, but all battlements fall in time."
-Jin-Gitaxias, Core Augur

Mana:
Cardset: Scars of Mirrodin #76 (Common)
Type: Sorcery

Psychic Intrusion

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Mana:
Cardset: Theros #200 (Rare)
Type: Sorcery

Prosperity

Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently."
-Kukemssa pirate

Mana:
Cardset: Commander 2013 #54 (Uncommon)
Sixth Edition #89 (Unknown)
Visions #40 (Uncommon)
Type: Sorcery

Promise of Power

Sorcery

Choose one -

• You draw five cards and you lose 5 life.

• Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Commander 2014 #157 (Rare)
Divine vs. Demonic #54 (Rare)
Mirrodin #74 (Rare)
Type: Sorcery

Profound Journey

Sorcery

Return target permanent card from your graveyard to the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #30 (Rare)
Type: Sorcery

Profane Command

Sorcery

Choose two -

• Target player loses X life.

• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Mana:
Cardset: Commander 2014 #156 (Rare)
Ajani vs. Nicol Bolas #70 (Rare)
Lorwyn #135 (Rare)
Type: Sorcery

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Primal Surge

Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

With Avacyn's return, the flow of life became a tidal wave.

Mana:
Cardset: Avacyn Restored #189 (Mythic Rare)
Type: Sorcery

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."
-Paulin, trapper of Somberwald

Mana:
Cardset: Magic 2013 #181 (Common)
Innistrad #200 (Common)
Type: Sorcery

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Cardset: Oath of the Gatewatch #114 (Uncommon)
Type: Sorcery

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Venser vs. Koth #24 (Common)
Magic 2011 #70 (Common)
Type: Sorcery

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall."
-Garruk Wildspeaker

Mana:
Cardset: Magic 2013 #180 (Rare)
Type: Sorcery