Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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Yawning FissureSorceryEach opponent sacrifices a land. The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked. |
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Write into BeingSorceryLook at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
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Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
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Wrack with MadnessSorceryTarget creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
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Worst FearsSorceryYou control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) Elspeth feared that her trespass into Nyx would not go unanswered. |
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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WorldfireSorceryExile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. Even the smallest spark may set a world ablaze. |
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World at WarSorceryAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Wit's EndSorceryTarget player discards his or her hand. "Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Wild GuessSorceryAs an additional cost to cast Wild Guess, discard a card. No guts, no glory. |
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
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WhipflareSorceryWhipflare deals 2 damage to each nonartifact creature. The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat. |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Wave of VitriolSorceryEach player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
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Warp WorldSorceryEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Volcanic VisionSorceryReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
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Volcanic SubmersionSorceryDestroy target artifact or land. A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster. |
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Void SquallSorceryReturn target nonland permanent to its owner's hand.
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Void SnareSorceryReturn target nonland permanent to its owner's hand. "I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." |
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Voices from the VoidSorceryDomain - Target player discards a card for each basic land type among lands you control. As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead. |
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VivisectionSorceryAs an additional cost to cast Vivisection, sacrifice a creature. Phyrexians research with the grace of surgeons and the finesse of butchers. |
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Violent UltimatumSorceryDestroy three target permanents. "Words are a waste of time. Destruction is a language everyone understands." |
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Villainous WealthSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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Victorious DestructionSorceryDestroy target artifact or land. Its controller loses 1 life. "The refugees look at these structures with hope. We must relieve them of this burden." |
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VictimizeSorceryChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. The priest cast Xantcha to the ground. "It is defective. We must scrap it." |
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