Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering GoblinsCreature - Goblin WarriorDomain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
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Wall of ResurgenceCreature - WallDefender
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Wall of OmensCreature - WallDefender "I search for a vision of Zendikar that does not include the Eldrazi." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of DenialCreature - WallDefender, flying It provides what every discerning mage requires-time to think. |
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Wall of BoneCreature - Skeleton WallDefender (This creature can't attack.)
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Wall of BlossomsCreature - Plant WallDefender Each flower identical, every leaf and petal disturbingly exact. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Walker of the WastesCreature - Eldrazi({C} represents colorless mana.) In the absence of life, something yet grows. |
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Walker of the GroveCreature - ElementalWhen Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
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Wakestone GargoyleCreature - GargoyleDefender, flying Its pulsating cry shatters bonds of iron, granite, and servitude. |
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WakedancerCreature - Human ShamanMorbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Wake the DeadInstantCast Wake the Dead only during combat on an opponent's turn.
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Vulturous ZombieCreature - Plant ZombieFlying "When something dies, all things benefit. Well okay, just our things." |
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Vulturous AvenCreature - Bird ShamanFlying
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Vulshok ReplicaArtifact Creature - Berserker, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. All the fury of the Vulshok with only a trace of their recklessness. |
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Vulshok RefugeeCreature - Human WarriorProtection from red "I will carve my people's vengeance on the face of Phyrexia." |
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Vulshok HeartstokerCreature - Human ShamanWhen Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. He fashions stirring words with as much passion as a smith fashioning a warhammer. |
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Vulshok BerserkerCreature - Human BerserkerHaste (This creature can attack and as soon as it comes under your control.) He will carve out a legend for himself with his own two hands. |
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Vulpine GoliathCreature - FoxTrample "With a diet of hydras, giants, and massive serpents, anything would get that big." |
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Vraska the UnseenPlaneswalker - Vraska (Loyalty: 5)+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
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Voyaging SatyrCreature - Satyr Druid: Untap target land. "None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit." |
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Voyager DrakeCreature - DrakeMultikicker (You may pay an additional any number of times as you cast this spell.)
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Voyage's EndInstantReturn target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned. |
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Vow of WildnessEnchantment - AuraEnchant creature "Savagery is the birthright of every creature that draws breath-or wishes it could." |
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