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Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

Mana:
Cardset: Odyssey #75 (Rare)
Type: Enchantment

Cessation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

"The face of Light will shine upon them, and they will know war no more."
-Song of All, canto 918

Mana:
Cardset: Urza's Legacy #4 (Common)
Type: Enchantment

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Chained to the Rocks

Enchantment - Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Theros #4 (Rare)
Type: Enchantment

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Legends #5 (Rare)
Type: Enchantment

Chamber of Manipulation

Enchantment - Aura

Enchant land

Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control-and cephalids are master politicians.

Mana:
Cardset: Odyssey #76 (Uncommon)
Type: Enchantment

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Mana:
Cardset: Odyssey #182 (Rare)
Type: Enchantment

Chant of the Skifsang

Enchantment - Aura

Enchant creature

Enchanted creature gets -13/-0.

The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch.

Mana:
Cardset: Dark Ascension #31 (Common)
Type: Enchantment

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Mana:
Cardset: Ice Age #179 (Rare)
Type: Enchantment

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

"I dance the nothing dance, / Feet in the air, knives in the ground."
-Femeref chant

Mana:
Cardset: Mirage #164 (Rare)
Type: Enchantment

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper."
-Ertai, wizard adept

Mana:
Cardset: Sixth Edition #60 (Unknown)
Tempest #56 (Uncommon)
Type: Enchantment

Chime of Night

Enchantment - Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Mana:
Cardset: Urza's Destiny #56 (Common)
Type: Enchantment

Cho-Manno's Blessing

Enchantment - Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mana:
Cardset: Mercadian Masques #12 (Common)
Type: Enchantment

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water."
-Eladamri, Lord of Leaves

Mana:
Cardset: Eighth Edition #237 (Uncommon)
Tempest #113 (Uncommon)
Type: Enchantment

Chosen by Heliod

Enchantment - Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

"Training and studies aid a soldier in meager amounts. The gods do the rest."
-Brigone, soldier of Meletis

Mana:
Cardset: Theros #5 (Common)
Type: Enchantment

Chromanticore

Enchantment Creature - Manticore

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Mana:
Power: 4/4
Cardset: Born of the Gods #144 (Mythic Rare)
Type: Enchantment

Chromatic Armor

Enchantment - Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Mana:
Cardset: Ice Age #361 (Rare)
Type: Enchantment

Chronic Flooding

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

With the Izzet occupied elsewhere, many of their public works fell into disrepair.

Mana:
Cardset: Return to Ravnica #32 (Common)
Type: Enchantment

Circle of Affliction

Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.

Mana:
Cardset: Planar Chaos #66 (Uncommon)
Type: Enchantment

Circle of Despair

Enchantment

, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

"Life is a resource that should belong only to the strong."
-Shauku, Endbringer

Mana:
Cardset: Mirage #319 (Rare)
Type: Enchantment

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"
-Chandra Nalaar

Mana:
Cardset: Magic 2015 #135 (Uncommon)
Magic 2012 #127 (Uncommon)
Type: Enchantment

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Dawn #8 (Uncommon)
Fifth Edition #292 (Uncommon)
Fourth Edition #263 (Uncommon)
Antiquities #97 (Uncommon)
Type: Enchantment

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #10 (Uncommon)
Eighth Edition #10 (Uncommon)
Seventh Edition #6 (Common)
Sixth Edition #8 (Unknown)
Tempest #220 (Common)
Fifth Edition #293 (Common)
Ice Age #236 (Common)
Fourth Edition #264 (Common)
Revised Edition #193 (Common)
Unlimited Edition #194 (Common)
Beta Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #11 (Uncommon)
Seventh Edition #7 (Common)
Sixth Edition #9 (Unknown)
Tempest #221 (Common)
Fifth Edition #294 (Common)
Ice Age #237 (Common)
Fourth Edition #265 (Common)
Revised Edition #194 (Common)
Unlimited Edition #195 (Common)
Beta Edition #196 (Unknown)
Alpha Edition #194 (Unknown)
Type: Enchantment

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #12 (Uncommon)
Seventh Edition #8 (Common)
Sixth Edition #10 (Unknown)
Tempest #222 (Common)
Fifth Edition #295 (Common)
Ice Age #238 (Common)
Fourth Edition #266 (Common)
Revised Edition #195 (Common)
Unlimited Edition #196 (Common)
Beta Edition #197 (Unknown)
Alpha Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #11 (Uncommon)
Eighth Edition #13 (Uncommon)
Seventh Edition #9 (Common)
Sixth Edition #11 (Unknown)
Tempest #223 (Common)
Fifth Edition #296 (Common)
Ice Age #239 (Common)
Fourth Edition #267 (Common)
Revised Edition #196 (Common)
Unlimited Edition #197 (Common)
Beta Edition #198 (Unknown)
Alpha Edition #196 (Unknown)
Type: Enchantment

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tempest #224 (Common)
Type: Enchantment

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #14 (Uncommon)
Seventh Edition #10 (Common)
Sixth Edition #12 (Unknown)
Tempest #225 (Common)
Fifth Edition #297 (Common)
Ice Age #240 (Common)
Fourth Edition #268 (Common)
Revised Edition #197 (Common)
Unlimited Edition #198 (Common)
Beta Edition #199 (Unknown)
Alpha Edition #197 (Unknown)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Mana:
Cardset: Fate Reforged #8 (Rare)
Type: Enchantment

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #52 (Rare)
Type: Enchantment

Claim of Erebos

Enchantment - Aura

Enchant creature

Enchanted creature has ", : Target player loses 2 life."

Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality.

Mana:
Cardset: Born of the Gods #64 (Common)
Type: Enchantment

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Mana:
Cardset: Betrayers of Kamigawa #97 (Rare)
Type: Enchantment

Claustrophobia

Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Mana:
Cardset: Magic 2014 #46 (Common)
Innistrad #48 (Common)
Type: Enchantment

Claws of Valakut

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Mana:
Cardset: Knights vs. Dragons #72 (Unknown)
Worldwake #75 (Common)
Type: Enchantment

Clinging Darkness

Enchantment - Aura

Enchant creature

Enchanted creature gets -4/-1.

There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see.

Mana:
Cardset: Ravnica: City of Guilds #80 (Common)
Type: Enchantment

Cloak of Confusion

Enchantment - Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Mana:
Cardset: Fifth Edition #13 (Common)
Ice Age #5 (Common)
Type: Enchantment

Cloak of Invisibility

Enchantment - Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Useful . . . if you can find it."
-Pashad ibn Asim, Suq'Ata trader

Mana:
Cardset: Mirage #58 (Common)
Type: Enchantment