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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays
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CessationEnchantment - AuraEnchant creature "The face of Light will shine upon them, and they will know war no more." |
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Chained to the RocksEnchantment - AuraEnchant Mountain you control
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Chaos MoonEnchantmentAt the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds
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ChaosphereWorld EnchantmentCreatures with flying can block only creatures with flying. "I dance the nothing dance, / Feet in the air, knives in the ground." |
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CharismaEnchantment - AuraEnchant creature It was Gerrard's nature to lead and the Mercadians' to follow. |
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ChillEnchantmentRed spells cost "Temper, temper." |
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Chime of NightEnchantment - AuraEnchant creature Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were. |
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Cho-Manno's BlessingEnchantment - AuraFlash
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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Chosen by HeliodEnchantment - AuraEnchant creature "Training and studies aid a soldier in meager amounts. The gods do the rest." |
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ChromanticoreEnchantment Creature - ManticoreBestow
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Chromatic ArmorEnchantment - AuraEnchant creature
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Circle of AfflictionEnchantmentAs Circle of Affliction enters the battlefield, choose a color.
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Circle of DespairEnchantment
"Life is a resource that should belong only to the strong." |
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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Circle of Protection: ArtifactsEnchantment
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Circle of Protection: BlackEnchantment
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Circle of Protection: BlueEnchantment
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Circle of Protection: GreenEnchantment
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Circle of Protection: RedEnchantment
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Circle of Protection: ShadowEnchantment
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Circle of Protection: WhiteEnchantment
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Citadel of PainEnchantmentAt the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. "Battle is our religion. This fortress is our temple." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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City of SolitudeEnchantmentPlayers can cast spells and activate abilities only during their own turns. "My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." |
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Claim of ErebosEnchantment - AuraEnchant creature Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality. |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Cloak of ConfusionEnchantment - AuraEnchant creature you control
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Cloak of InvisibilityEnchantment - AuraEnchant creature "Useful . . . if you can find it." |
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