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EvergladesLandEverglades enters the battlefield tapped.
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Esper PanoramaLand
Esper is an expansive canvas painted by precise, controlling hands. |
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Encroaching WastesLand
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Eldrazi TempleLand
Each temple is a door to a horrible future. |
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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Dreadship ReefLand
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Desolate LighthouseLand
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Crystal VeinLand
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Crucible of the Spirit DragonLand
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Corrupted CrossroadsLand
"Look, and see the future." |
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Coral AtollLandCoral Atoll enters the battlefield tapped.
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Contested CliffsLand
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Command TowerLand
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Clifftop RetreatLandClifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Where cathars learn to fight not only demons and vampires, but ignorance as well. |
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Cinder GladeLand - Mountain Forest( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Caves of KoilosLand
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Cavern of SoulsLandAs Cavern of Souls enters the battlefield, choose a creature type.
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Cathedral of WarLandCathedral of War enters the battlefield tapped.
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Canopy VistaLand - Forest Plains( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Buried RuinLand
History has buried its treasures deep. |
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