Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
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Wildheart InvokerCreature - Elf Shaman: Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
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Wildfire CerberusCreature - Hound: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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Wilderness HypnotistCreature - Merfolk Wizard: Target red or green creature gets -2/-0 until end of turn. "I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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Wild WurmCreature - WurmWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Wurm heads appear |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wild MongrelCreature - HoundDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead. |
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Wild MammothCreature - ElephantAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. "Sit. Heel! Down! HELP!" |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay . "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild JhovallCreature - CatJhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy. |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild ElephantCreature - ElephantTrample "I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead." |
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Wild DogsCreature - HoundAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
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Wild ColosCreature - Goat BeastHaste You'll never get a Keldon's goat. |
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild CantorCreature - Human Druid( can be paid with either or .)
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wild AesthirCreature - BirdFlying, first strike "High in the Karplusans, death is swift and razor-clawed." |
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WiitigoCreature - YetiWiitigo enters the battlefield with six +1/+1 counters on it.
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wickerbough ElderCreature - Treefolk ShamanWickerbough Elder enters the battlefield with a -1/-1 counter on it. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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Wicked AkubaCreature - Spirit: Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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White Shield CrusaderCreature - Human KnightProtection from black "Honor your steed and it will carry you to great deeds-and bring you home to tell of them." |
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White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Whispering SpecterCreature - SpecterFlying
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Whispering ShadeCreature - ShadeSwampwalk It glides through the shadows until it reaches yours. |
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Whispergear SneakArtifact Creature - ConstructDraft Whispergear Sneak face up. Spy for today. Plan for tomorrow. |
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Whisperer of the WildsCreature - Human Shaman: Add to your mana pool. She speaks only in whispers but can be heard over the fiercest storm. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whirlpool WarriorCreature - Merfolk WarriorWhen Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
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Whirlpool RiderCreature - MerfolkWhen Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. Where the wind meets the water, change is inevitable. |
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Whirlpool DrakeCreature - DrakeFlying
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Whirling DervishCreature - Human MonkProtection from black
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