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Goldmeadow DodgerCreature - Kithkin RogueGoldmeadow Dodger can't be blocked by creatures with power 4 or greater. "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?" |
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Goldmeadow HarrierCreature - Kithkin Soldier
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." |
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Goldmeadow StalwartCreature - Kithkin SoldierAs an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them. |
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Tideshaper MysticCreature - Merfolk Wizard
He paints with drop and shimmer a world that exists only in the wistful heart. |
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FacevaulterCreature - Goblin Warrior
Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot. |
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Knucklebone WitchCreature - Goblin ShamanWhenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. Each bone honors its owner's best pranks. |
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Nightshade StingerCreature - Faerie RogueFlying "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." |
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Boggart ForagerCreature - Goblin Rogue
"Reach in this hole, lose a hand. Reach in that hole, find a sparkly." |
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Flamekin BladewhirlCreature - Elemental WarriorAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay "The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." |
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Flamekin BrawlerCreature - Elemental Warrior
When he hits people, they stay hit. |
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Flamekin HarbingerCreature - Elemental ShamanWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Elvish EulogistCreature - Elf ShamanSacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. "No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn." |
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Elvish HandservantCreature - Elf WarriorWhenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. The hardest lesson for any elf to learn is humility. It takes a giant to teach that. |
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Treefolk HarbingerCreature - Treefolk DruidWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Honor GuardCreature - Human Soldier
The strength of one. The courage of ten. |
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Icatian PriestCreature - Human Cleric
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory. |
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Loyal SentryCreature - Human SoldierWhen Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. "My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Tundra WolvesCreature - WolfFirst strike (This creature deals combat damage before creatures without first strike.) "I heard their eerie howling, the wolves calling their kindred across the frozen plains." |
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Cloud SpriteCreature - FaerieFlying (This creature can't be blocked except by creatures with flying or reach.) The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. |
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Fugitive WizardCreature - Human Wizard"The law has its place-as a footnote in my spellbook." |
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Festering GoblinCreature - Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. |
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Plague BeetleCreature - InsectSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) No one knows whether they were named for the disease they carry or for the speed at which they multiply. |
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Sleeper AgentCreature - MinionWhen Sleeper Agent enters the battlefield, target opponent gains control of it.
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Vampire BatsCreature - BatFlying (This creature can't be blocked except by creatures with flying or reach.)
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Duct CrawlerCreature - Insect
"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!" |
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Mogg FanaticCreature - GoblinSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. "I got it! I got it! I-" |
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Spark ElementalCreature - ElementalTrample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough. |
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Elvish BerserkerCreature - Elf BerserkerWhenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Their fury scatters enemies like a pile of dry leaves. |
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Skyshroud RangerCreature - Elf
Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Savannah LionsCreature - CatEven the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. |
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Weathered WayfarerCreature - Human Nomad Cleric
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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Kird ApeCreature - ApeKird Ape gets +1/+2 as long as you control a Forest. It puts the "fur" in "fury." |
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Mogg SentryCreature - Goblin WarriorWhenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Nothing makes a mogg madder than having to wake up. |
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GroundskeeperCreature - Human Druid
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil." |
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Norwood RangerCreature - Elf ScoutThe song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source. |
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Tree MonkeyCreature - ApeReach (This creature can block creatures with flying.) The vines and branches of the jungle canopy are all the wings it needs. |
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Scryb SpritesCreature - FaerieFlying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. |