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Angelic Skirmisher

Creature - Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

Mana:
Power: 4/4
Cardset: Gatecrash #3 (Rare)
Type: Creature

Angelic Wall

Creature - Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
-Tales of Ikarov the Voyager

Mana:
Cardset: Magic 2014 #4 (Common)
Avacyn Restored #4 (Common)
Tenth Edition #5 (Common)
Odyssey #3 (Common)
Type: Creature

Anger

Creature - Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander #109 (Uncommon)
Venser vs. Koth #51 (Uncommon)
Judgment #77 (Uncommon)
Type: Creature

Angry Mob

Creature - Human

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Mana:
Power: 2+*/2+*
Cardset: Fifth Edition #280 (Uncommon)
Fourth Edition #253 (Uncommon)
The Dark #74 (Rare)
Type: Creature

Angus Mackenzie

Legendary Creature - Human Cleric

, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

"Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary

Mana:
Power: 2/2
Cardset: Legends #257 (Rare)
Type: Creature

Animar, Soul of Elements

Legendary Creature - Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Mana:
Power: 1/1
Cardset: Commander #181 (Mythic Rare)
Type: Creature

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Anodet Lurker

Artifact Creature - Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

Mana:
Power: 3/3
Cardset: Fifth Dawn #101 (Common)
Type: Artifact Creature

Anowon, the Ruin Sage

Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

Mana:
Power: 4/3
Cardset: Worldwake #49 (Rare)
Type: Creature

Ant Queen

Creature - Insect

: Put a 1/1 green Insect creature token onto the battlefield.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
-Borzard, exterminator captain

Mana:
Power: 5/5
Cardset: Magic 2010 #166 (Rare)
Type: Creature

Anthousa, Setessan Hero

Legendary Creature - Human Warrior

Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

The warriors she leads can rarely keep pace with her, and neither can the tales.

Mana:
Power: 4/5
Cardset: Theros #149 (Rare)
Type: Creature

Anthroplasm

Creature - Shapeshifter

Anthroplasm enters the battlefield with two +1/+1 counters on it.

, : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

I never metamorphosis I didn't like.

Mana:
Cardset: Urza's Legacy #25 (Rare)
Type: Creature

Antler Skulkin

Artifact Creature - Scarecrow

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.

Mana:
Power: 3/3
Cardset: Eventide #167 (Common)
Type: Artifact Creature

Anurid Barkripper

Creature - Frog Beast

Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

When it croaks, so do you.

Mana:
Power: 2/2
Cardset: Judgment #104 (Common)
Type: Creature

Anurid Brushhopper

Creature - Frog Beast

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

It's so tough it can frighten itself into hiding.

Mana:
Power: 3/4
Cardset: Judgment #137 (Rare)
Type: Creature

Anurid Murkdiver

Creature - Zombie Frog Beast

Swampwalk

Aphetto's swamps are alive with the dead.

Mana:
Power: 4/3
Cardset: Onslaught #124 (Common)
Type: Creature

Anurid Scavenger

Creature - Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

Mana:
Power: 3/3
Cardset: Torment #119 (Uncommon)
Type: Creature

Anurid Swarmsnapper

Creature - Frog Beast

Reach (This creature can block creatures with flying.)

: Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

Mana:
Power: 1/4
Cardset: Judgment #105 (Uncommon)
Type: Creature

Anvilwrought Raptor

Artifact Creature - Bird

Flying, first strike

"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
-Brigone, soldier of Meletis

Mana:
Power: 2/1
Cardset: Theros #211 (Uncommon)
Type: Artifact Creature

Apes of Rath

Creature - Ape

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Monkeys three, monkeys through.

Mana:
Power: 5/4
Cardset: Tempest #108 (Uncommon)
Type: Creature

Apex Hawks

Creature - Bird

Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #67 (Common)
Worldwake #2 (Common)
Type: Creature

Aphetto Alchemist

Creature - Human Wizard

: Untap target artifact or creature.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

He brews trouble.

Mana:
Power: 1/2
Cardset: Onslaught #64 (Uncommon)
Type: Creature

Aphetto Exterminator

Creature - Human Wizard

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/1
Cardset: Legions #59 (Uncommon)
Type: Creature

Aphetto Grifter

Creature - Human Wizard

Tap two untapped Wizards you control: Tap target permanent.

Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.

Mana:
Power: 1/1
Cardset: Onslaught #65 (Uncommon)
Type: Creature

Aphetto Runecaster

Creature - Human Wizard

Whenever a permanent is turned face up, you may draw a card.

"The ignorant fear change; the wise use it as a weapon."

Mana:
Power: 2/3
Cardset: Scourge #28 (Uncommon)
Type: Creature

Aphetto Vulture

Creature - Zombie Bird

Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

Mana:
Power: 3/2
Cardset: Onslaught #126 (Uncommon)
Type: Creature

Apocalypse Hydra

Creature - Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Mana:
Cardset: Conflux #98 (Mythic Rare)
Type: Creature

Apothecary Initiate

Creature - Kithkin Cleric

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

Mana:
Power: 1/1
Cardset: Shadowmoor #1 (Common)
Type: Creature

Apprentice Necromancer

Creature - Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Mana:
Power: 1/1
Cardset: Urza's Destiny #51 (Rare)
Type: Creature

Apprentice Wizard

Creature - Human Wizard

, : Add to your mana pool.

Mana:
Cardset: Fourth Edition #61 (Common)
The Dark #20 (Rare)
Type: Creature

Aquamoeba

Creature - Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

Mana:
Power: 1/3
Cardset: Torment #24 (Common)
Type: Creature

Aquamorph Entity

Creature - Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: */*
Cardset: Planar Chaos #33 (Common)
Type: Creature

Aquastrand Spider

Creature - Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Mana:
Cardset: Commander #141 (Common)
Dissension #80 (Common)
Type: Creature

Aquus Steed

Creature - Beast

, : Target creature gets -2/-0 until end of turn.

In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.

Mana:
Power: 1/3
Cardset: Return to Ravnica #29 (Uncommon)
Type: Creature

Araba Mothrider

Creature - Human Samurai

Flying

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
-Noboru, master kitemaker

Mana:
Power: 1/1
Cardset: Saviors of Kamigawa #2 (Common)
Type: Creature

Arachnoid

Artifact Creature - Spider

Reach (This creature can block creatures with flying.)

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.

Mana:
Power: 2/6
Cardset: Fifth Dawn #102 (Uncommon)
Type: Artifact Creature

Arachnus Spinner

Creature - Spider

Reach (This creature can block creatures with flying.)

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Mana:
Power: 5/7
Cardset: Magic 2012 #162 (Rare)
Type: Creature

Arashi, the Sky Asunder

Legendary Creature - Spirit

, : Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel - , Discard Arashi: Arashi deals X damage to each creature with flying.

Mana:
Power: 5/5
Cardset: Saviors of Kamigawa #121 (Rare)
Type: Creature

Arashin Cleric

Creature - Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

Mana:
Power: 1/3
Cardset: Fate Reforged #5 (Common)
Type: Creature

Arashin Foremost

Creature - Human Warrior

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

"I would gladly give my life if it would inspire my clan to victory."

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #3 (Rare)
Type: Creature