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Arctic Aven

Creature - Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/1
Cardset: Magic 2013 #42 (Uncommon)
Type: Creature

Arctic Flats

Snow Land

Arctic Flats enters the battlefield tapped.

: Add or to your mana pool.

"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
-The Dynasty of Winter Kings

Mana:
Cardset: Coldsnap #143 (Uncommon)
Type: Land

Arctic Foxes

Creature - Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Ice Age #226 (Common)
Type: Creature

Arctic Merfolk

Creature - Merfolk

Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/1
Cardset: Planeshift #21 (Common)
Type: Creature

Arctic Nishoba

Creature - Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Mana:
Power: 6/6
Cardset: Coldsnap #102 (Uncommon)
Type: Creature

Arctic Wolves

Creature - Wolf

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

"No matter where we cat warriors go in the world, those stupid slobberers find us."
-Mirri of the Weatherlight

Mana:
Power: 4/5
Cardset: Weatherlight #60 (Uncommon)
Type: Creature

Arcum Dagsson

Legendary Creature - Human Artificer

: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

"Artifice sundered the world. It shall not again wreak such sorrow."

Mana:
Power: 2/2
Cardset: Coldsnap #27 (Rare)
Type: Creature

Arcum's Sleigh

Artifact

, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

"With the proper equipment and caution, one can travel anywhere."
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #284 (Uncommon)
Type: Artifact

Arcum's Weathervane

Artifact

, : Target snow land is no longer snow.

, : Target nonsnow basic land becomes snow.

Mana:
Cardset: Ice Age #285 (Uncommon)
Type: Artifact

Arcum's Whistle

Artifact

, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.

Mana:
Cardset: Ice Age #286 (Uncommon)
Type: Artifact

Ardent Militia

Creature - Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

Mana:
Power: 2/5
Cardset: Eighth Edition #3 (Uncommon)
Seventh Edition #2 (Uncommon)
Sixth Edition #3 (Unknown)
Weatherlight #121 (Common)
Type: Creature

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Cardset: Alara Reborn #1 (Uncommon)
Type: Enchantment

Ardent Recruit

Creature - Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

"We lost our homes and our kin. We won't let those rotters take our future as well."

Mana:
Power: 1/1
Cardset: Mirrodin Besieged #2 (Common)
Type: Creature

Ardent Soldier

Creature - Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/2
Cardset: Invasion #3 (Common)
Type: Creature

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Cardset: Time Spiral "Timeshifted" #117 (Special)
Type: Land

Arena Athlete

Creature - Human

Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

Mana:
Power: 2/1
Cardset: Theros #113 (Uncommon)
Type: Creature

Arena of the Ancients

Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Mana:
Cardset: Legends #215 (Rare)
Type: Artifact

Arenson's Aura

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #282 (Uncommon)
Ice Age #227 (Common)
Type: Enchantment

Argent Mutation

Instant

Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.

"My world is corrupted beyond cleansing. I must prevent this from happening to other worlds."
-Karn

Mana:
Cardset: New Phyrexia #27 (Uncommon)
Type: Instant

Argent Sphinx

Creature - Sphinx

Flying

Metalcraft - : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

Mana:
Power: 4/3
Cardset: Scars of Mirrodin #28 (Rare)
Type: Creature

Argentum Armor

Artifact - Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Mana:
Cardset: Commander 2014 #228 (Rare)
Scars of Mirrodin #137 (Rare)
Type: Artifact

Argivian Archaeologist

Creature - Human Artificer

, : Return target artifact card from your graveyard to your hand.

Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.

Mana:
Power: 1/1
Cardset: Antiquities #94 (Rare)
Type: Creature

Argivian Blacksmith

Creature - Human Artificer

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

Mana:
Power: 2/2
Cardset: Antiquities #95 (Common)
Type: Creature

Argivian Find

Instant

Return target artifact or enchantment card from your graveyard to your hand.

"We often bury our pasts, and then someone comes along and digs them up."
-Gerrard of the Weatherlight

Mana:
Cardset: Weatherlight #122 (Uncommon)
Type: Instant

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
-Hanna, Weatherlight navigator

Mana:
Cardset: Elspeth vs. Tezzeret #69 (Uncommon)
Weatherlight #34 (Uncommon)
Type: Sorcery

Argothian Elder

Creature - Elf Druid

: Untap two target lands.

Sharpen your ears
-Elvish expression meaning "grow wiser"

Mana:
Power: 2/2
Cardset: Urza's Saga #233 (Uncommon)
Type: Creature

Argothian Enchantress

Creature - Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Mana:
Cardset: Urza's Saga #234 (Rare)
Type: Creature

Argothian Pixies

Creature - Faerie

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

Mana:
Power: 2/1
Cardset: Antiquities #59 (Common)
Type: Creature

Argothian Swine

Creature - Boar

Trample

In Argoth, the shortest path between two points is the one the swine make.

Mana:
Power: 3/3
Cardset: Urza's Saga #235 (Common)
Type: Creature

Argothian Treefolk

Creature - Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Haunting cries we hear in our dreams
As the forest dies, a death from
machines.

Mana:
Power: 3/5
Cardset: Antiquities #60 (Common)
Type: Creature

Argothian Wurm

Creature - Wurm

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Mana:
Power: 6/6
Cardset: Urza's Saga #236 (Rare)
Type: Creature

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Ark of Blight

Artifact

, , Sacrifice Ark of Blight: Destroy target land.

When opened, it erases entire landscapes from minds and maps.

Mana:
Cardset: Scourge #140 (Uncommon)
Type: Artifact

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Armada Wurm

Creature - Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

No one in the Conclave acts alone.

Mana:
Power: 5/5
Cardset: Return to Ravnica #143 (Mythic Rare)
Type: Creature

Armadillo Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
-Yavimaya ranger

Mana:
Cardset: Archenemy #78 (Common)
Phyrexia vs. The Coalition #58 (Common)
Invasion #229 (Common)
Type: Enchantment

Armageddon

Sorcery

Destroy all lands.

Mana:
Cardset: Sixth Edition #4 (Unknown)
Fifth Edition #283 (Rare)
Fourth Edition #255 (Rare)
Revised Edition #186 (Rare)
Unlimited Edition #186 (Rare)
Beta Edition #187 (Unknown)
Alpha Edition #186 (Unknown)
Type: Sorcery

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Mana:
Cardset: Fourth Edition #313 (Rare)
Revised Edition #234 (Rare)
Antiquities #2 (Uncommon)
Type: Artifact

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Armament of Nyx

Enchantment - Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Mana:
Cardset: Journey Into Nyx #4 (Common)
Type: Enchantment

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Armed Response

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"

Mana:
Cardset: Fifth Dawn #2 (Common)
Type: Instant

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages-until now.

Mana:
Cardset: Commander 2013 #235 (Common)
Commander #242 (Common)
Planechase 2012 #108 (Common)
Venser vs. Koth #64 (Common)
Knights vs. Dragons #62 (Unknown)
Conflux #134 (Common)
Type: Artifact

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Armor of Faith

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Enchanted creature gets +0/+1 until end of turn.

"Keep your chain mail, warrior. I have my own form of protection."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #284 (Common)
Ice Age #228 (Common)
Type: Enchantment

Armor of Thorns

Enchantment - Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Mana:
Cardset: Mirage #104 (Common)
Type: Enchantment

Armor Sliver

Creature - Sliver

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other."
Mirri: "After they've done trying to kill us, all right?"

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #16 (Uncommon)
Tempest #216 (Uncommon)
Type: Creature

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Armored Ascension

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Mana:
Cardset: Magic 2011 #5 (Uncommon)
Magic 2010 #3 (Uncommon)
Shadowmoor #2 (Uncommon)
Type: Enchantment

Armored Cancrix

Creature - Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

Mana:
Power: 2/5
Cardset: Magic 2014 #44 (Common)
Magic 2011 #44 (Common)
Type: Creature

Armored Griffin

Creature - Griffin

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

Mana:
Power: 2/3
Cardset: Planechase 2012 #1 (Uncommon)
Type: Creature

Armored Guardian

Creature - Cat Soldier

: Target creature you control gains protection from the color of your choice until end of turn.

: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Mana:
Power: 2/5
Cardset: Invasion #230 (Rare)
Type: Creature

Armored Pegasus

Creature - Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

Mana:
Power: 1/2
Cardset: Sixth Edition #5 (Unknown)
Tempest #217 (Common)
Type: Creature

Armored Skaab

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

Mana:
Power: 1/4
Cardset: Innistrad #43 (Common)
Type: Creature

Armored Transport

Artifact Creature - Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

"If only our jails were as secure."
-Arrester Lavinia, Tenth Precinct

Mana:
Power: 2/1
Cardset: Gatecrash #226 (Common)
Type: Artifact Creature

Armored Warhorse

Creature - Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/3
Cardset: Magic 2012 #7 (Common)
Type: Creature

Armored Wolf-Rider

Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

Mana:
Power: 4/6
Cardset: Dragon's Maze #52 (Common)
Type: Creature

Armorer Guildmage

Creature - Human Wizard

, : Target creature gets +1/+0 until end of turn.

, : Target creature gets +0/+1 until end of turn.

Zhalfir's destiny rings in tempered steel.
-Armorer Guild maxim

Mana:
Power: 1/1
Cardset: Mirage #156 (Common)
Type: Creature

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature

Armory of Iroas

Artifact - Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip

From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.

Mana:
Cardset: Journey Into Nyx #158 (Uncommon)
Type: Artifact

Arms Dealer

Creature - Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
-Grezkrick's Emporium motto

Mana:
Power: 1/1
Cardset: Magic 2013 #120 (Uncommon)
Mercadian Masques #172 (Uncommon)
Type: Creature

Army Ants

Creature - Insect

, Sacrifice a land: Destroy target land.

"Do not underestimate the power of many against one."
-Sidar Jabari

Mana:
Power: 1/1
Cardset: Visions #126 (Uncommon)
Type: Creature

Army of Allah

Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. -Arab proverb

Mana:
Cardset: Arabian Nights #56 (Common)
Arabian Nights #57 (Common)
Type: Instant

Army of the Damned

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Mana:
Cardset: Commander 2013 #69 (Mythic Rare)
Innistrad #87 (Mythic Rare)
Type: Sorcery

Arnjlot's Ascent

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Target creature gains flying until end of turn.

"The dreams of a child fulfilled:
The wind on my brow,
the air 'neath my feet."
-Arnjlot Olasson, Sky Mage

Mana:
Cardset: Ice Age #57 (Common)
Type: Enchantment

Arrest

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #3 (Uncommon)
Scars of Mirrodin #2 (Common)
Mirrodin #2 (Common)
Mercadian Masques #4 (Uncommon)
Type: Enchantment

Arrogant Bloodlord

Creature - Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."

Mana:
Power: 4/4
Cardset: Rise of the Eldrazi #94 (Uncommon)
Type: Creature

Arrogant Wurm

Creature - Wurm

Trample

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

It's hard to be humble when the whole world is bite size.

Mana:
Power: 4/4
Cardset: Torment #120 (Uncommon)
Type: Creature

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Arrow Volley Trap

Instant - Trap

If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Mana:
Cardset: Zendikar #2 (Uncommon)
Type: Instant

Arrows of Justice

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

Mana: {{/}}
Cardset: Gatecrash #211 (Uncommon)
Type: Instant

Arsenal Thresher

Artifact Creature - Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Mana: {{/}}
Power: 2/2
Cardset: Alara Reborn #131 (Common)
Type: Artifact Creature

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Mana:
Cardset: Dark Ascension #27 (Common)
Type: Sorcery

Artful Maneuver

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #4 (Common)
Type: Instant

Artifact Blast

Instant

Counter target artifact spell.

The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

Mana:
Cardset: Antiquities #87 (Common)
Type: Instant

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

"From shards and splinters I call forth my living horde."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #231 (Rare)
Type: Instant

Artifact Possession

Enchantment - Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Any black mage could coax a Thraxodemon to inhabit a magical device.

Mana:
Cardset: Antiquities #45 (Common)
Type: Enchantment

Artifact Ward

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Mana:
Cardset: Antiquities #96 (Common)
Type: Enchantment

Artificer's Hex

Enchantment - Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing."-Dack Fayden

Mana:
Cardset: Magic 2014 #85 (Uncommon)
Type: Enchantment

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Fifth Dawn #23 (Rare)
Type: Enchantment

Artificial Evolution

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Mana:
Cardset: Onslaught #67 (Rare)
Type: Instant

Artillerize

Instant

As an additional cost to cast Artillerize, sacrifice an artifact or creature.

Artillerize deals 5 damage to target creature or player.

Phyrexian or Mirran, most goblins stick to the job they know best.

Mana:
Cardset: New Phyrexia #79 (Common)
Type: Instant

Artisan of Forms

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

Mana:
Power: 1/1
Cardset: Theros #40 (Rare)
Type: Creature

Artisan of Kozilek

Creature - Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Mana:
Power: 10/9
Cardset: Commander 2014 #62 (Uncommon)
Commander #1 (Uncommon)
Archenemy #123 (Uncommon)
Rise of the Eldrazi #2 (Uncommon)
Type: Creature

Artisan's Sorrow

Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Some seers read bones or entrails. Others just like to break things.

Mana:
Cardset: Theros #151 (Uncommon)
Type: Instant

Ascendant Evincar

Legendary Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

Mana:
Power: 3/3
Cardset: Tenth Edition #127 (Rare)
Nemesis #51 (Rare)
Type: Creature

Ascended Lawmage

Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Mana:
Power: 3/2
Cardset: Dragon's Maze #53 (Uncommon)
Type: Creature

Ascending Aven

Creature - Bird Soldier

Flying

Ascending Aven can block only creatures with flying.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/2
Cardset: Onslaught #68 (Common)
Type: Creature

Asceticism

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

"Let my ignominy build walls thicker than iron and stronger than darksteel."
-Thrun, the last troll

Mana:
Cardset: Scars of Mirrodin #110 (Rare)
Type: Enchantment

Ash Zealot

Creature - Human Warrior

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

"Smarter than death? Let's see you outsmart my mace, necromancer!"

Mana:
Power: 2/2
Cardset: Return to Ravnica #86 (Rare)
Type: Creature

Asha's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

Mana:
Cardset: Conflux #2 (Common)
Type: Enchantment

Ashcloud Phoenix

Creature - Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Mana:
Power: 4/1
Cardset: Khans of Tarkir #99 (Mythic Rare)
Type: Creature

Ashcoat Bear

Creature - Bear

Flash (You may cast this spell any time you could cast an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

Mana:
Power: 2/2
Cardset: Time Spiral #190 (Common)
Type: Creature

Ashen Firebeast

Creature - Elemental Beast

: Ashen Firebeast deals 1 damage to each creature without flying.

"I'm not sure which impresses me most, its thoroughness or its intensity."
-Matoc, lavamancer

Mana:
Power: 6/6
Cardset: Odyssey #174 (Rare)
Type: Creature

Ashen Ghoul

Creature - Zombie

Haste

: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Mana:
Power: 3/1
Cardset: Ice Age #2 (Uncommon)
Type: Creature

Ashen Monstrosity

Creature - Spirit

Haste

Ashen Monstrosity attacks each turn if able.

There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone.

Mana:
Power: 7/4
Cardset: Betrayers of Kamigawa #93 (Uncommon)
Type: Creature

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest."
-Kaervek

Mana:
Cardset: Sixth Edition #112 (Unknown)
Mirage #2 (Rare)
Type: Sorcery

Ashen Rider

Creature - Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

One offering to appease her on her arrival. Another to celebrate her departure.

Mana:
Power: 5/5
Cardset: Theros #187 (Mythic Rare)
Type: Creature

Ashen-Skin Zubera

Creature - Zubera Spirit

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #101 (Common)
Type: Creature